Wastelands II Assorted hints There are a number of things you can do in different orders or ways. For example there is a broken toaster which has a secpass B in it, so you don't have to visit Finster if you don't want to. There are also at least two different pulsar keys available. There are at least two ways to get into the sewers -- find a sonic key (on the golf course) and find the secret doors (using perception) or borrow the bloodstaff back and give it to the high priestess. You can visit the citadel any time you can stand the damage, you can visit Darwin Village as soon as you like, too. One of the more fun ways to play the game is to restart with your old characters and play them through as ninjas -- using as few weapons as possible. The best way to start out this group is to go directly for the Mines, pick up some loot and outfit the group with canteens and a pick axe and then get some cash. The way to increase skills is to increase IQ when going up levels. For each IQ point you add, you get a skill point you can spend at the various libraries (in many of the towns, the citadel, the mushroom cloud temple, Darwin village...) For the most part it is best to just buy a single point, then use the skill to raise it. You must have a point in a skill to use it (even passively). I find it important to buy all your characters all the weapons and fighting skills. Once they have a point in a skill, using the weapon leads to increases. All characters should also have a point of perception, swimming, climbing and acrobatics. One should have lock picking. Perception (and experience) can be raised by walking past the windows on Ugly's Hideout Roof. As long as you don't break the windows, you can come back and get more experience here. Eventually every character who walks here long enough will get a perception of 3. Experience can also be gained by swimming in the bay at the south center of the map. If you stay away from the edges, you won't get attacked while swimming. You may drown there if you are low level and not very experienced. This will not gain your Swim level. There are other places that do that (like the sewers). There are places in the game to raise climbing, acrobatics, gambling. Perception gets raised passively when walking past interesting things. The reason every character should have perception is that if you pass something, everyone gets checked for seeing it. If anyone does, you get told about it. Seeing Ugly's safe or the secret door leading to the sewers are examples. Exceptions to the only buy one point rule are Bomb Disarm and Safe Cracking. I buy these to 3 on one character. You need to be able to Safecrack in a couple of locations as well as disarm a bomb or two to be successful and although you can save and try several times, you seem to need a high level to succeed. I personally buy Repair Toaster and Electronics up to 3 as well, because I believe you get better results from repairing the toasters the higher your skills. (This is another good thing to save before trying and re-do until you like the results.) High Electronics is useful if you want to screw around with several of the controls terminals throughout the game. (It's not necessary to win, though.) You didn't ask, but the highest rank is Supreme Jerk. If you get that high, you no longer gain experience for killing/doing anything. It's approximately 180 levels above where you start. I find it more fun to stop raising at Brigadier General. You can play the whole game through at BG and not gain enough experience to go up a level. My BGs (I play with 5 including one clone I made) have approx 125 IQ and 35 in all other stats. In brawling and pugilism, once you get to 30 or so each in your skills, you get 3 or 4 hits per round doing 30 or so damage each. As for building Max, try all the parts you find. And read the diagnostics again after adding each new part successfully. You will need two at least ROM boards. This may mean you don't have one when you want to repair the helicopter simulator, but you can get one later at the final base, where the robots seem to have a lot of spare parts. - o -