Alone in the Dark 4: A New Nightmare - part 4 Solution by Tami Meyers, taken from the internet Walkthrough playing as Aline Cedrac - part 2 Concluded from last issue Forest Follow the path until you reach a wooden gate. Go through it. Fort Outskirts Move forward through the archway. Cross the bridge. The main gate is locked but you can climb up the side of the fort. Looking at the fort move to the right side and click the space bar to climb up. South Rampart Head downstairs. Head to Aline's right. You will be chased by a dog so start running. There is a door up here but it is locked for now so head down the stairs. Walk all the way to the bottom and through the corridor and down another flight of stairs until you reach a courtyard. Inner Courtyard You will need to climb over the wall here to get to the other side. Use the spacebar to climb up and over. On the top of the wall is a box of cartridges. There are plants here so take them out now so you don't have to worry about them later. Now climb the stairs and go through the door. Fort Interior There are several zombies in here. Kill them. Head to the left and climb the stairs. Open the door and enter. Cell Obed is in here. When you are done talking with him check the room. In the corner to the right of the door is a black metal card and a charm. Exit. Fort Interior Radio Carnby then walk down the stairs and straight across to the next flight of stairs. The door at the end of this hall is locked with a strange mechanism. We'll open it later. Go through the other door here. Oubliettes Head down the stairs. At the bottom make a left and walk through the archway into the room. There is a note and blueprints on the table. The blueprints will help you put together the weapon. There are also some wirecutters here. Walk behind the machine and pick up the metallic piece. You will then be attacked. Kill them off. Climb the stairs behind you. Watch out for the creatures up here. There is a piece of mold. The chest can not be opened. Exit the oubliettes and back out to the courtyard. Courtyard From here go through the archway and follow the corridor around. There is a chest in here that you can open with the wirecutters. Inside is a rusty key and steel ingot. There is also a box of grenades in the room. Note: There is a bug here. If for some reason the camera doesn't follow Aline over the wall just load up a saved game and it should be fine. Head back up the south rampart where we found the locked door earlier. South Rampart Use the rusty key on this door. Workshop Head to Aline's left and move forward. In a niche is a first aid kit. Continue around. In a metal shed is a glass lens. Dogs attack so kill them. Continue around the room. On a table is a book. The last page says silver flash ,golden star, red sun, black moon. This is the answer to opening the door with the strange mechanism in the fort interior. In the center of the room is a barrel of a weapon, orange accelerator and the stock of a weapon. Use your blueprints to help with assembly. Assembly of Perforator First, combine the butt with the orange accelerator. Combine the barrel with the piece. Split the tripod support. Find the machine near the ladder. Insert the mold and steel ingot. Pull the lever. A perforator barrel appears. Split the tripod support giving you half a metal ring then combine the barrel with the tripod support. Combine this piece with the photoelectric pulsar. Now exit through the hall to the outside. North Rampart If you combine the glass lens with the telescope you will be able to see through it. There is a strange tree. Continue along the outside of the fort. The ground will collapse below you and you will find yourself in the basement. Reservoir There is a crocodile in here. When he jumps out of the water you will have enough time to turn and fire. One or two shots should be all it will take. Follow this passage to a flight of stairs. Climb up. At the top you will find a first aid kit and in a metal box are three colored cards just like the black one you already have. Exit through the door here. Now climb back up the stairs and into the workshop. Exit the workshop and head back to the fort interior. Fort Interior Head back to the door with the symbols across from the door to the oubliettes. Using the clue from the book in the workshop place the cards in the slots in the correct order. Silver, gold, red, black. To do this, move the arrow to the last slot and press the up arrow to place the black card. Next, go to the first slot and press the up key to place the silver card, etc. Enter Planetarium Move clockwise around the room. Pick up the plasma cannon and save charm. Continue around. On a set of crates is the second metal ring you need. Continue on and pick up the first aid kit by the crates. Continue around the planetarium until you are back where you started. Climb the spiral staircase here. Carnby will radio you once you get to the top. Pick up the picture with the compass. Radio Carnby back. He will give you the information you need. Write down each number he gives you and you will end up with a date. 10/31/2001. Enter this into the machine and watch the planets align. Carnby radios you again. A secret compartment will open. Head back downstairs and make a left. Get the items from the compartment. A large bronze key, a seal, small rusty key, a statue. Head back to the entrance and then go clockwise until you reach a door. Use the bronze key to open it. Outcrop On the ground is a box of grenades. Move forward and examine the tree like statue. Carnby radios you and tells you he has an object you need. Enter the planetarium again. Exit through the door that takes you back outside. Exit here and climb the stairs. Go through the fort doors. Outside Cross the bridge. Howard attacks again. After you take him out continue down the forest path. Forest Keep going until you reach Carnby. He gives you a stone you need and you give him the seal. Head back to the tree statue. You will find yourself taken back automatically. Outcrop Place the stone in the statue. Pick up the luminescent stone and statue. Your radio Carnby again. You can now complete the perforator. Combine the two metal rings. Combine the ring with the energy stone. Combine this with the perforator. Head back to the workshop. Workshop Climb the ladder here. Lightning conductor room 1f Climb the next ladder. Room 2f Climb the next ladder. Roof There is a trapdoor up here that is padlocked shut. Use the rusty key on the lock. Head back to room 2f. Room 2f Pull the lever here to open the trapdoor. Now down to 1f. Room 1f Pull the lever here and the monster will appear for the final showdown. You can't kill him with your weapons but if you notice the object in the middle of the room conducts lightning. Stick close to this and run around. Howard will jump over this and if your lucky he will get hit by lightning. You need this to happen 3 times. There is also a time limit so if it runs out you will need to repeat the previous steps to get the lightning going again. When Howard is dead make sure you leave the room and come back in and save so you don't have to do it again. You need lightning to make your weapon work so you need to get back to the oubliettes within 1:50. Pull the lever on the first floor then head up to the second floor and pull this one then head back down to the first floor and pull the lever again. The timer starts so start running. Get back down to the oubliettes. Oubliettes Get down the stairs and place the perforator on the machine and wait for lightning to strike. When it does a hole will be blown in the wall in front of you. A spider creature will appear. Ignore it and run through the hole. Underground River Pick up the photoelectric pulsar on the ground. There is a note on the ground you can read. Continue down the river until you reach a ladder. Climb down. Continue until you reach a bridge. Collapsed Well Move forward. Walk down to the bottom of the stairs then through the opening. Underground Passage Walk down the stairs. There are rocks in the way so climb over them. Now continue down the stairs. Move forward. Carnby will show up. Follow him around. When you are done continue down the passage. Abkanis Bridge Cross the bridge and enter the next opening. Antechamber Walk down the hall until you reach a trapdoor. Open it. Inside is a bunch of goodies. Continue down the hall. Alan and Edenshaw are in the next room. Watch the scene and when it's done go through the door Carnby got sucked through. Ledge E Head to the bottom of the stairs. Carnby will radio you. Make sure you pick up the crystal along the way to recharge your battery. Go through the archway. Columns Move forward following the ledge. There is no way across the chasm yet. Go through the archway on the other side. Cavern B Start running until you reach an area were you can climb up on some rocks. From here find another area you can climb up on. Jump down and run down the hall avoiding the plants. At the end of the hall make a left and go through the opening. Ledge D Make a left and head down the stairs. Fortress Move forward and then left. Climb up the long flight of stairs. Move through this area and at the end a door will open. Temple There is an altar in the middle of the room with seven plates that you can slide. Approach the one directly in front of you and then move clockwise to the next one. Slide this plate. The room will turn and a stone will appear. Go over and check it out. Click on it to receive a seal. Do this five more times and the last plate will turn the room back so you can exit. You should have received 6 seals. Bulls head, fish, bison, bear, snake, horse. Now exit this area and walk back down the stairs. Fortress Head to the left side and find the ladder. Climb up and on the roof climb down the ladder to the inside. There are 6 stones in here that you can place the seals in. Starting from left to right the seals are placed as follows: horse, snake, bear, bison, fish, bull. A stone will rise bridging a gap in the floor. Go through the opening in the room and head to the end of this hall. Get the stone pyramid and saving charm. Also in this room is a flask. Now exit back out and up the long flight of stairs again. Fortress As you follow this area again keep an eye out for a small pyramid. When you reach it place the stone pyramid you have in inventory on it. You will receive an Indian head. Head all the way out to where you originally climbed down the ladder. This time follow the stairs all the way down. Ledge D Follow the ledge through the opening. Lava Room Head to Aline's left. Look out for the spider things. Continue through this area and out the door on the other side. Scream Tunnel Just run through this tunnel quickly and out the other side. Natural Bridge Cross the bridge. Cavern A Move into the cavern. To the right is a phosphorescent pool that you can fill your flask with. Continue through this cavern. Scale the wall on the other side. Narrow Ledge Pass through here climbing the rocks. At the other side you will see a scene of Alan climbing down a rope. Head all the way back out to the natural bridge and climb down the rope here. Ledge C Move through here and through the opening. Keep going until you meet up with Alan and Carnby. Obed will show and kill Alan. Aline will follow them into the hole they jumped in to. At the bottom you will find the 7th statue. You will radio Carnby. Move through the opening in the rocks. Climb down. Abkanis Tomb Move through the room. Johnson will radio you. Move through the opening. Climb down to the rivers edge. Jump in the river and follow it. Another crocodile will attack. One shot should take him out. Follow the river to the other side. Climb out and go through the doorway. Once through Johnson will radio you again. When you are done with him climb down. Cavern B Run forward and through the opening. Columns You are at the columns again but this time there is a tremor and a column falls allowing you access across the chasm. Unfortunately Obed is blocking your way. You can't kill him so you need to find a way past him. You will need to run past him on the left. If you can't do it back up and keep going at him until you make it past. When you finally get past start running and go through the opening. Necropolis Move forward. Walk over and then around the table. There are 3 busts on it but 2 heads are missing. Place the indian head you have in inventory on the bust. Carnby shows up and puts his head on the bust. The door behind you opens. Run through. Watch the final scene. The End Copyright 8/2001 Tami Meyers - o -