ARCANUM Reviewed by Stefan Herber I spent a lot of time with this game - not because it was marvellous but because toward the end I found I'd screwed up a major sub-mission (thanks to a web forum - what would we do without them?). To be honest completing that mission wasn't worth it - but how was I supposed to know that in advance? This is more or less a cross between the "Fallout" series and the latest RPGs from the Baldur's Gate team. It is unique in that it allows you to develop in either magical skills - self explanatory - or technologic skills, which means you're better at picking locks and using firearms. As a traditionalist I concentrated on the magic area but tried to hone down several thief skills and as such ended up as neither one or the other. I don't suppose it mattered very much - I finished the game very easily. I certainly doubt I would wish to replay it yet again. There isn't a lot wrong with it but there's enough to find it frustrating for those of us who are constantly searching for the so-called ideal RPG. Yes - you can build up a party; yes - there are party frictions allowing some character interactions; yes you can be good or evil - although I must confess I've never followed my true alignment and tried to be evil in any of these games. The major problem with Arcanum is you only ever get to develop your own character - the others do their own thing and while this may simplify things it detracts from the experience. There is also an experience cap which you only discover when you've reached it - at least warn us in advance so we don't waste time wandering around areas fruitlessly in search of randomly generated targets! The other major negative point is that while you can and will amass vast sums of money there's never anything to spend it on - the only point in the game when a lot is required the same aim can be achieved by fulfilling a sub mission which is infinitely more rewarding. BUT - it has a lot going for it - the story is enthralling, the sub quests varied and interesting and I'm sure there's a lot of depth in there somewhere in developing your character differently. I did it all except for the evil side of things although the choice of ending allows you to see both sides (I don't have to spell out which is the more rewarding) but ultimately it proved to be a fairly negative experience. It's OK as a stopgap but there are currently so many worthwhile RPGs that this must rate as an also-ran. - o -