BLAZING DRAGONS The Solution Bedroom Pick up the Rubber Tail Warmer Pick up the Invention Book Pick up the Jam Jar Walk to the Hall. Hall Pick up the Candelabra, walk down stairs. Kitchen Pick up the Broom, put the Broom in the Tea Cup Rack Put the Candelabra on the kettles Put the Rubber Tail Warmer on the Candelabra Flames Bedroom Pick up blue bottle of Hair Lotion Speak to Flame Catch Kiss in the Jam Jar Kings Bedroom Pick up the Pipe Cleaners Pick up the Magazine Castle Entry Talk to dragon in Information Booth and get the Magic Map. Map Burniverre Bottom Left Pick up a Magic Bean House Give the Kiss to the man eating flies, he turns into a frog. Pick up the frog. Map Sir Blaze top left Release the frog and Sir Blaze gives you a Mirror and heads for the castle. Map Dragon mid left Sir Gas Flame Plant Magic Bean in soil below balcony. Bean grows Sir Gas Flame recognises the King. They give you Peruvian Coal. Streets of Camelhot Go to the Arena Go to the Practice Range Complete the Cata-pult arcade and pick up the Cat. Tournament Put the Pipe Cleaner in the Termite Nest Mad House Give the Hair Lotion to the lady, she cuts her hair and it falls to the floor. Pick up the Hair. Walk into the house Put the Pipe Cleaner with Termites in the flute, this distracts Freud The Dragon escapes and gives you a ribbon. Map Dragon Loungealot Pick up the Pitch Fork Walk along path to the Black Dragon. Black Dragon Release the cat and the dog chases it into the Black Dragon, which the moves off down the hill and runs Sir Loungealot over. Sir Loungealot Now your are a squire to Sir Loungealot and he gives you Soap for his clothes. Flames Bedroom in the Castle Put the hair out of the window, and Flame climbs down. Watch the meeting with George, Wizard and Chancellor. Flame is captured by George. Chancellor takes your bag for the invention book. Chancellors Room Get your bag back. Pick up the Stamps from the table. Flames Bedroom Pick up the Chest Pick up the Ghost costume. Library Talk to Trivet he will turn you into a Princess Return to Trivet Use the mirror turn him into Princess Use the Chest to dress him Show him to the King. Map Mountains Map Streets Put the Pitch fork in Lance the Mole's way, pick up Lance the mole Arena Use the mole to lower the Tournament sign Pick up the Stilts, mention Eddy Ember Lady of the Lake Use the stilts to cross stream to washing machine Pick up the Oar Black Dragon Hill Walk along path to top of hill, pick up the Bone. Library Talk to the librarian and ask for a book, she then goes into the store room. Pick up the Feather Duster. Streets Tickle the Pizza dragon with the Feather Duster, he fall over. Pick up the Pizza Paddle. Mad House Talk to the lady, who swaps the Hair Lotion for the Shears. Library Stamp the endangered poster with the Do-do Stamp, making it illegal to hunt do-do. The Hunter the gets arrested. Down town Grim Enter the Juice Pub. Accept the job you are offered. Pick up the comics on the centre table, and you are challenged to a dance competition. Win the dance competition by pressing correct buttons in time. Down town Grim Give the Crackers to the Cricketer, who then goes into the Juice Pub for a drink. Juice Pub Serve the monks and pick up some prunes. Down town Grim Use Peruvian Coal on the Straw Sir George, and watch it burn. Pick up the Sir George mask. Pick up the Paddle. Down town Grim Walk to Castle Grim, the Do-Do is there. Castle Grim Ring the Bell and Guard answers. Tell him you have a delivery for Sir George. Put the prunes in the comics, tie the parcel up with the Tartan Ribbon. Give the parcel to the Guard this empties the moat and reveals an electric eel. Pick up the Electric Eel with the Salad Tongs. Enter the back of the castle. Lake Release the Electric Eel into the water, the fisherman catches it and gets an electric shock. The Lady of the Lake thanks you by turning off the waterfall in front of the Cave of Dilemma on the morning of the Tournament. Down town Grim Put the Sir George mask in the manure. Walk to Castle Grim. Castle Grim Enter the back of the castle, and go into the bathroom. Castle Grim - Bathroom Show the Sir George mask to the blind Valet. He puts Sir George's Armour on you. He gives you a bottle of Rust-be-Gone. Back of Castle Grim There is a Dog waiting, give him the bone he fetches it and you pick it up again. Castle Grim - Courtyard Close the Castle gate. Walk down the stairway to Mervin's Lab. Castle Grim - Mervin's Lab Pick up the Code sheet from Mervin's table. Woods Use the Rust-be-Gone on the Trap to release the ant. The Ant gives you a Whistle which he will answer to. Castle Grim - Courtyard Give the Code sheet to the guard, he launches the Black Dragon, which then crashes into the closed gate. Mervin enters the Courtyard. Mervins Lab Throw the Bone into the cell, the dog runs and fetches keys. Flame is free. You return to the King and have to collect the Knights. Entrance Hall Look at the map, the Knights are at the Monument. Monument The Knights are trapped. Speak to the Knights, they tell you to stop the humans from raiding the mines. Look at the map. Mines Pick up the amonium nitrate powder. Give the magazine with the Kings speech to the Canary, who falls asleep and the miners leave the Mine. Pick up the Pickaxe. Pick up the Canaster. Monument Go down thruogh the trap door. Use the Pickaxe to get the wooden peg from the top of the wooden spindle. Go to the Juice Pub. Juice Pub Give the wooden peg to the cricketer, he gives you the cricket bat. Go to the Monument. Monument Give the Cricket bat to the Knights, this frees the Knights. Flickers Bedroom Cave of Dilemmas Test of strength - Whistle the ants to move the rock. Test of dexterity - Use the clippers on the porcupine then spin them. A wee bit scary - use the soap then the amonium nitrate on the cloud. Keep your eye on the healthy rabbit. If you win all four you get a Cubic Zerconia. Tournament Give the Cubic Zerconia to the King, he Knights you. Then take part in the tournament, against Sir Loungealot. When you win the Tournament the Black Dragon appears, you have to destroy it. Royal Gardens of Camelhot Put the Ghost costume over the wooden cross near Arena entrance. This creates a scarecrow and the crows are off. Pick up some Corn. Lake Walk across to the washing machine. Switch it to delicate and put the Corn in the machine this dries it. Put the popping corn in the Canaster. Practice Range Put the Canaster in the Cat-a-pult and shoot at the Black Dragon, this destroys the Black Dragon. Sir George gets changed into a dragon and eats the king, flicker Mervin and flies off. Inside Sir George Look at the indicator lights, move the lever your side. Use the clicker, Mervin slows down until stalls. Use the shears to cut the starting rope. Sir George crashes on the Chancellor. Watch the ending ! - o -