Blood Omen Walkthrough! WALKTHROUGH v1.00 By Mr.Slam andre.weber@tip.nl Note: This walkthrough doesn't have all 100 secrets. I have been able to find all of them. Most of the secrets I have found, were in a dungeon, without noticing it. I have come to a total of 43 secrets. So if anyone has more, and they aren't listed here, please e-mail me at andre.weber@tip.nl - You start the game in the tavern of Ziegstuhl. Go outside the tavern, where you are murdered by peasants. - A scene will follow, where the necromancer Mortanius you a chance offers to get revenge on the murderers. Of course you accept it and return as a vampire to get revenge. - You'll restart the game, but now as a vampire (cool). - KAIN'S MAUSOLEUM Spells: Sanctuary Items : 1x Heart of Darkness 1x Ancient Vile 1x Symbol of Power - When you exit the Mausoleum, walk down the road and enter the shrine it leads to. - SMALL SHRINE Spells: None Items : 1x Ancient Vile, 2x Flay, 2x Heart of Darkness 1x Symbol of Power Note: Halfway through, you'll see three buttons. Push the first two to get through. - After exiting the small shrine find the peasants who murdered you and sent them to hell. - When you killed every last one of them, Mortanius tells you that they weren't the cause of your death. Now you have to find your answers at the pillars. On your way to the pillars, you'll come across the town of Ziegstuhl. - At you arrival at the pillars, a scene follows, where you are told to find AND kill Nupraptor in order to forfill your quest. So now up to Nupraptor. - On your way to Nupraptor's retreat, you'll find the batform and two dungeons (don't forget to activate the landmark where you get the batform). - SHRINE OF LIGHT Spells: Light Items : 1x Ancient Vile 3x Flay 1x Symbol of Power 1x Heart of Darkness - WOLF CAVE Spells: Lupine (form) Items : None - Use the lupine form to climb your way up the hills. The road will split eventually. Go left first. You'll come across a cave of spirit forges, where you can get a relic after sacrificing blood. It's not very important, but check it out, because it's a secret. Walk on and enable the landmark. - Now go back and go right. Walk on and you'll pass a big shrine. - ENERGY BOLT SHRINE Spells: Energy Bolt Items : 1x Symbol of Power 1x Ancient Vile - After getting the Energy Bolt spell move on to the town of Nachtholm. You can't enter the town, because three small boulders block your way. No problem, just change into lupine and walk a bit back, jump on the hill, enter the cave and drink from the Blood of Aegis. These fountains are located throughout Nosgoth giving you a special power (strenght, rain resistance etc.). Now you can push the boulders away and enter Nachtholm. - Explore the village and walk north. There you'll find a cave with another bloodfountain, which makes you immune to rain. - Again the road will split. Left leads to the town of Steinchencr`e. Right leads to a cave (come back later), a passage, which you cannot enter yet and a passage to the left leading to a landmark (both roads come together). - First go to Steinchencr`e. Talk to the lunetick in the upperright area of the town. He'll tell you you need a disguise in order to talk to ordinairy people. - Now take the roed to the right and activate the landmark (2nd passage to the right). Go back and head north. - Left you will see a secret area, which you cannot enter yet, so go right yo the gypsy camp. Enter the orange tent and obtain the disguise form. - Now head north to Vasserbhnde. From this city, you can fly to Nupraptor's retreat. Go southwest instead and exit left. Enter the house and open the doors by turning the switch. Go outside and head north trough the now-opend door. Fight your way to the two caves and enter the second cave. You will get to a 'slow time' item. Now go to the other cave leading to Nupraptor. - CAVE TO NUPRAPTOR Spells: None Items : 3x Flay - NUPRAPTOR'S SANTUARY Spells: None Items : Nupraptor's Head 8x Flay 2x Ancient Vile 2x Symbol of Power 1x Slow Time 1x Enery Bank 1x Font of Putrescense 2x Heart of Darkness - After destoying Nupraptor, get the spiked mace. You'll notice that you now can enter some secret area's, which you couldn't enter at first, but don't rush. They will come later. - You will automatically fly to the pillars. There you'll obtain your second quest: kill Malec. - Go north of Vasserbhnde and smash the rocks with your mace. Move on and enter the cave you'll pass. There you'll find a bloodfountain, which gives you quicker magic recovery. - Go outside and follow the road (south-west is a secret area). You'll soon be entering Coorhagen, your hometown, where a plague has broken out. - Take the first house to your left. There you'll get one Heart of Darkness. Now go to the third house (the second one is empty), the one with the bodypiles. - TOWN OF COORHAGEN Spells: Repel Items : 1x Heart of Darkness 1x Energy Bank 1x Ancient Vile 1x Flay 2x Implode 2x Symbol of Power 1x Font of Putrescense - Back outside again, go inside the first house and take the items by smashing the barrels. Now enter the second house and take the item and finally enter the last house. - TUNNELS OF COORHAGEN PART 1 Spells: None Items : Bone Armor 1x Implode 2x Symbol of Power 1x Ancient Vile - Once again go into the second house, get the items and enter the first house leading to the final dungeon of Coorhagen. - TUNNELS OF COORHAGEN PART 2 Spells: Inspire Hate Items : 11x Flay 5x Heart of Darkness 3x Pentalich of Tarot 2x Symbol of Power 1x Ancient Vile - Check the final house and head north. - Climb your way up the mountain's and look at Malek's Bastion (you must fly), but activate the landmark first. - MALEK'S BASTION Spells: None Items : Axes: Havoc and Malice 10x Heart of Darkness 3x Symbol of Power 1x Pentalich of Tarot 2x Flay 1x Energy Bank 1x Ancient Vile - After running from Malek, you are teleported outside. - Activate the landmark - Cut the tree's with you new axes and walk you way to the bandit camp (you might notice a cave to the west but you need mist form to get there). Before going to the camp enter the other cave - BANDIT CAVE Spells: Stun Items : 1x Heart of Darkness 2x Flay 1x Symbol of Power 1x Ancient Vile - Go through the bandit camp and enter the cave leading to WEAPONS the Oracle of Nosgoth. - CAVES TO ORACLE Spells: Incapacitate Items : 2x Font of Putrescense 12x Flay 2x Heart of Darkness 1x Ancient Vile 1x Implode 2x Symbol of Power - Note: Take your first right. It will lead to a bloodfountain, which makes you immune to snowfall. - When you have visited the old man at the Oracle, you are to find Vorador, an old Vampire. He has defeated Malek once. Now you must find him for answer's how to defeat Malek. - Leave the caves and walk south. Equip the axes and chop the tree in order to gain entrance to the house of Mist. - HOUSE OF MIST Spells: Mist (form) Items : 1x Ancient Vile 1x Symbol of Power 2x Energy Bank 2x Heart of Darkness - Go east and activate the landmark. Now head west again and cross the water in mist form. You can see Vorador's mansion, but you must walk, because you need the 'control mind' spell to get to Vorador (and there are other items on the way). - Exit south. Look on your overhead map. You'll see two caves and three small dungeons. First go to the two caves (in one there is a bloodfountain which increases your strength), then enter the small dungeons. - BLOOD DUNGEON Spell: Blood Gout Items: 4x Anti-toxin 1x Energy Bank 1x Ancient Vile 2x Flay 1x Symbol of Power - MIND DUNGEON Spells: Control mind Items : 1x Ancient vile 1x Symbol of Power 1x Heart of Darkness - FLAME DUNGEON Spells: None Items : Flame sword 1x Ancient Vile 1x Symbol of Power - When you've finished these dungeons, exit to the right and walk to Vorador's mansion. - VORADOR'S MANSION Spells: Blood Shower Items : Chaos Armor Vorador's Ring 2x Ancient Vile 16x Flay 1x Anti-toxin 3x Energy Bank 9x Implode 1x Font of Putrescense 2x Symbol of Power 5x Pentalich of Tarot 2x Heart of Darkness 3x Slow Time - When you left the mansion, walk to the left and activate the landmark. Head on and take your first left (it's a secret). Walk all the way up, jump off, go south and explore the village of Uschtenhiem. - Go North. On your way you'll once again pass two caverns. The first one is a bloodfountain and the second a secret item-cave. - Just follow the way to the Dark Eden. On your way to the Dark Eden you'll see a cave, which you can enter, but can't walk through. Come back to this point when you've finished the Dark Eden. - DARK EDEN Spells: Spirit Death Items : Flesh Armor Malek's Helmet Bane's Headdress Dejoule's Cloak 18x Anti-toxin 2x Energy Bank 4x Ancient Vile 3x Symbol of Power - Enter the cave mentioned before and walk through. Walk all the way down (you can enter the cave, but that only for items). Just keep walking until you reach the town of Abernus. - Having reached Abernus, you'll see it's in ruins. You can go several way's, but all will eventually lead to the Cathedral. - ABERNUS' CATHEDRAL Spells: None Items : Soul Reaver Wraith Armor Azimuth's third Eye Time-Streaming Device 6x Ancient Vile 4x Symbol of Power 4x Heart of Darkness 1x Flay - Outside, activate the landmark and walk out. You will be teleported to the pillars where you will place the eye in front of the dimension pillar. - You will be told to seek out king Otmar of Willendorf. For that you'll need to upgrade your disguise to a gentleman. Fly to the last landmark and walk east. - After a while you pass two small camps. There's nothing important there. Just blood. Near the second camp, (orange tents) however is a cave. Enter it (don't forget to activate landmark. - SPIRIT CAVE Spells: Spirit Wrack Items : 2x Pentalich of Tarot 2x Symbol of Power 2x Flay 2x Energy Bank 1x Ancient Vile - Walk south and drink from the bloodfountain in the cave you can enter. It will give you more strength (now you can push big grey boulders). - Keep walking on south. - Take your first right, cut the tree and enter the cave it leads to. There will be another bloodfountain. - Take your second right and enter the secret cave. Take the items and exit. - Climb your way down and take your first left. Cross the water and take the items. keep heading south. You'll find a mooncave and a landmark. - fly to Willendorf. Walk all the way east, through the town to the cave, where you find a better disguise. - CAVE OF ILLUSION Spells: Improved Disguise (form) Items : 1x Ancient Vile 1x Symbol of Power 6x Flay 1x Heart of Darkness 2x Font of Putrescense - With your new disguise you can enter the city of Willendorf. You can explore the city for items if you want, but if you want to get through it quickly, go to the towers located east and west of Willendorf and open the doors. - When you've met king Otmar, walk south and go into the tunnel leading to the dollmaker. - TUNNELS OF WILLENDORF Spells: None Items : 3x Flay 1x Pentalich of Tarot 2x Implode 1x Energy Bank - Walk south and use the spirit wrack spell to control the Nemesis' guards and switch both levers to open the door. Now walk north. - When you're outside again, just walk the way. Activate the landmark and exit north. - You will enter the town of Stahlberg. Explore the town and exit north. - Now go west. Use the spirit wrack spell to control the puppet and open the gate. Now you can go to the dollmaker. - DOLLMAKER'S MANSION Spells: None Items : Elzevir's Doll 1x Implode 1x Heart of Darkness 1x Energy Bank 1x Ancient Vile 2x Font of Putrescense - Return to Willendorf and visit King Otmar again. Now you must battle the army of the Nemesis. (read note on next page first) NOTE: Be warned!, if you go to Otmar's throne room, you will automatically go to the battle field. If you want to search for secrets, make a second save game, before going to Otmar. - Fight your way through. You will be teleported. - You'll notice you've been teleported 50 years back in time. Kill the man and watch the scene. - Now head north to Stahlberg. Explore Stahlberg again for items. Go north. - Search the houses for items and go north once more. - You'll see the stronghold of William the Just. Enter it. - WILLIAM THE JUST'S STRONGHOLD Spells: None Items : Time-Streaming Device 2x Energy Bank 2x Symbol of Power 2x Heart of Darkness 1x Pentalich of Tarot 2x Ancient Vile 3x Implode - WILLIAM THE JUST'S STRONGHOLD (present) Spells: None Items : 2x Ancient Vile 2x Energy Bank 4x Heart of Darkness - Outside again, walk south. You can explore the town again if you like (I did). I don't walk south. You'll realise that after killing William the Just you've changed history. And you are in the time of vampire hunting. - Walk all the way to the event. You'll see Vorador being decapetated. Kill the people who will attack you. You meet Mobius (again), from the Oracle. A conversation will take place and then head north. - Fight Mobius' creature from the past. Then fight his creature from the present. And finally a creature from times yet to come, yourself. After that slay Mobius himself and take his hourglass. - You will automatically fly to the pillars for your final battle. - First fight Mortanius in his normal form. After you destroyed him he will morph into a demon. - Take Mortanius' Death Orb and Anarcrothe's Scales. Then fight Mortanius - Having finally defeated the demon, you will be given a choice:. 1. Let the world of Nosgoth be doomed. 2. Save the world of Nosgoth. The choice is yours! THE END - o -