Deus Ex - Part 1 Reviewed by Dave Booth Reading the solution to Deus Ex, which was published in SynTax from issue 75, reminded me of another FPS, Half-Life, that I had played some time ago and enjoyed immensely. It was a nice surprise then while browsing the local software megastore to find it on sale at a tenner - five minutes later the readies had left my wallet and Deus Ex was in the bag. It is a DirectX game, with DX 7 on CD ready to install. There was no need to though, having DX 8.1 already on the PC at home. Two minutes after hitting the 'Install' button I was ready to play. As seems to be the standard with FPS these days, the game has a number of options for configuring the keyboard, mouse, video and sound. The first port of call was the keyboard/mouse config. Here were the usual suspects : up/down, left/right, strafe, fire, answer door, make tea. I amended the defaults to my preferred scheme, which is the keyboard for movement commands using the left hand - so E/D/S/F is up/down/turn left/turn right for instance - and the mouse was set up for fire/get/mouselook. Mouselook is another standard feature of FPS games, which as the name implies means moving the mouse lets you have a butchers at what might be above, below, behind or to the side of you. That comes in very handy in this sort of game. The first part of the game is the training grounds. This is where you learn to move around, use weapons, and acquire rudimentary tactics. Already I was being reminded of Half-Life, and I was particularly gleeful to find that there is a sniper gun in the game. Nothing is as satisfying as silently taking out an enemy from afar. Beats all that 'up close and personal fisticuffs' fighting in my book. (Cue resident SynTax game psychologist?) As you progress from the training ground to the game proper, you are treated to a cut scene. This clearly shows the baddies, in this case a band of evil cut-throat terrorist types going under the banner of 'NSF', plotting to take over the world. Your lot are sponsored by the UN and are therefore the goodies. The NSF are making some sort of super-robot to seal their fate as ultimate rulers of the known universe, so your job naturally is to stop them. You start your task at the Empire State Building in New York which the NSF are attempting to dynamite into bits. Working your way through the complex, you pop off or incapacitate their operatives and at the end, defuse their bomb. The graphics in-game are fine by the standard of the time. Given the game is two years old, the scenery is nicely rendered in 3D, including a cityscape of NY City and old Liberty herself. Walls tend to smudge into a goo of brown and green when you are right next to them, but that is to be expected. At the start of the game you acquire skill points to allocate to attributes like rifle shooting, computer hacking, swimming and so on. These can be further improved as you gain experience. On to the gameplay. The artificial intelligence has had some attention paid to it. Enemies will react if shot at - unless you stun them or get a head-shot in which is fatal. Otherwise they zig zag around, and seem to use obstacles to block your shots, until they close and open fire. Nice touch. I was glad I had trained rifle, and found a pair of binoculars early in the game, which combined allowed me to line up a baddie and take him out with a head-shot. It's feasible to use the enemy's defences against him. Dotted around are boxes of high-explosive. Run into a baddy's line of sight then out, and as he pursues put a bullet into the HE next to him. Result, baddy gunk all over the place. Similarly, the boxes can be picked up and dropped from a height for the same effect with less ammunition. In the same fashion, proximity mines will emit a warning siren when approached, but can be disarmed AND removed for your own use later. So plonk one on that wall, wake up the enemy with a shot from afar, and watch as he trips his own mine. Rather enjoyable. These items come in handy particularly as ammo dumps are scarce, even on Easy mode. However you can, and at some stages must, use stealth tactics to progress. This could involve sneaking up behind an enemy and stunning him with your tazer gun, or avoiding a formidable gun-laden robot, or ducking and slipping past proximity mines. This is a nice touch, and is an improvement on the Half-Life scenario which was 'shoot it or run past it' by and large. You have a choice of strategies depending on your ammo stock, life points, local resources, and the type of enemy you face. Anyway - the Statue of Liberty is safe from destruction, so time to move on to the next threat to be neutralised. More to come. - o -