LIGHTBRINGER Played by Peter Clark on a P.C. Lightbringer is the story of the first manned landing on the planet Mars. Whilst commencing the landing sequence, strange force field surrounding the area of Cydonia is encountered forcing an emergency crash landing. Communications with mission control are lost and, as the only uninjured member of the crew is you, you are challenged to locate and eliminate the force field that has you trapped on the surface. Thus quest will take you to a time and place un- investigated by humankind - until now. The above is all that you are told as you begin what is quite a long and complicated game. Starting off in the wreck of your ship, you are confronted by several problems. The first task is to empower your helmet computer. Without this you will not be able to finish the game. Having checked the status of the ship, you find that you have a small fire to deal with before you can progress further. Your companions are unable to help you so you must make them secure before searching the ship for useful items and leaving in the hovercraft. There are three main complexes that you can explore on the surface of Mars. The Control Centre, the Pentapyramid and the Solar System Vault. You will have to visit these places more than once in your travels. Start by exploring the Control Centre. This looks like a hole in the side of a cliff. Inside you will find that there are many puzzles to solve. Some of these are underwater so it's a good job that you are wearing a space suit. The developers have realized that there is a problem with one of the puzzles here and there is a patch on the game website that should be downloaded first. I installed the patch and had no problems here. Initially you will have to use your computer to decipher some alien words but this is not too difficult. You will also meet your first alien here and be able to find out more about their civilisation by chatting to him. It seems as though the aliens are not dangerous so there is not need to fight anyone you meet. Once you have solved some of the many problems of the Control Centre, you can return to your hovercraft and continue to the Solar System Vault. This looks like a large manhole cover and the grab arm of the hovercraft will be needed to open it. Inside there are two levels. The problems here revolve around identifying the alien symbols for the planets of the Solar System. Much scribbling on pieces of paper is needed here. The puzzles seemed to take forever but the end result was worth the trouble. Your next port of call must therefore be the Pentapyramid. This is recognised as a large pyramid with steps leading up to the door. Inside there are five vaults each containing a puzzle. These range from a version of Solitaire to rotating rings and putting pegs on holes. The difficulty level varies from puzzle to puzzle. Some I completed in a matter of seconds while others had me considering giving up the game completely. Completion of these puzzles opens the way to a Time Ship. Unfortunately you need a power source for this and so it's back to the Control Centre to finish the Chair Puzzle. This will supply the power source and allow you to return to the Pentapyramid and the Time Ship. Onwards now to the Ambassador's Planet. Here you will have to enlist the help of a whale to transport you to an island where there are more puzzle to complete before you can collect the three coloured rings that you need to turn off the force field. Retrace your steps back to the whale and then to the Time Ship and return to Mars. Using the hovercraft, return to the Control Centre and down below the water again where completing two final puzzles with close down the force field. It's back to the hovercraft again and return to the wreck of your ship. With the force field down, all that is needed is to fire the escape rockets and watch the closing sequence. This game has been supplied on the Dream Catcher label and is available over the Web from their site. Although the storyline is a little bit lacking, if you like mathematical and geometrical puzzles this is a game that you will love. If you hate those sort of puzzles than I suggest that you give it a miss. I can, myself, take only so many of these puzzles and found that some of them were so complicated that I needed to resort to hint sites on the Internet to stand any chance of finishing the game. More than once, I almost uninstalled the game and gave up. Only the thought of being defeated kept me going to the end. The game ran reasonably well on a Pentium III 700Mhz with a Voodoo 3000 Video Card but I would suggest that regular saves are made as I suffered with the occasional lockup. - o -