Monty Python's The Meaning of Life - Part 2 Developed by 7th Level, Distributed by Panasonic FAQ/Walkthrough 2.2 - 3/22/98 Written by CJayC (cjayc@gamefaqs.com) Continued from Issue 79 Act II: The Goals of Life A. Act II Common Sticking Points In Act II, the first two stages may be played in any order, but you will need to complete "Spiritual" before completing "Material. The last (Dentistry) cannot be completed until the first two are finished. *** Material World *** -- What do I do with the VBCA? -- On the farm, you need to start a war by first clicking on the woman (she's hiding on the ground below the cow), and then clicking on the animals and various scenery until they quit talking and start preparing for war. Once that happens, click on the tractor. You'll then have a place for the VBCA. -- I'm lost in the mine! How do I get out? -- Try following the map below, or cheat for other ways to get out. -- What do I give the guard? -- You can't solve the Material world without solving the Spiritual World, and vice versa. Once you've found the guard, head to the Spiritual World. *** Spiritual World *** -- How do I find the Bishop? -- To discover the Bishop, click the floor of the building in New Age World. There are three areas in the Spiritual World where the Bishop appears once he's been discovered, and you can spot them beforehand by the theme music. He may go to the areas randomly - you may have to visit each area more than once before you actually get the item you need. The areas are: Religions of the World - Catholic Church - Back of church Buddha World - Water right around waiter's feet Hell - window of the wedding chapel There are three video clips once you've found the first once, making four total. After the last one, you'll get an item. -- What's with the Buried Statues area? -- It's a meditation garden. Meditate. Walk away from the computer, get yourself a drink. You have to wait several minutes and not take the first item offered to get what you really need. -- How do I survive the "Doom" level? -- You'll need the Flak Jacket (give Ghandi what he wants most) and the Sword (which you'll find after you find the Bishop). Just be fast, and shoot to kill. It may take you a few times to pass it, but don't be too discouraged! I just move from left to right, shoot the first person I see until they explode, then immediately move on to the right to the next one. It is possible, trust me! -- No, really, I can't do it! How do I get past the level? -- There isn't an easy way to do it, and the level doesn't get any easier no matter how many times you get killed. -- What do I give the guru? -- If you haven't placated the guard in Material world yet, return there and try to change his feelings towards you. Once puzzle solves the other. *** Dental World *** -- It's pitch black! What's going on? -- You can't do anything here until you've completed the Material world. Once you are properly Enlightened, you should do the same to the Dental world. A. Act II Walkthrough *** Material *** Wheel of Life Click Material (if not already selected) Click pull-chain Level 1 (LR) Get headphones Exit ladder Level 2 (LR) Exit ladder (up) Level 3 (LR) Get Algon probe Exit ladder (down) Level 2 (LR) Exit ladder (down) Level 1 (LR) Exit painting Ocean (LR) Use probe on rocks Click probe Get bra Click on ship Click down Underwater (UD) Click first chest on right Get shares (1%) Click second chest on left Click men - Clip 1 - "Self-Defense" Click men - Clip 2 - "Self-Defense" Click fourth chest on right Get shares (10%) Get Victrola Exit up Ocean (LR) Exit arch Archway (LR) Exit Paradise Paradise (LR) Use bra on man (staring at you in front of Sissy Sally's) Get chainsaw Click middle "EAT" Get raspberry Click "BOOKS BOOKS BOOKS" Get Salesman Exit arch Archway (LR) Exit cross Religions of the World (LR) Convert the Natives: Click on each building except the blue man's (19) Get Friar Convert the Churches: Get each church, put in machine, get Insurance Building (20) Exit Nature Preserve Nature Preserve (LR) Click on foliage (5 times) Use chainsaw on foliage, cut away as much as possible until it dies Click phone Click phone Use Victrola on ruins Get horse. Almost! Use Friar on seal Use Friar on seal Use Friar on seal Use raspberry on man Get Pantomime Horse Development Time: Use insurance buildings on ground (20) - anywhere there's a highlighted spot (VBCA then appears) Click on VBCA Get Hatchet Man Exit Ocean Ocean (LR) Click on Crimson Permanent - Clip 3 - "Crimson Permanent Intro" Use hatchet man on Crimson Permanent - Clip 4 - "Crimson Permanent Revolt" Exit Trophy Level 1 (LR) Use Pantomime Horse on empty trophy Click Horse Use Salesman on safe Click safe Get shares (40%) Nature Preserve (LR) Use shares on Crimson Permanent - Clip 5 - "Crimson Attacks the VBCA" Get VBCA Exit Ocean Ocean (LR) Exit Barn Farm (LR) Click ground at bottom of screen underneath cow Click on dog, haystack, cow, sheep, cat, squirrel, tractor, woman, barn, etc. Eventually, they'll do something other than talk! Click tractor Use VBCA on concrete slab Click missiles Exit Mine Mine 1 (UDLR) Get Whiskey Exit Entryway Farm (LR) Exit Barn Barn (LR) Click Map Use Whiskey on Unexploded Scotsman Get Unexploded Scotsman Click screen - Clip 6 - "Funniest Joke" Click screen - Clip 7 - "Funniest Joke" Click screen - Clip 8 - "Funniest Joke" Exit Back Farm (LR) Exit Mine Mine 1 (UDLR) Get Mine Cart Use Scotsman on wall (near drawing) Exit Hole in wall Mine b N U 11A-PAL |/ | W--*--E 10A 17A /| | / | b / j b D S 9A 1E 16A-18A-19A 6B-5B j/ | / | / | / / 8A-7A-6A 15A 4B 4D-3D-2D-1D / | | | / 5A 14A 3B | b | | 4A-3A-2A-12A-13A 2B / | | / 1A 1B | Farm Middle Level Lower Level 4A down to 1B 3B up to 8A 8A down to 3B 1B up to 4A 8A up to 1C 4D up to 1E 19A up to 4F 1D up to 19A 19A down to 1D 1E down to 4D 1E up to 1F j 1F-2F-3F-4F / / j 3C-2C-1C / Upper Level 1F down to 1E 4F down to 19A 1C down to 8A Beasts (marked with a b) Jokes (marked with a j) Chinese: 5B Chinese: 8A Arabic: 11A Arabic: 1F German: 12A German: 6B French: 18A French: 3C Use the unexploded Scotsman to blow holes in walls to find your way through. When you encounter a monster, use the corresponding joke on the monster to clear the way. Hints on Finding your way: To find your way through the caves, take special note of the walls, and keep the directions in mind. North - A flat wall, nothing of note. East - A sunken wall, here you can move the cursor up. South - Wall with a raised area in the middle. Rocks blown up here usually contain a set of initials. West - A sunken wall, here you can move the cursor down. Additionally, there are 11 Treasures randomly scattered throughout the mine: Tea Tray, Stamp, Jewels, Uranium, Ark of the Covenant, Fur Coat, Caviar, Sunflowers, Car, Gold Ingots, and a Pearl. But, Denis Moore will just come and take them all anyway when you try to leave, so it's best to just ignore the Mine Cart and all of the treasures, and use the treasures as guideposts (with the above map) to find where you are. They're random, so mark where you see the treasures on the map. Palace Grounds (LR) You made it! But there's nothing more to do here right now... Exit Wheel of Life To be continued next issue - o -