Ski Park Manager Info taken from http://www.ski-park-manager.com/en/index.htm Create, manage and develop your own ski resort ! Create your own infrastructure, hotels, chalets or slopes wherever you want onto the mountains, ensuring that your customers feel comfortable in your resort. Keep cool when confronted by unexpected events; manage your employees and the influx of holidaymakers in town and on the slopes. Control hundreds of parameters. Fine strategy and management are a prerequisite! Your mission is to build a winter sports resort and provide the quality services needed to keep your holidaymakers happy. To succeed, you will need to think both tactically and strategically, have a cool head on your shoulders when faced with the unexpected and the ability to manage hundreds of tasks simultaneously! At last snow is upon us and people are rediscovering the delights of mountain sports and skiing. There's one hitch: unless holiday makers enjoy climbing mountain sides by themselves and skiing in their socks, someone is going to have to construct a ski resort so that they can enjoy their holiday. Step by step and ski by ski, we're going to take a look at the major construction stages of a ski resort. - Extremely wide levels to build your own ski domains without restrictions. - 4 different viewpoints including a satellite perspective and zoom facility. - No building constraints. You can transform the fa‡ade of the mountain so that you can build the worlds zaniest slopes, with no restrictions where you place the buildings and amenities. Varied and rich graphics - High-resolution 2D & 3D graphics combined with sophisticated physics allowing the games engine to easily display hundreds of elements simultaneously: buildings, vehicles, characters, animations. Buildings are in pre- calculated 3D enabling you to revolve them and look at them from any given angle.. - Dozens of unique animations for all of the characters in real- time 3D: skiing, walking, jumps, falls, etc. Minimal System Requirements Pentium II 350 MHz, 64 Mb RAM, CD-ROM drive, 3D graphic card - 16 Mb Recommended System Requirements Pentium III 500 MHz, 128 Mb RAM, CD-ROM drive, 3D card - 32 Mb - o -