SYSTEM SHOCK 2 Reviewed by Stefan Herber It must be a tough world being a game developer. Take the following scenario - you produce a game different from anything else on the market; it receives rave reviews and is highly regarded by the industry - and then nobody buys it. Those like myself who played it thought it perhaps the best game EVER at the time. Name of the game in question? System Shock. Being a fatalist you as the developer mutter something like "ahead of its time" and go back to the drawing board. Five years later you try again. The name of the new game is System Shock 2. What happens? Rave reviews; voted one of the best games of the year by critics and industry; still in the top 5 RPGs of a certain magazine - and nobody buys it. Why? Well let's think about that one. In the latest epic you are awoken from cybersleep to find your spaceship has been taken over by an unknown force. Everybody seems to have been killed and your only clues as to what is happening come in the form of e-mails from the unknown party and audio logs which crew members have left lying around. You are surrounded and constantly attacked by all manner of creatures from hell. And there's no one to help. On the plus side there are weapons and ammunition left lying around as well as areas where you can heal and regenerate. The game (on my second go and at medium level) only took 15 hours but this is a fraction of the time spent dying and reloading - I'd wager it actually lasts at least twice as long. I first started it several months ago but really found it too intense. There's barely a safe place to go where you won't be attacked; it's not like a "conventional" RPG where you can regenerate by sleeping; and every moment spent doing nothing drains energy from your vitally important implants or armour. Also your weapons degenerate with use at an alarming rate and ammunition is difficult to come by. Eventually though I sat down and finished it but have to rate one of the most fiendishly difficult games I have yet completed. I had to give up on my first run- through after halfway as I had run out of money and ammunition; by more careful use of these the second time around I ended the game with plenty to spare. Was it worth it? Emphatically yes. Far superior to "Half Life" with a strong storyline that keeps you hooked; I think at least as good as "Deus Ex" and three times as intense. And that might be the reason it didn't sell - its intensity and difficulty. The creatures you fight have an amazing amount of AI and (the bane of my life) can and do regenerate when revisiting places. In other words if you want to finish this game you have to rely a lot on melee combat (not always possible) or play through a level and when you've sussed it go back to the beginning so that retracing of steps is kept to a minimum. Not quite the sort of thing to do in 5 minutes at lunchtime. Gripes? Apart from respawning it is not really compatible with the new Windows although a patch helps. After finishing it I was dumped back on the starter screen and to view the final movie had to reinstall it at full install (the movie was worth it!). And - maybe - it was just too hard. However I wouldn't have missed it for worlds. - o -