(YET ANOTHER) INFOCOM BUGS LIST UPDATE Compiled by C.E. Forman and Eileen Mullin The Lurking Horror * If you ask the hacker about the keyring or a single key, the response goes like this: "'I've accumulated a few keys over the years. I'm a licensed locksmith, which helps. I can get into any room at Tech.' He pulls the keyring out on its chain, and *shows off a key you hadn't noticed before*." This happens every time you repeat the question, even if you already do know about the master key. * Give the Funny Bones to the hacker and he will swallow them. However, the Bones remain in your inventory, closed and untouched. * You are able to go through the login procedure on the PC more than once. If you enter the wrong values while the PC is already up and running, the response goes as usual: "Invalid Login, Login Please". "x pc", on the other hand, shows that the computer still executes its current task. * The behavior of the PC after your returning from the 'stone- scene' isn't consistent. The command "x screen" produces the reasonable reply "There's nothing recognizable on the screen", but "x pc" still answers "On the screen you see a menu box". In addition, the help key doesn't recognize that the pc has gone west and works as before. * If you let the hacker take over your chair during the debugging sequence, then go south and return north to the terminal room, the hacker seems to be stuck to the plastic chair. The game, however, describes him as sitting on his own office chair. -- Martin Braun Enchanter * If the turtle or adventurer encounters the hideous shape that haunts the Banquet Hall and Library, the player receives notice of their fate, as if it was his own. -- Graeme Cree Moonmist * Bolitho will always ask if you are the famous young detective on a certain turn, even if he has already told you so on a previous turn, or even the same turn! As a result, this odd exchange can be generated: >ASK BOLITHO ABOUT ME "You're [your name], the famous young detective. Bolitho coughs diffidently, and asks [your name]? Am I right in assuming that you are the well-known young American detective? -- Graeme Cree Seastalker * If you try to use the words RESTART, RESTORE, VERSION, or $VERIFY as either your first or last name, the program will regard them as commands, not names, and react accordingly. This can be very interesting with VERSION, since the player's name is a part of the game's title. If you try to use VERSION as your last name (i.e. JOE VERSION), the output from the version command will list the games title as "SEASTALKER: JOE --- AND THE ULTRAMARINE BIOCEPTOR". If you try to use VERSION as your first name, the title is "SEASTALKER: --- --- AND THE ULTRAMARINE BIOCEPTOR." -- Graeme Cree Sorcerer * Belboz's journal can be opened with the key, but cannot be closed. If you try, you get a message saying "It's already open." This was fixed by the LTOI1 version. * In early versions, you could open the chest with a Rezrov spell, although you would fail to gain points by doing so, and thus be unable to finish with a perfect score. Also, in some versions, Spell books were ruined by water, but scrolls were not. -- Graeme Cree Starcross * In some versions, you can turn off the beam of energy in the Laboratory by typing "BEAM, OUT", generating the reply "The beam leaves the room." * The bunk on the Starcross is not openable, yet if you try to PUT THE TAPE LIBRARY IN THE BUNK, you will get the response "The bunk isn't open." -- Graeme Cree Suspended * Have Waldo get the four-inch cable and be incapacitated. Have Poet drag him to Alpha Repair to be fixed, and send them back to the Primary Channel, this time letting Waldo get zapped. If Poet LOOKs, he will see a non-functional Waldo in the room, while Waldo will see a non-functional Poet. -- Graeme Cree Zork I * The container bug with the sack and bottle have indeed been fixed in the Solid Gold Version. However, there is another container bug that exists even there. If you put the coffin in the raft, then the raft in the coffin, you will get a message saying that there is no room. However if you put the raft in the coffin first, THEN the coffin in the raft, the game will crash on the next turn. * In early versions, the command "HIT MIRROR WITH SWORD" will generate responses like "The mirror parries", or "The mirror dies in a cloud of sinister black fog." * In early versions, the command "GIVE AXE TO TROLL" will generate a response like: "The troll accepts your gift, and not having the most discriminating taste, eats it. The troll, disarmed, is cowering and begging for forgiveness in the guttural language of the trolls." * In early versions, if you give the troll to himself, he eats himself and disappears (though he still bars you from leaving the room). * In early versions, if you give the troll to the thief, the thief puts the troll in his bag. When the thief is killed, the troll appears and blocks all exits. -- Graeme Cree * In the old version of Zork I that I played, if you knock the thief unconscious and try to take his stiletto, the game would say that it was "red hot" and you drop it immediately -- obviously some sort of protective magic. If, like me, you insisted on trying to be merciful, you could "PUT STILETTO IN SACK" (for example) and it would let you. When the thief wakes up, though, he continues to attack you with the stiletto! -- B.J. Parker - o -