Caverns City On this issue's disk Reviewed by Sue This adventure features Battune, your friendly alien guide. I first reviewed it back in Issue 15 of SynTax. That was in November 1991, and here I am, eleven years later, still playing it and still unable to finish it because I'm stuck in exactly the same place! Some things never change! I mentioned last issue that I'd been spurred to load it up again after being emailed by someone who wanted the solution to a few Battune games. I realised then I hadn't finished some of them and thought I'd have another go. Caverns City was the first I tried ... 'tried' being the operative word because I couldn't get it to SAVE under Me. After much messing about, I finally discovered two things (1) I had to boot up with a boot disk and run the game from DOS and (2) it's vital to turn Caps Lock on if the game is going to recognise any of your inputs. So, the story. As always you control Battune as he explores a new environment. This time the aim is to gain a reservation for Caverns City Hotel. Then defeat the werewolf to get through the gate. What lies on the other side? I haven't got a clue because I'm stuck. But more about that in a tick. Like all the other Battune games I've played, there's a strong random element. The locations are arranged randomly which is why being able to SAVE is essential. The puzzles and their solutions aren't random, fortunately, otherwise there'd be NO chance of finishing it. To complete the first part of the game you need to give 10 items to 10 people. To know what to give them, you must decipher a cryptic clue eg "man's best friend" means you must get a dog collar and give it to someone. This person is carrying a white card which has the next clue on it and so on. Giving the last item gives you the reservation for the hotel and you enter the second part of the game. This takes place inside the hotel around the pool, gift shop, manager's office and other appropriate locations. By solving problems, you will find, in turn, keys to certain hotel rooms. The first one is close to hand and the rest are found in sequence. Each hotel room contains a guest with a problem - the Lone Ranger is tied to a chair, Tonto is fast asleep, a vampire dozes in his coffin. One of these involves Frankenstein's monster, where I got stuck. It wasn't until I looked back at Issue 15 that I discovered I'd got stuck in the self-same place last time. Well, it WAS a long time ago. Was I downhearted? A bit. But then I got the idea for a new SynTax section ... the SynTax Challenge. I won't say any more about it here ... check out the new section under Information. As far as I got, I enjoyed the game. The random elements could be frustrating but if you map it well, it isn't a problem. The parser is old and primitive but gets the job done, and the puzzles work well. I'm assuming my Frankenstein hold-up is down to me missing the correct word, not dodgy programming! Over to you, SynTax readers! - o -