GILBERT GOODMATE AND THE MUSHROOM OF PHUNGORIA - part 2 Solution by Peter Clark Concluded from Issue 80 Outside Jail. Talk to Arver. He has a very fine filter. He will give it to you if you can get some medicine from the travelling doctor for him. Talk to the door of the wagon and keep talking until the doctor promises to give you a free bottle if you will help him with his presentation. If you have the fake dumbbell weight you will be able to help. There follows a video clip where you get the medicine. You also get some starch and a juice squeezer. Give the medicine to Arver and take the filter from him. Now return to the house under the bridge and Lipton. At Lipton's house. In your inventory, mix the sleeping powder with the honey then give both the honey and the filter to Lipton. He will go to sleep allowing you to pick up his VIP Card and phone the Blacksmith. The password is London Bridge. Go back to the town and visit the Blacksmith's. He is not there so pick up the hammer and go into house alongside. Sherrif's House. Use the crowbar to open the trunk. Inside, among other items, you find a book. Take this and the piece of paper that falls from it. Now you have to return to Madame Zyz's. Madame Zyz's. Madame Zyz is away but there is a genie here. Try to get the crystal ball and the genie objects. Talk to him and ask is he can do some tricks. Eventually, he will make a "Glow in the Dark" Pet. Take this and he tells you that the crystal ball won't work. Now make a trip to your house and use the hammer on the cuckoo clock to get the spring. Leave your house and return to the town. Go and see Barry who is selling potions. At Barry's. Ask Barry about his potion. He tells you that it will make people generous. Ask him to demonstrate. Eventually he will agree but he needs some paper to write out an agreement that you will give back the potions after the demonstration. Give him the paper from your inventory. He will complete the demonstration, give you the potion and tear up the agreement. Now you can go to Elton's again. Inside Elton's Put the spring into the time machine and use it to visit Madame Zyz's in the future. Put the generosity potion in her perfume bottle and, when she uses it, she will give you the crystal ball. She also gives you a feather duster and you automatically return to the present at Elton's. Leave there and go to the Docks. The Docks. Go into the Inn and give the crystal ball to Mr Davenport. He will tell you that you can use one of his boats at the end of the quay. This turns out to be a rowing boat. Use this to go to the Island. On the Island. Fine the pirates and talk to them. Tell them that they don't look like pirates and ask what they used to do. They will eventually, take off their glasses. Now you can pick up the shovel and dig in the sand. You will find a chest and, using the crowbar on it several times will eventually break the crowbar but be able to open the last chest. Inside you find a potato and a note. Read the note. Now go back to where the pirates are digging and examine the old bicycle. Take the pedals from it. Go to the cook and put the starch on his shelves. Now talk to him and get him to make you a stiff jelly using the starch. Take the apron from the hook and examine it to find a hammer and some nails. Go to the old man on the beach and talk to him. It turns out to be Elton who is now a lot older. Give him the pedals. Use your "Glow in the Dark" Pet on the white stone to charge it up and head back to the cave. Use the "Pet" to look at the wall at the end of the cave on the right and you will see a slider puzzle of a mushroom. Complete the puzzle and the end wall slides back revealing a walkway and a bridge. You will have to complete another puzzle with some buckets to get the bridge in the right position to cross it. Pick up the two buckets. One is a 5-litre bucket; the other is a 3-litre bucket. Also pick up the bamboo pole. Use the jelly to mend the 5-litre bucket then use the pump to fill the 3-litre bucket. Pour this into the 5- litre bucket and then fill the 3-litre bucket again. Empty the 5- litre bucket and pour the remaining 1 litre from the 3-litre bucket into the 5-litre bucket. Now fill the 3-litre bucket again and pour it into the 5-litre bucket. It now contains 4 litres. Put this on the scales and the bridge will swing into position. Cross over the bridge into the next cave. Last Cave. Here you meet the Sheriff again. He is casting a spell and putting the mushroom into a pot. When you have the opportunity, grab the spell book from him and then use the quill pen to tickle the Sheriff. When the Sheriff leaves, use the glove to get the mushroom from the pot. Make your way back out of the caves to the beach. Use the bamboo cane on the rubber ring then, in your inventory, untie it mend the broken rudder with the tools that you found in the apron. Use the mended rudder and the rope on the raft to leave the island. The raft is not really seaworthy, however, and you have to swim for it. You finish up imprisoned in a slave pit. I will not be sold. Climb the ladder from the pit and talk to Helga the effeminate Viking. Make sure that you talk about her hairy legs and tell her that she doesn't look like a lady. Pick up the explosives and the Viking Helmet. One horn falls off the helmet so make sure that you pick that up too. Go towards the bottom of the screen and you see an old Viking painting a boat. Take the advertisement off the notice board and fill the horn with paint from the tin. When you are told to make yourself ready for the sale, use the toothbrush on the ink and then pick up the mirror and smash in on the counter so that you a piece of glass. Use the glass on the potato and the potato on the horn of paint so that you produce a nasty rash. After the first part of the sale you are told to put on evening dress. Use the apron with the pillow to make a hunch back. When the sale takes place you are not sold and are put back in the pit to be executed in the morning. Escape. Talk to the Indian Chief that you see in the pit also. Give him the bottle of bubble bath for his pipe and he will give you some matches and his headdress. Go out and use the sticky advertisement on Helga's legs. This helps to remove some of the hairs but she needs more, so go back the boat and take another advertisement from the notice board. Use this on Helga's legs. Still not enough! Use the glass to cut the certificate that you got from the Slave Market and use the ticket with it. Now open the barrel and take the rotting fish. Go upwards on the screen and you come to a boxing ring with roosters in it. Try to take the pile of feathers. The roosters will not let you. Use the explosives on them and you can now collect the feathers. Go to the right and talk with the ticket collector. Try to open the door. Now give the ticket to the collector and you will be able to enter the hut. Inside Hut. Try to take the flypaper. The cook won't let you. Give him the rotting fish and the flypaper will be yours. Now put the sleeping powder in the Viking's drink to get him to sleep. Stand by the cook and when he turns to check the roasting pig, knock over his bowl. While he is clearing it up you can pick up the frame that the pig is on and leave. Return to Helga. Give the flypaper to Helga to finish her hair removal. She is pleased and gives you some face cream. Use this on yourself. You put it for some reason on your feet. Now go to the right to the executioner and talk him into giving you the feather torture. The cream on your feet stops you from feeling any tickling and the executioner gives you his big feather. Now put all the feathers in your possession onto the frame. The rooster feathers, the big feather, the feather duster, the quill pen and the headdress. Tie them in place with the dental floss and you wait for morning. When you fall from the cliff you are able to fly over the mountains back home. You arrive outside the Sheriff's house and hear Princess Michelle inside. Throw the large corncob into the chimney and watch the closing video sequence. - o -