MAJESTY:THE FANTASY KINGDOM SIM Developed by Cyberlore Studios Published by Hasbro Interactive Reviewed by Bev Truter on PC Recommended Specifications: P2-300 64MB RAM 320MB hard drive space I discovered this little gem of a game while wandering about one of the last remaining PC games shops in our local shopping mall about three weeks ago, and I haven't stopped playing it since forking out the equivalent of a fiver ($15) for this last-but-one copy of Majesty languishing on the 'Drastically Reduced' shelf. Majesty is apparently classified as a real-time strategy game (RTS), and although not exactly my usual taste in games (or so I thought), the picture on the front of the box grabbed my attention (a small mediaeval city held in the palms of two outstretched hands), the price attracted me, and the blurb on the reverse of the box clinched it - 'Rule a kingdom crawling with monsters, heroes and devious characters. Start with a fledgling town, a small palace and many dangerous quests...' Since the original RRP was a staggering $89 or thereabouts (30 pounds) it didn't much matter if Majesty proved a total disaster or not, but this was obviously my lucky day as Majesty turned out to be a lovely, addictive, easy-to-learn game in the old AD&D tradition, inspired by Settlers 2, Warcraft 2 and the Might & Magic series, according to a FAQ sheet from the Net. You play the role of sovereign of the mythical land of Ardania. Starting only with a palace and a varying sum of gold, you have to spend it wisely by building various guilds to recruit heroes, temples for another range of heroes, and a few guard-towers to protect your fledgling city. After choosing each building from the building menu, a team of peasants ambles out from your palace clutching saws and hammers, and sets to work. No discrimination here on grounds of sex, either - female peasants work quite happily alongside the males. One of the first buildings you'll need after constructing a guild or two is a blacksmith to supply your heroes with the usual paraphernalia of combat - shields and armour; a market-place to sell healing potions and rings of protection, and a library to research magic so that your temples and Wizards' guilds can upgrade to higher levels where better spells become available. Underpinning all this activity and building is gold, which is automatically collected from most buildings by a rotund little taxman resembling a cartoonish Henry VIII. You can improve your palace from a lowly level 1 jobbie up to a luxurious level 3 affair, each upgrade supporting an extra taxman for extracting money from your locals. All this takes time, money and effort; and in the 5 'beginner' missions neither temples nor wizards' guilds are available, which means that you have to rely on the sheer brute force of warriors, rogues and rangers. Other races (elves, dwarves or gnomes) can be recruited in the 'advanced' missions by building the relevant guilds to attract them, but as they don't co-exist happily, you can only choose one non-human race per mission. Your kingdom is continually under attack from wandering monsters such as skeletons, ogres, trolls, vampires and a host of other creatures, so each of the 19 quests available in the campaign mode involves defending your city and its inhabitants from attack , while also ensuring that you have enough spare heroes to send out into the wide blue yonder to explore the blacked-out regions of your map and fulfill the aims of each quest. The aims of each quest are usually pretty simple, such as rescue kidnapped prince, find stolen crown, etc. The real fun bit of Majesty though is the LACK of direct control you have over your heroes. You can't directly choose to send them off to explore, or attack a certain monster; the only way to influence your trusty bands of heroes (4 per guild) is to place reward flags in areas you wish to be explored, or attack flags on especially nasty creatures or buildings you wish to be attacked. The higher the amount of gold you offer on each flag, the greater number of heroes will attempt to carry out your wishes. As soon as his hit-points get dangerously low a hero will flee back home to his guild to rest and regain hit-points, or to the nearest guardhouse, inn or royal gardens. Heroes will automatically rush to the defence of your city if they are in the vicinity, so you don't have to tag every wandering monster with a flag, only the really threatening ones. The more you expect of your heroes, the larger the amount has to be on each flag to attract their efforts - they're a decidedly mercenary bunch! However, all classes of heroes wander off to explore new territory when bored, and they tend to find magic potions lying around, or gold in creatures' dens they opt to attack. All money thus earned or found by your heroes is spent in your marketplace, blacksmith, inns or royal gardens, and a large portion of it will eventually find its way into your palace vaults via your all- important taxman / taxmen. Magic plays a large part in the advanced and expert quests, and at some stage it is essential to be able to cast the sovereign-spells (i.e., those cast directly by you) of invisibility (to protect your wandering taxmen, chiefly) and lightning-storm (an expensive spell, but necessary to whack several monsters at once if there's a bunch of them attacking one important building). All the religions (7 different types of temple available) produce their own followers capable of using magic to help your rangers, rogues and warriors. However, only certain mixes of religion are permitted - you can either choose the wimpy way with temples to Agrela and Dauros recruiting healers and monks; or go the bloodthirsty way with temples to Krypta and Fervus to recruit priestesses and cultists. The cultists are my personal favourite - the manual (73 pages, on the CD) warns of their at times 'erratic' behaviour, and they will often stand dead still for a while, then whizz off at a tangent muttering "ni-ni-ni-ni" in a shrill voice, then unexpectedly turn into a bear...very disconcerting! The graphics in Majesty are excellent, from the opening screen where you can choose to play, load, look at the credits, check your high scores or exit; through to the stupendous way your wizards' towers are magically created in a pulsating haze of purple smoke. Characters move about and fight realistically, the game runs smoothly with no snags or hiccups even on my lowly P2, and although there is no PAUSE button, it's easy to slow the game down through the 'options' menu to a snail's pace when you need time to plot and plan. Normal view mode is 800x600 resolution, but when your kingdom expands to a hefty size it's easier to keep track of things with the slightly fuzzier but still adequate zoomed-out view. The music is tolerable - a reasonably realistic rendition of simple mediaeval-sounding tunes; but then, no matter how good the music, you inevitably tire of it after hearing the same 6 ditties for the 28th time. The various sound-effects, including characters' speech and voice-over notifications of important events are very good too - my favourite was the grave-but-delighted tone of the message "....Sire! A band of elves wishes to join your kingdom...." Yay! Yes, please!! The great opening cinematic has a realistic Sean Connery sound-alike doing the narration....hmmm - perhaps it WAS Sean Connery? (memo: check out the credits for the cinematic). The various game menus, options and controls are very easy to learn (even for me!), and it's easy to keep track of what is happening, and where throughout your realm. Each mission in the single-player mode is quite short - even the first 'expert' mission I attempted took me well under 2 hours to complete. The only complaint I've heard about Majesty is that the beginner missions are way too easy, and the expert missions far too hard; but given that this was my very first attempt at playing this type of game, I found the beginner missions just right, with a bit more to get my teeth into in the advanced missions. There were 2 advanced missions that I found impossible to complete without cheats - and yes, I've got the cheats from SynTax, but no, I haven't resorted to using any of them yet. The beginner missions take about 9-16 game-days to complete (i.e., about an hour, or less), and the advanced missions 25-40 game-days. I spent a frustrating 62 game-days on one of the expert missions before admitting defeat, but that was just me, novice that I am. Overall, I happily recommend this game to anyone who enjoys any type of computer game. It won't take you months to complete (a week should see you through the 12 beginner and advanced games), and when you finish the 19 quests, there is a random section where you can choose games from a seemingly unlimited number of randomly-generated maps and games; and there's also a multi-player section where you can pit yourself against other players on-line. A bit of something for everyone in Majesty, I think. - o -