Simon the Sorcerer 3D A review by Peter Clark This is the third game in the Simon series and the first one to be played in a 3D environment, hence the name. The story so far, for those who have not played the first two games is as follows: - "Simon's life was pretty ordinary once. He did ordinary 12- year-old things and thought ordinary 12-year-old thoughts until, on his birthday, a dog appeared on his doorstep carrying a package in its mouth. This package turned out to be a spell book. Simon didn't understand what was in it so it was relegated to the attic and the dog was adopted as a pet. Some time later the dog went missing and was subsequently found by Simon in the attic looking at the spell book. Simon found that he could now understand the book and being inquisitive, he uttered the words of one of the spells. This opened a magic portal and through he went. It transpired that the dog belonged to a wizard called Calypso who was being held captive by a nasty sorcerer called Sordid. Simon managed, after many adventures, to rescue Calypso and, as he thought, dispose of Sordid. However, a couple of Gods called Profitos and Cashinor had a bit of a game with Simon and allowed Sordid to try and get his revenge from beyond the grave. And so it transpired that a rather ignorant farmer burnt the spell book thus reviving the evil wizard's spirit. His son, Runt, left the farm with Sordid and hatched a plan to bring Simon back to their world using a magic wardrobe. Although Simon was brought back, he arrived in the wrong place and was sent off on a new quest by Calypso. He had to find some magic fuel so that the magic wardrobe could take him back home. Unfortunately, he fell foul of Sordid and Runt and lost his body to the evil sorcerer. Sordid then left for our dimension leaving Simon bodiless and set up for Simon 3D." Simon 3D is a very large game and starts in the Temple of Life where Simon, played by you, has to find his way from the inside of the building to the High Priest where he is told that he needs to eat a sacred peach before his body can be joined to his spirit. To get to this point you will have to solve several quite nasty puzzles. At certain times during the game your Fairy Godmother will appear to you and tell you how to accomplish certain actions and which keys on the keyboard do what at different times? This information is contained in the handbook but the Fairy is a good idea as it stops you having to refer to the manual a lot. The High Priest also tells you that Calypso wants to meet you in the town of Poliganis. The game takes place in two main areas. There is the town of Poliganis, which covers quite a large area and has many shops, warehouses, inns and the like. It can take quite a long time to navigate around the Town or the Forest on foot and so the programmers have thoughtfully provided telephone boxes. Entering a box gives you access to a map of the area. You are able to click on a location and go directly there. You cannot, however, use the telephone boxes to travel between the Forest and the Town or vice versa. Initially you will start in the Forest at the Temple of Life and have to make your way on foot to the Town. The Fairy Godmother meets you early on in Poliganis and tells you about Rain Birds. These can be summoned and used to fly from Town to Forest or vice versa. There is so much contained in this game that it is impossible to cover even a small proportion of the story. There are plots within plots within plots. You will, however, have to catch butterflies and sprites, get magic beans to swap for a cow, go metal detecting for gold coins, enter a Gnome Firing Contest and help a Dwarf blow his way out of a cave. Later on you will have to do some tightrope walking and complete a spell in the witches cottage. This *will* involve the kissing of frogs! There are many other characters in the story. There is Calypso, of course, the Innkeeper, a vacuum cleaner salesman, a hedgehog kid, a wig seller and who is it that snores in the next bedroom at the Inn? One of your problems is how to steal a cart from the cheese-man and block a river with it. He makes a lot of money by **not** selling cheese. You also have to help someone steal lead from the church roof. Apart from Calypso and Sordid you will meet up with several of the characters that inhabited the previous Simon games. The two demons are reincarnated as fairground proprietors. Of course they are corrupt and you will find yourself trying to circumvent their dodgy fairground attractions to win objects that are necessary to your quest. Swampy takes a starring role as the owner of McSwampy's Restaurant. He is also an activist trying to stop the development of the swamp as a housing estate. Goldilocks also appears locked in the town stocks and guess who has to help her out by stealing a key from under the Sheriff's nose. New characters include a drunken druid, a very fat wizard called Porkins, Sodinell the dragon and a Princess with a fixation for a hamster. There are the Heroes that you have to recruit. Coneman, Melissa, Jar Nin and Prince Brave, the Valiant. There are, of course, many other characters in the game and I can only think of one that you don't have to interact with. That is a streetwalker that seems to frequent the area around the Dog and Fruit Inn. Puzzles in the game are many and varied. Ranging from the, "Get something and use it to get something else" puzzle to a variation of the "Slider" type puzzle where you have to slide barrels and boxes around a cellar so that you can reach a tap on the far side. Others include tight-rope-walking Simon across a gorge, running around jumping on piles of sweets, getting keys from inside a sleeping dragon, working out which sequence of fireworks to use with some music and working your way through a dark tunnel without attracting the guards. These are only a few of the dozens of puzzles that you will have to solve before finishing the game. The game in the fairground where you have to shoot ducks took me several hours over three days before I found out an easy way of doing it. The duck sequence is purely arcade but answers to some of the other puzzles are so complicated that I defy anyone to complete them all without referring to the Internet for help. I needed to do just that on many occasions over the couple of months that it took me to complete the game. As I said earlier, this game is so large that it would take forever to review every aspect of it and there is an awful lot that I have not mentioned in this review. I will have to let you discover the rest for yourself. The humour within the game is very good. Simon has a cutting edge sarcastic sense of humour that had me in stitches many times. I only have a few criticisms. There are, for my taste, to many difficult arcade type sequences and, in some places, I found that the placing of Simon had to be pixel perfect. When you are working against the clock in a timed sequence, as you have to in some puzzles, this can mean the difference between success and failure. One of the last puzzles, where you are running through the inside of a computer against the clock with the lights going on and off all the time is particularly taxing. Another failing, certainly on my computer, is that many of the scenes take place in very dark areas and, even with the brightness turned fully up and the Gamma control in the game fully on, it was almost impossible to see the whole screen clearly and several times during puzzle sequences this led me to make silly mistakes. The game is very picky with regard to video cards. I was using a Voodoo 3000 card and found that I could only run the game with the card set to 256 colours. Maybe on a more modern card some of the brightness problems won't occur. I don't know. Again sometimes the sound clipped and I would put this down to the computer although I am using a Pentium III 700Mhz so it's not that ancient. There is a patch available on the Simon 3D Web Site and I would suggest that this be downloaded before you start the game as you can very easily lose your saved positions if you leave it until you have started the game. You will need the patch whatever your computer to get around some of the game's bugs. You can get the patch from SynTax as well ... Sue Did I enjoy the game? Well, yes, overall I think that I did. I'm not sure whether the 3D lent anything to the overall fun. I enjoyed Simon I and II just as much without the effects. There were times when I nearly gave up but this was almost always due to the technicalities of the game rather than the story. Will you enjoy it? I don't know, but if you are a lover of adventure games or have played the previous two Simon games and liked them, then I would give it a try. Just make sure that your computer is up to it first. - o -