TECHNOMAGE WALKTHRU - part 1 Final version (22/7/01) Submitted by Iain Noble (iain.noble@ntlworld.com) and written by Ann Noble. Technomage is a game where puzzles and errands gain as many experience points as the usual hacking and slashing at enemies does. This can lead to major frustration when a particular puzzle seems insoluble but hopefully this walkthru will help at the tricky parts. Each area contains a Quest Log which lists the errands or tasks that you have to perform. These are ticked off when they have been completed and you are automatically awarded experience points. It is VITAL that you talk to everyone at least once, and search everywhere. There are very few shops in the game so you must find items by defeating enemies, smashing crates, examining cupboards etc. People will also give you items, tools, spells and weapons. CONTENTS 1. DREAMERTOWN DAY NIGHT 2. STEAMERTOWN MINE CRYPT STEAMER PARK/SCRAPYARD 3. THE HIVE ENTRANCE GODON PASSAGE FREDO LABYRINTH TRANSFLOATER STEEP TAURON BRIDGES GRAVES FINALE 4. FAIRY FOREST TSA-JELON INNER FOREST JELON DARK FOREST 5. THE CANYON SHACH CAMP PASSAGE TALIS AT HOME LEVEL 3 CAVES 1 LEVEL 3 CAVES 2 SHACH CAMP LEVEL 4 MINE - SHAFT MINE - LEVEL 3 MINE - LEVEL 2 MINE - SHAFT 6. THE TOWER SNOWWORLD ENTRANCE CONFERENCE ROOMS INTRA MUROS LIBRARY LABORATORY ROOF 7. THE VOLCANO EXTERIOR 2 EXTERIOR 1 SHACHTOWN DUNGEON LEVEL 1 DUNGEON LEVEL 2 DUNGEON LEVEL 3 DUNGEON LEVEL 4 8. THE RUINS BEACH EXTERIOR INTERIOR:DUNGEON (TEMPLE) INTERIOR DREAMERTOWN - DAY Quest Log: Visit your Uncle Rissen Bring the missing books to the Library Bring Danny a balloon Find Larissa something to eat Fetch Mr Saris a present for his fiancee Fetch some shade fern for the teacher, Mr Salik Find a way to free the wine trader Buy a bottle of wine for the landlord Fetch compass from cellar for your uncle (These are not in any particular order. It depends when you speak to people). Links:- Books (from Mrs Sengarn in the house next to your mother's house) ->shade fern from the Librarian's study. Go back to see Mrs Sengarn -> rose for Mr Saris. Sandwich from Mrs Encende (house next to your uncle's) -> balloon from Larissa -> balloon to Danny. Silver key (find it floating in the air above Mrs Sengarn's house) -> unlock door in wineshop to free Bacchus. See landlord and go to buy bottle of wine. Finally you can get into your uncle's house, then go to the village well for a FMV and then back to your uncle's. He will give you a copper key for the cellar. Collect the dagger, and the silver key from the smashable crate on top of the pile of crates. Fight the rats and then the Mother rat. As you have very few HP, the best technique is to jump over her and hit her from the back. Collect the compass and take it back to Rissen. DREAMERTOWN - NIGHT Quest log: Meet your mother at the Dragon Fountain Find something to distract the guard at the back door Clear the rats from Mr Vesnegg's cellar After talking to your mother, go to the house between the Inn and the Library. Use the silver key from Mr Vesnegg to get into the cellar and defeat all the rats. He will give you a sleeping draught which you take back to your mother at the fountain. She will then talk to the guard and you can go up to the back gate and escape. STEAMERTOWN Quest log: Find your father's house Bring Ol'Raakes cat back to him Try to get past Baras Save Rumtok the miner Gain access to your father's house Solve the scrapyard riddle Obtain a lump of zantium for the smith Seal the burst steam pipes Obtain explosives to destroy the rock wall Links:- Jump up the old drilling tower to get the kitten -> take it back to Ol'Raakes -> get castor oil -> put caster oil in open stew pot in the Steam Horse -> talk to the chef and get a bowl of stew -> take the stew to Baras -> go into the shed and get a sword -> hit the large sand bag to open the door and collect the dynamite. Find corks around the town and use them to block the steam escapes in the pipes. The location of the corks is random so I cannot tell you where to find them. You need 6 altogether so you may need to visit Lars' shop if you can't find enough. There are 4 leaks in the main town and 2 in Steamer Park. MINE 1st level - get to the lift in the SE corner 2nd level - going west and south brings you to Rumtok but you can't reach him yet. There is a purple looking wall in the SE corner to use the dynamite on but you need more dynamite. 3rd level - you can see the dynamite floating on one of the islands but it's too far to jump. 4th level - just south of the lift are 2 Tipper Wagon Loading stations (with the twinkling lights) which need repairing. In the south there is a wall to be broken. West of the lift is an empty wagon. Take the lift up to the 3rd level and jump to collect the dynamite. Go back to the 4th level and then up to the 2nd level to blow up the purple wall near the lift. Get to Rumtok and get the crowbar. Push the empty wagon (using the points levers to change its direction) under one of the moving boxes overhead and use the crowbar on the Tipper Wagon station. Make sure you go to the correct place for the position of the wagon. The wagon should be filled with ore. Push the full wagon to the south wall that needs breaking and it will smash the wall. Push the wagon back north. There is some dynamite floating above some crates to the west. So, turn the wagon west and push it, jump onto the moving wagon and then quickly jump over the crates to get the dynamite. Use the dynamite on the purple wall in the area where you broke the wall with the wagon and get the zantium ore. Take the lift to ground level and give the ore to the smith. Quest log: Find out what's going on at the graveyard Drive the evil spirits out of the crypt CRYPT Melvin's granny opens the door to the crypt and gives him a Fireball spell. After the door is locked, find a copper key in the west of the room and use it on the door to the south. Heal at the well if necessary; it recharges although slowly. Push and pull the large candlestick from the corner onto the round floor switch to keep the south door open. In the SE corner of the fire channel maze is another floor switch which opens the door to the steps. Don't walk or jump over the fire channels as you will lose HP. The switches in the next two rooms are connected to open the flame doors. The floor switch in the west corner of the first room opens the right hand flame door into the second room but it is on a timer so move quickly. Once in the second room the floor switch on the east side opens the left door back into the first room where you have to use the switch there and then back into the second room where the doors to the third room are open. Again there is a timer ticking so you may have to work out the fastest route to get through the doors before they close. Go west and smash two crates on the pile of crates (jump and hit) to make a space to climb over. In the next area, go into the small area with crates on three sides above the sunken area in the floor. Smash the crate and then pull the brown crate that is on your right into position to make a step below where you smashed the crate. Up the steps and make a note of the arrangement of boxes in the centre as you will need to duplicate it later. Collect the copper key and exit east, back to the healing well area. Open the door to the east. Move the crates into the same arrangement as you saw earlier and go down the steps. Walk straight through the wall where there is a star symbol and follow the passage to another star symbol. Smash all the crates to release the floor switch which releases the door. Go down the steps. Push the blue switches on the south wall until the 3 doors are all open. Collect the Ankh Amulet from the centre of the shaft of light (Melvin will equip it automatically), defeat the enemies and collect the silver key. Open the door to the south. Defeat the 4 white ghosts and collect the golden key. Open the door and then approach the north door which locked when you entered the crypt. Granny thanks you - a job well done. Exit the graveyard and collect the key from the Smith. Enter your father's house and read the diary. When you leave, there will be a FMV and now you can go into Steamer Park. STEAMER PARK/SCRAPYARD Quest Log: Complete all the engineer's tasks You have to finish sealing the leaks, find the control wheel, oil the pump and equalise the water levels in the tanks. So find the last 2 steam leaks and seal them with the corks. Then go and play Heaven and Hell with the children to gain access to the scrapyard. Defeat the Scrapyard Monster and pick up the control wheel that appears near his body. Attach it to the part of the pump just below where the engineer is standing. Then go back into town to get the oil can from Fulo's house which is just N of your father's house. You have to sneak into his bedroom, get the oil can and get out of the house without him seeing you. Use the light switch on the wall to get him out of bed and then move round the big block to keep out of sight. Like any burglar your main problem is getting away with the loot. Use the oil can on the back of the pump in Steamer Park and then use the control wheel. Before you start on the water tanks go back into town and stock up on supplies (particularly torches) because you won't have the chance after the pump starts working. The three water tanks have wheels on the top to regulate the water level. When you arrive there, one tank (upper right) will be full. The first time I played the game I just fiddled around with a little water here and a little water there. But I think the technique is: fill the bottom single tank to the top, then use the wheel on the upper left tank 3 times, then the wheel on the upper right tank once. However you do it, when the levels are correct the pump will start working automatically. Then the FMV ends with Melvin landing heavily in the Hive. 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