Blade Runner - Part 1 THIS WALKTHROUGH WAS CONSTRUCTED BY TRITHOR1@aol.com Replicant Sympathizer The gameplay varies, and somethings are already decided upon once a new game starts, so this Walkthrough should be used more as a guide, rather than a direct set of instructions. You might want to save often, so you can backtrack over mistakes. Under Conversation Mode, pick USER CHOICE. -- UPDATED 12-8 ACT I RUNCITER'S OUTSIDE: Talk to the cop. Inspect the front door (do not walk through it yet), then look for clues on the firehydrant. You'll discover a piece of chrome on the street below the firehydrant. Select the crowd and the cop will interview them for more clues. INSIDE: Pick up the ammo shells on the floor where Roy enters. Talk to Runciter, ask him about Lucy, her References, Motives, and Replicant Manufacturers. Select the video camera hanging in the upper left. Now walk over to Lucy's desk in the upper right. LUCY'S CORNER: Pick up the Toy Dog in the lower left, the Chopsticks in the lower right, and the candybar wrapper on the desk. For kicks, look at the poster and touch the monkey. Leave the store OUTSIDE: Talk the cop a couple times more. Go to your spinner. POLICE HEADQUARTERS 2nd FLOOR: The TV will come on as you step off the elevator. Throughout the game, check your TV at Roy's apartment, in his bedroom. In this variation, the announcer reports how Tyrell recalled his Nexus Entertainment series. This keys off that Gordo is a Replicant in this version. Enter the MAINFRAME/ESPER room to the right. MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost vidscreen. Then, select the ESPER Unit on the left. Examine the 1st new photo. You'll find Lucy just to the right of a green monitor in the middle of the scene. Focus in on her ankle, and you'll discover a piece of Dragonfly jewelry. Check the back of the room on her desk for another clue. Looking at the 2nd photo, you'll find Clovis walking through the door. Highlight the back of the sedan (backlights and license plate). Then highlight just the trunk (do not include the license plate). This will give Roy a total of 6 new photos. Return to the elevator. 3rd FLOOR: In the lab, talk to Dino. He'll give you some good information on Runciter's. Make sure you squeeze all you can out of him, because you'll never see him again after this. Return to the roof. CHINATOWN HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated at bar) a couple of times. Takl to Howie Lee (behind the bar) about Lucy's Photo, Runciter clues, his employee, and toss in some small talk. Enter Lee's Kitchen behind the bar. KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes telling you where he thinks he saw her, try to start jumping to the right. When Zuben turns over his pot, Roy will be able to dodge the spill and scramble to your feet faster. Follow Zuben through the door and continue around the right corner of the alley. Ignore the bum at the trashbin and go into the next building. WAREHOUSE: Quickly run up the stairs on to the right. Once in the hallway, proceed to the locked door ahead of you. As you do, Zuben jumps down from behind, blocking your exit. If you wish to sympathize with the Replicants, put your gun away. Zuben will be curious and then flee. If you return to Roy's apartment and check the vidphone, Lucy leaves a message thanking you. If you wish to do your job, retire Zuben. Check his corpse for a photo of him. Return to mainroom and exit through the garage door to a spinner. STREET NEARS LEE'S: After you talk to Gaff, re-enter the alleyway just to the right of Lee's bar on the far left. If you dig around in the trashbi, Roy will find a license plate. Return to the spinner. ROY'S APARTMENT ROY'S BEDROOM: Check the vidphone (a blinking red light indicates a call). Check the TV near the balcony, then go to bed. ACT II TYRELL CORP TYRELL LOBBY: Enter the elevator. EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to the right of the door. If there, also pick up a brown brochere on the floor. Enter the anti-grav chamber. MURDER SCENE: Introduce Roy to the crime scene photographer. Pick up the Kingston Kitchen's white takeout box in the center of the room. You'll find a dog collar just the left of the door and down. Inspect the dog bodies to the right of the room, then proceed to Eisnehower's body on the left for inspection. Return to the lab. EISENDULLER'S LAB: Check the console just to the right of the anti-grav door. Using the name on the dog collar, you gain access to Eisenduller's DNA Material. Return to the elevator. TYRELL LOBBY: Ask Crystal about her case. Interview the Security Guard about Tyrell, Security, the murder Victim, and the Earring. POLICE HEADQUARTERS MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security disc. Focus in on Sadik's head for a hardcopy. You will also discover a dog in the middle right and a crate in the lower right. This will give you 3 new photos. LOBBY: Enter Bryant's office at the bottom of the screen. Report in with Guzza and request a meeting with Tyrell. Return to the roof. TYRELL CORP TYRELL'S CHAMBER: Speak to Rachael & then Tyrell for information. POLICE HEADQUARTERS MAINFRAME: DOWNLOAD interviews with Grigorian. BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him. You might want to save the game prior to VK'ing him. The VK device halts after 10 questions, whether you know the nature of the person or not. Saving the game prior to questioning lets you retry until you get a positive ID. ANIMOID ROW DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise and the Dragonfly Earring Roy found. If you rattle the Scorpion Cage on her counter twice, Roy will be injected with deadly poison, but survive -- a possible solution would be that he is a replicant. Introduce yourself to Hasan, the snake dealer next to the booth. Speak to him three times to gain new information. BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him. Afterwards, talk to him again, and he'll modify your KIA so Roy only UPLOADS what he wants to into the MAINFRAME. Only ask Bob about Hasan after VK'g him. KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and show her Sadik's Photo. GREEN PALACE: If Izo is not outside his storefront, walk around Animoid Row again, possibly returning to the Dragonfly Booth to decide if you want to purchase a braclet with the name of Roy's dog on it. This wandering sometimes resets encounters. Once you meet Izo, ask him about Weapons, the Dragonfly Earring, and Grigorian if you get the chance. When he flashes his camera, make sure to pick it up and the two photos that come with it. Run after Izo by shooting the lock on the cage door. Climb down the ladder in the floor to his basement. Inspect the crates of weapons. Continue following Izo be exiting the right and into another underground chamber. Climb up the ladder to the street. Izo will either be shot by Crystal or captured by her. Return to the spinner. DNA ROW CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and enter. Talk to Chew three times. MORAJI'S: Enter Moraji's business on the other side of the street. Shoot the lock off of Moraji's cuffs and run out of the store quickly. Once outside, make sure Roy is in the farmost bottom right corner to avoid damage from the explosion. Comfort the dying Moraji and he will tell you a couple things. TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building to the Twin's Apartment. Check the red sashes figure for a letter from Runciter. Locate the monitor on in the middle left and you will find a saved message from Sebastian. CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins, Lance's Envelope, and Sebastian. You can then find Sebastian by entering the alley to the left of Chew's building. BRADBURY BUILDING SEBASTIAN'S APARTMENT: You can locate his apartment by taking the elevator or the stairs up. Stay on the mainfloor and find his lab. SEBASTIAN'S LAB: Hit the powerswitch on the floor to the left of the countertop. Then step over to the printer at the center of the counter to pocket some DNA material. BRADBURY ROOF: To get onto the roof, start at the entrance of Sebastian's Apartment. Enter the living room on the right. Go into the bathroom on the left and climb the ladder. Proceed forward through the doorway. Knock out the glass cabinets on the right side of the furniture to climb through a hole in the wall. ACT III YUKON BUILDING REPLICANT'S APARTMENT: Hop over to the heating coils just below the window on the far right. Once freed, pick up the Cheese under the table chair. Walk over to the doll and you'll find a Hysteria Hall token. Just next to the doll, beside a matress, is the Moonbus photo. Exit the room in the lower right. YUKON LOBBY: Listen to Leon ramble on about his photos. His apartment is towards the back of the lobby. You will discover Holden's Badge in the chest of drawers there and a strange scale in the bathtub. Exit the building in the lower left of the lobby. OUTSIDE: Inspect the wrecked sedan. You can also find a Wrapper on the passenger floor. If you walk around the left corner of the building, you'll end up at CHINA TOWN. If you leave to the far bottom left, you will end up back at DNA ROW. Return to your parked spinner there. POLICE HEADQUARTERS MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER unit on the Moonbus photo. To the left of the image, you will find Sadik again. In the middle is Clovis. To the right, near a burn barrel, you will find Roy. To the far right, you will find a reflective yellow panel from the Moonbus (draw your own conclusions). This gives you 4 new photos. Next, ESPER the two photos found on Izo's Camera. In the Hawker's Circle photo, you will find something or someone of interest. You will either find Dektora, or a strange scale in the far back, middle right. The photo varies depending on gameplay. In the China Bar photo, you will find yet another picture of Clovis. Look also to the upper right and you will find a security camera. This adds 3 new photos to your collection. ANIMOID ROW CHINA BAR: Speak to the bar tender a couple of times and he will give you the security camera disc. DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she will tell you more about the Dragonfly Earring. ROY'S APARTMENT ROY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide the image to the far right and you will discover Izo. Check underneath the red neon circle in the back middle right, and you will find Guzza. This gives you 2 new photos. BRADBURY BUILDING SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him about Tyrell, Eisenduller, Moraji & Chew. Once you ask him 4 or 5 questions he realizes you are a Blade Runner and asks you to leave. If you ask him about the Twins, Runciter, the Nexus 6, or the Robbers, he immediately realizes you are a blade runner. HYSTERIA HALL CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage and ask him about the Car Registration for the sedan and show him Lucy's Photo. OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese, and the Wrapper found in the sedan. ANIMOID ROW KINGSTON'S KITCHEN: Tell the woman you know about her secret ingrediant. NIGHTCLUB ROW TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo at the bar and ask him about the Cheese. Listen to his standup and follow him outside. He does several things during different games. He might ask you to arrest him or to shoot him because he is a replicant. In this version he simple runs over to Early Q's never to be seen again. HYSTERIA HALL HYSTERIA ARCADE: You will find Lucy playing the game in the center. Talk to her about Runciter, Father, and Crystal. If you don't want to be a replicant sympathizer, then try to VK her instead. NIGHTCLUB ROW EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the bouncer by talking to the dancer at the stage. When he walks over to investigate, run over to the booth in the lower left. This reveals a private bar where Early Q is standing. If Early Q is not here, you might have to exit the building or scene to reset the encounter. Ask Early Q about Lucy's Photo and the Jewelry. Hang around for a minute or so and wait for Early Q to leave the room and announce Dektora dance. The stage is to the left. When you enter, watch the show for a moment then quickly return to the first room. Now that the bouncer is watching Dektora, you can enter Early Q's private office just to the left of the first stage. You will find the receipt to the jewelry collection on his desk. Return to Dektora's dance. Now that the dance is over, proceed to her dressing room to the left, underneath the dance platform. Her private dressing room is to the right of the main dressing room. Ask her about Early Q and her Belt. Then ask her about the Black Sedan and tell her off Crystal. If you don't want to be a replicant sympathizer, then try to VK her instead. SUBWAY TRAIN GRAVEYARD SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB ROW. Follow Crystal back to the main dance hall. Run up the stairs located in the back middle right to the projector room. Draw your gun and shoot the project to cancel the blinding light. Climb the stairs to the editing room. If you want to sympathize with the Replicants, put your gun away and locate Dektora to the left of the window. She'll thank you and quickly leave. If you want to do your job, pick a spot in the room and start shooting. When Dektora appears, shoot her when she crosses the window. To be concluded next issue - o -