GOTHIC Reviewed by Stefan Herber Occasionally a game comes along that is original and however hard you try you cannot remember playing anything quite like it before. When said game has an original storyline, believable characters, open ended missions and the ability to allow character development any which way you choose then by rights the developer should be on to a winner. "Gothic" which I think started out life as a German only game was eventually ported for the English market. A few alterations were made but the game was not a huge success. However it did well enough for us to be promised a sequel next year. In "Gothic" you are wrongly placed in prison. Not a dungeon but an entire world isolated from the rest of society by a magic dome. Here you find three distinct groups of people all of whom think differently. One community is happy with the lot and by mining ore and selling it back to the regime that imprisoned them live comfortably - by oppressing the workers. One regime believes that by obtaining enough ore their god will become powerful enough to smash the barrier. And the third? Well they believe in smoking weed and mysticism. You have to ally with one of them but do not have to make up your mind until a fair way through the game. So there's lots to do from the start. Your character is pregenerated but can pick up a fair few skills by repetition of action almost but much more subtly like the way it used to be in the "Quest for Glory" series. There is no party formation as such but occasionally you will be accompanied by another character who will kill some of the enemies but for which you get the credit. Very helpful at times! There are two main criticisms of a game that I would otherwise wholeheartedly recommend. The most important are the controls. These are very finicky and let me down several times in fighting sequences. Because the game is in third person perspective you cannot accurately judge how close you are to an enemy and may miss because of this. Also the battles start almost impossibly difficult but actually become easier as the game processes although believe me combat can be extremely challenging up to the very end. There is also a minor annoyance - a character in one of the camps who attaches themselves to you like a parasite and is impossible to shake off. Much as I hated to do so being a noble being and all that I eventually had to kill him. I understand he was an "in house" joke. If the developers can iron out the controls and other minor quibbles then the sequel should be something else. - o -