Jane - Written by Joseph Grzesiak Reviewed by John Ferris The annual Interactive Fiction Competition attracts a fairly wide variety of entries. Traditional adventures tend to do poorly, literary classics with deep meaningful meanings and subtexts and even the odd puzzle do well, off the wall games are panned and puzzle-less IF do okay. Jane is a linear, puzzle-free story about domestic abuse. I can already hear most of you turning off already and I don't really blame you, as domestic abuse is an unpleasant subject that most of us would like to ignore and turn away from. I can't call Jane a game, because it isn't, the best I can do is describe it as a story. But it works better than a simple piece of written prose because the player chooses what to do from a list of options and this, along with the writing, is its strength. All the player does is use "Talk to " and then chooses from a list of options. You alternately play Jane and her abusive husband John. You get to see the situation from both sides. Jane, abused and believing it's her fault, trying to keep the secret and caught in the trap. John, caught up in a paranoid fear of discovery that leads to more abuse. You also get to play a few other characters as well. The linear nature of the story makes it more harrowing, you know what's going to happen and no matter how hard you try, you can't stop it. Trying to help can make things much worse. There is some (from my point of view very) unpleasant language which is in keeping with the plot. There is violence, but not committed by the player. Jane came in 10th overall, reflecting just how well and believable the situations are portrayed in the story. This is not a jolly, pleasant read but try and keep with it until the end and make sure you read the author's notes afterwards. - o -