MYSTERY OF THE DRUIDS Played by Peter Clark The game starts with you playing the part of a detective named Brent Halligan. One of your colleagues, Detective Lowry, has been taken off a murder case and it is being transferred to you. Your boss, Chief Inspector Miller, warns you that you must not make a mess of this case and he doesn't look like a man to mess with. Your first task is to investigate the scene of the latest crime in Epping Forest. It is necessary here to collect some evidence before returning to the office. A chat with the Forensics Laboratory gets you the name of a contact at the Oxford Anthropology Museum and so off you go. Wouldn't you just know it, the professor is away on an expedition and there is nobody to answer the door. Outside the gate a tramp sits begging on the pavement and he is the key, in rather a longwinded way, to gaining the ear of the professor's daughter, Melanie and enlisting her help in your quest. She will also provide the "love" interest as the game progresses. A talk with the aforementioned lady provides the name of another contact who tells you about a plot by druids to take over the world. He suggests that there is a French Connection so it's away to Portsmouth and thence to a small French harbour. Here we have to satisfy the whims of the ferry captain and do a little petty pilfering from a local fisherman before some exploration of the local castle can be undertaken. There is one part here that is so far fetched that I could hardly believe it. It does seem that a handful of salt is great for demolition work! I'll let you find out the details for yourself. Returning to England, the Amulet that you discovered in France is stolen and, after reporting your misfortune to Mr Blake at his cottage, it's back to the office. You need access to Police Records and the lady in charge is most unhelpful. It seems that you don not have the right form signed by the chief and your task before you can proceed further is to get that signature. Having done so, you now set off to the rather large home of the prime suspect. It seems rather a shame that after spending quite some time getting into the house, you are caught and made to become one of them. Never fear, Melanie is on the way! Control now switches to her and you manage to get inside the house and accomplish a rescue. Maybe some more help is needed from our friend Mr Blake so, playing as Brent again, it's off to the cottage. More clues here but, just as things are getting interesting, the villains catch up with you. It is at this point that poor Mr Blake ceases to have any further part in the game! However, you have enough information to start looking for a way back into the past. Stonehenge would be a good place to begin. It is here that you both manage to find a way to go back in time in order to make sure that the present cannot happen. Melanie has an encounter with some soldiers managing to put them to sleep and rescue you again. It's just as well that she's around! The next part of the game takes part in a monastery and will take quite a time to complete as there are many involved puzzles here including the inevitable maze. One of the monks is on your side and will give you quite a lot of help. If you can overcome the bad guy, Serstan, you will eventually be able to return to the present just in time to prevent those rotten old druids getting their way. Again, Melanie needs to play a part here but I will let you find out just how for yourself. All done, Melanie falls into your arms and you have finished the game. 'Aint love grand? I liked this game although for a while at the start I didn't think that I was going to. The graphics were good as was the soundtrack, just enough to keep the game flowing without becoming intrusive. My main criticism is in the number of times that questions have to be asked in order to get the right response from the characters. I spent quite some time with some characters trying to get the answer to a question but going round and round the same topics many times before getting what I needed. This seems to be more towards the beginning of the game so I would suggest that you persevere if you can. There is one point in the French harbour where by saying the right thing to the fisherman, a cat will appear for you to trap. This was the point where I nearly gave up as, try as I might, the blasted cat refused to appear. If you can learn to live with these problems the remainder of the game is very enjoyable. (As I mentioned earlier, be careful you don't spill the salt.) I played this game on a Pentium 3 700Mhz PC and had no problems with anything. Installation and removal were accomplished with no bother and I suffered no crashes or lockups. I enjoyed the game and would recommend it as maybe not the best game that I have played but also by no means a long way from the worst. - o -