TECHNOMAGE WALKTHRU - part 2 Final version (22/7/01) Submitted by Iain Noble (iain.noble@ntlworld.com) and written by Ann Noble. Continued from last issue THE HIVE Quest Log: Find your father somewhere in the Hive ENTRANCE Put your torch on again. (Note that the green tentacles that appear out of the ground can't be destroyed). Go east to a floor switch that opens a barrier to the west. Through that barrier and west to another floor switch which opens a barrier to the south. (The other open barrier to the south just takes you round in a circle). Then go west, south and along a zigzag path. Then the main path goes west, north, west, south, zigzag and south to the exit. GODON Directly south of the entrance there is a FMV with a trapped person - could this be your father? North-west to a sunken area where you have to move crates onto a floor switch to open the 3- bar gate to the south. There are steps to jump back up in the south of the area. Then there is an island where there are 6 crates covering a switch, that you need to move around. Without a diagram this is tricky to explain but I will do my best. (Don't jump off the crates, just step down otherwise you will fall off the island). Align yourself so that the compass points North. Stand to the West of the Northernmost crate. Push it East. Stand where that crate was and jump onto the crate to the South of you. Step down into the space South of that crate and push it North. There are now 2 crates at the North of the island. Jump onto the crate to the West of you and step down on the West of it. Push it East. Then face the crate directly South of the one you just moved and pull it. This should uncover the switch and you will see the 4-bar gate open. Do not jump onto the switch otherwise the gate will close again. Phew!! Follow the path through the gate. The main path is the second turning to the north, then there is a zigzag bit, an open area and then it's east and east. You will come to a 4-bar gate so go back to the L-shaped room to the south and on the east side there is a path that goes up and leads to the switch. Go west to meet Godon. Quest Log: Investigate the past and leave the Hive for you must save Gothos from destruction. Bomb the wall to the west of the south-west corner and follow the path to the exit. PASSAGE Clear all the upper area before you jump down into the cross- shaped sunken area. The switch in the sunken area opens the barrier in the south-east. Through there to a floor switch which opens the northern barrier which leads to a switch which opens the barrier to the east. Then just edge round the 2 pits to the south - there are some items in the centre but no switches. If you fall into the second pit, there are steps at the north end. Exit. FREDO Collect the war mace and equip it. There is a round floor switch that extends a bridge to the first island (note that this is the only complete bridge - you have jump off the end of all the others). The islands have round floor switches that activate bridges so go west, south, east, south and then west across the pillar to the injured man. Agree to help him and he will give you a silver key and the Ice Claw spell. Unfortunately there is no switch on the island facing the door. Go back to the main room and then jump onto the first 4 islands, activating the switches on all four. The switch on the 4th island extends the bridge to the silver key door. Now, cross the bridge to the island north of you, then west, south. When you cross east do NOT land on the switch. You should now be able to cross to the door. In the next area, jump up into the passage to the south. Explore the whole area and you will find that the 3 dark squares have switches inside them to raise the barriers. Look for the lights that indicate the entrances. Go through the exit in the centre. LABYRINTH I found this area impossible to describe. All I can tell you is that you need to find 5 floor switches that open, in order, a 2-bar gate, a 2-bar gate, a 3-bar gate, a 4-bar gate and lastly a 2-bar gate. All the switches are sneakily concealed but they have a light to show their position. At one point you have to bomb a wall. TRANSFLOATER (Watch out for the blue archers). Go south from the entrance and all the way round the outer area, collecting a copper key, a blue module and a black module. Then activate the generator in the centre. Open the copper key door, read the journal, pick up the red module and use the teleporter pad. In the next room, pick up the silver key and then go back and open the silver key door. Collect the steel key and use it to open the door. Teleport from the steel key room, pick up the green module and use it on the generator in this room. Go back to the silver key room and teleport. Then use the second teleport pad and pick up the golden key. Use the key and activate the switch at the top of the room. This opens a door to the west. STEEP TAURON Head north and cross the poisonous looking path, then go south. Activate the switch in the west alcove and go south again. Go into the first room on the east and activate the switch in the corner. Enter the next room and get the Green Crystal. Jump across the pillars to travel along the water channel and then make your way right round the room to the switch in the corner. Exit west. Jump across the pillars to reach the island with the bridge. Move the brown crate to the wall, smash the crates and climb up. Jump down the other side and cross the 2 pillars. Jump down into the room, use the switch and move the crate to get back onto the parapet. Jump onto the north bridge and exit. BRIDGES Open the door to the north by moving the crates in the centre onto the same 3 symbols as are in front of the north door. Go into the room and use the switch. Then move the crates onto the symbols for the south door and use the switch in there. Cross the bridges. GRAVES (Watch out for nasty attacks from the walls). Use the switch in the north-east room, then go west and north. There is a switch in the room on the east of the corridor which opens a door in the south. Use the centre of the 3 wall switches, go north, use the switch, go to the west room, use a switch and go to the room in the south. This room has pads on the floor which send you back to the door. So, turn left inside the entrance, then right, right, left, left to get to the east room. Go into the next room east and use the switch. When you get back to the exit of the 1st east room, turn left, go straight, then right to get to the west room. FINALE Fight the giant spider. I can give no help here as I belong to the wild slashing school of fighting so do whatever works for you. There are useful items behind the V shaped walls in the corners. You are finally finished with the Hive. THE FAIRY FOREST Quest log: Talk to the fairies in the fairy meadow Find the three seals and take them to Duna Find Duna some silverweed Find the two bee baskets for Corina Find a bee sting and mantis silk for the fairy gold Links:- Beehives - bee sting + mantis silk - fairy gold - jester - silverweed Three seals + silverweed - shrinking potion There are five areas in the Fairy Forest which are all interconnected. Also Tsa-Jelon which is the fairy village and for which you need the shrinking potion. The Clearing where you start and the nomad camp is; connected to the Fairy Meadow and Stonehenge. Stonehenge where Duna and Corina can be found; connected to the Clearing, the Bridge and the Pool of Eternal Ice. The Fairy Meadow which contains the garden maze; connected to the Clearing and the entrance to the goblin fort. The Bridge where the mantis nest is and Jakhul, the troll, sits on the bridge; connected to Stonehenge, the Pool of Eternal Ice and the Inner Forest. The Pool of Eternal Ice, where Irwen, the Mistress of Winter, can be found; connected to Stonehenge and the Bridge. Having disposed of the goblin welcoming party, explore the clearing and talk to the fairy on the island. Then go into Stonehenge and talk to Duna. She will give you the Radar tool which you should equip immediately and is very useful. Then just explore all the areas and dispose of all the enemies. (The lily pads on the way to the Fairy Meadow sink if you stand on them too long). Item locations: Beehives - one in the Pool of Eternal Ice; the other in Stonehenge. Go to the SW corner of the area and search south. You should see a light in front of a green curtain that you can walk through. Hey presto! Seals - all 3 are hidden below depressions in the ground where Melvin says the ground isn't safe to walk on and there is a light. You need to use a bomb to uncover the seal and they don't show on radar until exposed. One in the NE corner of the Clearing. One in the south of the Bridge area. One on a small island accessible from the garden maze, and where you find the golden key. Mantis silk - defeat all the mantises around the nest, jump onto the red circle and press the action button to pick it up. Silver key - in the part of the garden maze where it looks as though you need a copper key but the gate is unlocked. Use the radar. Steel key - in the golden key maze. Fairy gold - take the bee sting and the mantis silk to the fairy on the little island in the Clearing. To use it, stand in front of some golden lights, open the rucksack and select it. The jester should appear. I don't know if it matters which golden lights you use because I always used the ones on the big log just inside the Fairy Meadow. Silverweed - talk to the jester. You have to guess his name so look for the green letters when he is talking to you. (Both times I played it was Dureos but it might change). If you guess correctly, he will give you the silverweed. Once you have everything rush back to Duna and she will give you the amazing shrinking potion. To use it just stand on the crescent stone near the beehives and press the action button. You will shrink and arrive in the village. TSA JELON Quest Log: Visit Siniver Find a tuning fork and a knife for Aruna Get some fresh water for Merina Win the beetle race and tell Siniver Free Gwen Tune the harp to soothe Jakhul Explore and talk to people. See Siniver and then visit Merina who will give you a bucket for the water. Leave Tsa Jelon and go to the Pool of Eternal Ice. Stand on the crescent stone there and then talk to Irwen. She will give you the water and a Flower of Winter. Take the water to Merina and she will give you an oak branch. Talk to Aruna and then go to the lower house in the east. Drop into the basement and move the crate to get up to the knife. Talk to Siniver again and then take part in the Beetle Race. The best way to win is to get in front at the start of the race, go as fast as you can and cut the corners. When you win you will be given the speed boots. Siniver will give you a pass to get past the tree guardian to access the Fort where Gwen is being held. Bomb the front gate of the fort and then jump up the steps next to the gate to get onto the parapet. Fight your way round till you get to Raga, the goblin chief. Once you defeat him the force field over Gwen will disappear and the fighting will stop. Gwen gives you the tuning fork and the Vipers Vortex spell. Go back to Tsa Jelon and give the knife and tuning fork to Aruna. Then go to the Bridge area and press the action button in front of the harp. Now you can access the Inner Forest. INNER FOREST Quest Log: Help Sarina After you have cleared the maze (you will be told when you have) head north to see Dahlia, Mistress of Spring, who will give you a magic amulet and the Flower of Spring. Clear the goblin camps to the north-east and north. Make your way to the jetty in the centre of the map. Jump onto the raft and then off at the next jetty. Before you use the crescent stone, cross to the small island where the tree guardian will give you a bow. Also notice the nasty green fog but don't go in. JELON Quest Log: Bring Horpach's magic wand back Find a honeycomb for Lonicera Catch Apydia's bees Find the all the ingredients for the antidote potion You'll need a royal smile Beat Horpach in the duel of magic and tell Lonicera Use the ray glass Links:- Bees - honey - good luck potion - magic wand + four flowers - antidote. Magic duel - ray glass - moonbeam - royal smile. Explore and talk to everyone. To get to Amber, the Mistress of Summer, use the bow to shoot the bellflower on the other side of the gap. To play the flutes, face the pointed ends; the tune is green, red, red, green. Amber will give you the Flower of Summer. You need to catch 5 bees for Apydia. They are the big purplish fliers; 4 of them can be found over the various garden areas. To find the 5th, go to the Inn and go up the steps on the outside; it will be flying around the roof. To actually catch them, just jump up when the round shadow passes over you - they follow a set flight pattern so the easiest way is not to chase them but stand in one place and then jump. Take the honey to Lonicera who will give you a good luck potion. Then play the roulette game with Fiona in the Inn. Take the wand back to Horpach and ask him about the antidote. Talk to Meriven in the hotel and get the Flower of Autumn, then back to Horpach. While you're there, go up the stairs in his house and find the gear wheel in one of the cabinets and look at the light organ. Back to Lonicera who wants to take Horpach down a peg or two. So go back to him and you will take part in a magic duel. You ace him and receive the Yellow Crystal. Lonicera is so pleased that she gives you a ray glass so go down to the moonflower. Stand in front of it and select the ray glass in your rucksack. You will collect the moonbeam automatically. Go to the palace, stand in front of the princess and select the moonbeam. She will smile on the potion for you. Before you leave, stock up with any items you need from Lonicera. Leave Jelon and stand on the jetty facing the poisonous mist. Select the antidote potion and use it. The mist will disappear and you will float off on a raft. DARK FOREST 1 Jump north along the pillars to an island, then north to another island. Walk along the narrow neck of land and then jump south to the next island. Work your way all round the island to the re- spawn point. Jump north to an island and then south to the raft. DARK FOREST 2 Jump off the raft at the jetty to the north while heading east. Use the lever and get on the raft from the north jetty. Face south and jump off at the next jetty while heading west. Use the lever and get on the raft from the east jetty. Face west and get off at the next jetty while heading north. The lever is on the small island to the west. Catch the raft from the south jetty. Face north and get off at the next jetty to the north while heading east. Use the lever and get back on the raft. You have to shoot an arrow at the target that has just appeared. This is awkward and you may have to shoot at it after you've gone past. Once you hit the target, you go to DARK FOREST 3 The boss battle against a giant toad/frog. Watch out for his tongue attack and the mini enemies that come off his back. After the battle there is a FMV in the Clearing. The fairies give you chain mail and then you set off with the Shach nomads to the Canyon. THE CANYON Quest Log: Gain entry to the old mine Find the stone hammer Destroy the stone monsters Find Cohoch-Ran's horn SHACH CAMP Explore the area. You should see 4 portals, a red stone, a lever, a non-moving platform and a bollard. Go up the steps on the squarish area in the centre of the map. Jump down on to the outcropping north and use the lever. The platform will start moving. Jump onto it and then pick up the red eyestone. Use it on the red portal. In the cave go south and use the lever. Jump onto the platform and jump off on the far west island. Use the lever and get on the platform to the central island. Go north to another lever and back to the central island. Get onto the new platform and then jump to the stationary platform and down to the exit. PASSAGE As soon as you go up any steps there will be a vision of Talis. To get the yellow eyestone out of the wall at the north use a bomb. Open the yellow portal and pick up the lever. Use it on the switch where Melvin said he needed a lever and then use the switch. Get on the platform and jump off at the re-spawn point. Go south for a blue eyestone (use bomb) and then go west to Talis's cave. TALIS AT HOME Talk to her and defeat all the scorpions. She will give you a green lens and a green eyestone. Open the green portal and you will be back at the Shach Camp. Open the blue portal, there will be a rockfall and Dagomar appears. He gives you a grappling hook. The first bollard has a light over it. Exit north. LEVEL 3 Dagomar reappears and gives you a blue eyestone, and a task. Open the blue portal in the west and find a yellow eyestone on the floor of the cave. Use the 5 levers until the blocks form a square and then steps. Jump up and get the hammer. CAVES 1 Open the yellow portal and equip the hammer. As well as defeating enemies, you have to smash 4 statues. I would suggest leaving the north one till last as it involves jumping while an enemy throws rocks at you. When the statues have been destroyed, the meteor storm spell appears in the centre of the cave and you will be transported upwards. LEVEL 3 Dagomar gives you a red lens. Use the steps near the re-spawn point, then a bollard, another bollard (south), more steps, another bollard to get the green eyestone. Jump south to a lever and use the platform. Then steps, bollard, jump north, onto platform and collect a red eyestone. Get to the lever island again and use the bollard to go south. Open the red portal. CAVES 2 Go down the lower east path to a lever, use it and get on a platform at the west side. Pull the west lever and then get onto platform from the upper east side. Jump to the small island in the centre and use the lever. Take the platform back and then use the platform from the south-east path. Exit south. On the south wall of the main cave are 3 levers, use them to move the platforms to a jumpable position. SHACH CAMP Use the steps and jump down at the south, use the bollard, jump south-west and open the green portal. LEVEL 4 Explore the area and talk to the dragon skeleton. To the north- west is the mine entrance. Before using the crate to get over the wall, collect the item (dragon horn) floating almost directly north of the crate. Take the horn back to Cohoch-Ran and receive the blue lens. Move the crate so that you can get over the wall and then use the next crate for the next wall. Place the lenses on their support (stand in front of the light and press action). Notice that you can change which lens the light will shine through. Face the mine opening and use the lever when the same colour as the lens appears. (Try red and green first - watch your HP). When the seal dissolves, enter the mine. MINE - SHAFT Talis gives you the stoneskin belt. The main lift isn't working. Use the bollards to another lift which needs a lever. Go through the east opening and jump into the air duct (watch out for holes in the floor). Find 2 levers to open a door and go into the crane room. Use the 3 levers to move 2 boxes onto the raised blocks in the enclosure. One box is already in the correct position. The east door opens. Take the north-west path to a lever and then use the platform to get to the central island. Use the lever there and take the platform to the south-west path. Jump into the hole and collect the lever. Go back to the lift that needed a lever. Activate the lift and go up in it. Jump across 2 platforms and go into the south opening. LEVEL 3 Defeat all the enemies and go through the door to the drilling beetles. There is a door south of the crystal wall leading to more air ducts. Examine the desks in all 5 rooms for instructions. As far as I can see you only need the B2 - 1st beetle and the B2 - 2nd beetle levers; after each one you should have a scene of the beetle moving. (Sorry I can't be more helpful - the first time I played it those levers worked immediately but this time I had to fiddle around for ages before it happened. It may be related to the length of time you spend in the air ducts, or the number of times you fall into a hole, or the number of fans that you walk through, or something else I haven't thought of !!!) While in the air ducts collect the black module. Go through the smashed crystal wall. LEVEL 2 Head north towards the power station . Defeat all the enemies as it makes the next stage easier. Use the platform to get to the central power station (generator) and activate it. Go back and equip the speed boots. There are 3 pumps; north, south and by the control console but they are on a timer. Activate the north pump, use the teleport pad, activate the south pump and then race to the pump in the east. Then use the control console to activate the lift and go down the path in the south-east. To be concluded next issue - o -