SHERLOCK HOLMES: THE MYSTERY OF THE MUMMY - Part 2 Walkthrough by Witchen =O) December 2002 Continued from last issue THE BEDROOM Walk to the left around the bedroom. Find Montcalfe's pith helmet on a side table. Go forward to view the bedside table with puzzle piece obviously missing from the parquet arrangement at the top. The drawer is locked. It doesn't take much to figure out that you'll need to solve the puzzle before you can open the drawer. Continue around the bed and walk up the along the opposite wall to the wardrobe in the corner. Open the right side door. Click on the shirt to find some powder that might be useful as an aging agent in designing a disguise. But, who would be disguising themselves? There's surely no indication that any of the mansion/museum's sometime occupants ever performed in the theater. Exit the close up and go left to leave the room by the side door, which takes you back to the hallway. We need to find those puzzle pieces so we can open that nightstand drawer in Montcalfe's bedroom. Go down the hall toward the statue one time. Stop and look down and to the right across from the study door. You should see a fork sticking out from the edge of the carpet runner. Pick up that FORK. Go back into the study and use the fork on the picture over the fireplace. Sherlock will make a comment about a crack in the painting and you'll see a dark hole low in the center of the painting. Use the fork in close up, from your inventory, to find the hole and pry the painting open, revealing a hidden compartment. There are a lot of hidden panels, rooms, compartments in the the museum...as you are discovering. Find the REAL REGISTER of Montcalfe's Egyptian collection. If you take the time to compare the "real" with the "fake," you will find some captivating discrepancies you might wish to mull over. Pick up the CANE from the compartment. Go back to the parlor, left down the hall, and use the can on the lion trophy over the fireplace. There's a pink wrapped PACKAGE hidden there for Elisabeth. Click on it to separate it in inventory and to display FOUR WOODEN PIECES. Well, no problem figuring out where those belong, right? When you exit the close up, cross the room to the lavender draped doorway and reenter Montcalfe's bedroom. Turn around. Go over to the nightstand on the left side of the bed. Place the wooden pieces in their appropriate positions and open the nightstand drawer. I'll bet you thought there'd be another key in there? Nope, not this time. Its an encrypted document of some kind: an eye = 1 a female figure with an ankh = 2 a cheetah = 3 a male figure with a staff = 4 Look in the drawer again and find a letter to Montcalfe from Dr. Bigoudin advising him about the content of a scroll found near Momphis XI's sarcophagus. A curse? What would a mummy story be without a curse! Be sure to click on the arrows to see the note on the reverse side. Cross to the center of the room and look up at the fan. You should get a magnifying glass cursor here, if you are standing in the right spot. If not, circle the fan until you see a small white button above the fan blades on the shaft. Click on it to hear Sherlock express the need for "something long." You don't have the cane anymore, but what you need is right here in this room. Remember the document you just found in the drawer? Turn around and go to the mural on the wall above the table where you found Montcalfe's pith helmet. Look familiar? Click on the subjects in the mural as depicted in the document: 1. eye 2. female with ankh 3. cheetah 4. male with staff. Take the GOLD AND GREEN SCEPTER. Also, that breaking glass noise you heard when you turned on the overhead fan might be worth investigating. Go over to the right corner of the room and find a smashed urn. Pick up a GOLDEN SCARAB beetle from the floor. Leave the room by the double side door and go right, forward and then left down the hall and back to the messy study. THE UPSTAIRS STUDY AGAIN Remember that panel on the top of the desk with the white chalky rings on it? You may or may not have checked it out earlier. Its on the left side of the desk as you walk in the study door. Click to go over there and then click on the panel to reveal a hidden mechanism. You "need something to open it." Use the golden scarab beetle from the bedroom on the bottom left wheel to turn them both. Then click on the t-bar handle to move the panel aside. Inside this compartment, find a note from the "Dawn of the Gods" association regarding the funding of Montcalfe's Egypt expedition. Find a second note proclaiming that Montcalfe had kept some items he was supposed to turn over to the association. Uh oh....deviousness is apparently possible on Montcalfe's part. Did he steal some of the mummy's treasures? Might that account for the possible curse and the mummy's apparent refusal to rest in peace? Click on the last item in the compartment to learn that the clever Sherlock wants nothing to do with a weapon with which he is not familiar. Turn around and walk over to the hall door. Look at the little cupboard on the wall to the right. Remember you couldn't do anything tangible with this apparatus earlier, but this time you can click on it to discover, oh gad.....a dreaded slider puzzle. Solve the slider. Yes, I mean on your own. :) Its not hard at all, maybe five minutes and I'm no genius! Its takes less time to solve than it would be worth it to me to lay out all the steps here, which I started to do and almost immediately abandoned. When you've solved the slider, you'll find another KEY. Take the key back to the parlor (where the lion head is) and use the key on the large cabinet standing left of the fireplace in the corner of the room. Remove the fake SCEPTER from the cabinet. Return to the hallway and turn slowly to rest your eyes on the "fake statue" at the end of the hallway. You've got a couple of scepters now in your inventory that might look quite charming as an addition to that statue. Use them both now! ----------------------------------------------------- LEVEL 3 Wow! I know you were really glad to put that last level behind you. On we go! THE WINE CELLAR Sherlock finds himself at the bottom of a long stairwell in a small, dark, wine cellar. With your back to the door go left along the wall to the stoned-in doorway at the end of the room. Turn left to the littered table top and remove the box of MATCHES from the upper left corner. Examine the remnants on the dinner plate to hear Sherlock exclaim, "Someone had dinner here a few hours ago." Take the WATER FLASK to the right of the dinner plate. Swing to the left and pick up the sleeping cot to see a trap door beneath it. Sherlock remarks, "Someone has been sleeping here." Maybe the mummy? Naw. Click on the trap door. No surprise, you'll need something to open it. Turn to your left and go along between the wine casks to the opposite wall. Look down left and pick up a HAMMER. Turn around and walk down the wall to the wine storage racks. Turn left and remove a BOTTLE OF LIQUEUR and a hidden GIN BOTTLE. Click on the now empty shelf to hear the, "bottom seems to be made to fit circular objects." Like the bottom of a wine bottle maybe... well duh! But, wait....this will mean more to you later. Turn right and go forward twice more. Turn around. Find the BOTTLE OF BORDEAUX on the top right shelf. Scan the additional wine shelves on the end wall to find a BOTTLE OF TOURAINE in the left corner, five shelves up. Also find a BOTTLE OF BOURGOGNE in the middle, four shelves up. Continue forward and pick up a BOTTLE OF SPAIN WINE from the end stack of shelving, second shelf up. Pick up a STICK from the shelf next to it on the left. Return to the cot and lift it again against the wall. Use your hammer to break open the lid and extract a small Anubis STATUE. Was this statue the one stolen from the ambassador as chronicled in the newspaper article? Turn around and, facing the stoned-up doorway, pan down to pick up a second STICK. Turn around and go back to the rear wall. Turn left and go forward once. Look down at the floor wine rack and find an EMPTY BOTTLE. Go to stand at the left end of the floor rack where you can see down through the center of it. Pick up a RAG. Go to the other end, repeat the process and pick up a second RAG. Let's just do a quick inventory check here before proceeding: piece of bandage ribbon (Elisabeth) (I found no use for either of the above articles during the game.) water flask box of matches hammer bottle of liqueur gin bottle bottle of Bourgogne bottle of Bordeaux bottle of Spain wine empty bottle bottle of Touraine small Anubis statue two sticks two rags Okay, ready to go on? Combine each of the two rags with a stick in your inventory screen to make a TORCH. Use the gin bottle on the rag tips of each torch. Use the matches on one torch. It will light. If you need the other torch later, you will be able to use it then. Take the bottle of Bordeaux from your inventory and place it in the now empty shelf on the end of the side rack of wine shelves, where you found the liqueur and the gin bottle. Place the bottle of Bourgogne next to the bottle of Bordeaux. Place the bottle of Touraine next to the bottle of Bourgogne. Place the bottle of Spain wine next to the bottle of Touraine. Place the bottle of liqueur in the last open position, to reveal a descending shelf and an ascending slider puzzle. Oh no! Not again! Exit the puzzle immediately and save your game ...this slider is timed. But don't panic, you'll have plenty of time. Again this "five minute" slider is quite easily solved (so the solution is not published here) and the timer in the sequence extends for a considerable period. The slider puzzle is only the first in a series of prolonged conundrums. When you have solved the slider, the puzzle will shift away revealing a large silver button. Push it. You will hear a click from somewhere in the room. Turn left, go forward once and face the wall. Click on it to enter another room. By its appearance its an old laboratory. THE LABORATORY Go along the left wall to the large glass fronted cabinet and find "The Book of Sacred Magic." Lord Montcalfe appears to have been really interested in mysticism; raising the dead maybe? Go to the desk on the end wall and find a letter from Montcalfe about his nightmares and supposed hauntings. Find another note which mentions he's seen the distrusted Jonathan Parkey in the mansion. There's a surprise prepared for Parkey (better watch your step too, Sherlock). Read other notes about Egyptian legends and the danger of disturbing dead pharaohs, and a last note on the end of the table (right), about actually seeing the dreaded stalking mummy. Lord Montcalfe has begun to take the medication laudanum for his nerves. Be sure to read the note at upper left on the table too, about not overdosing on laudanum. Zero in on the purple/blue book lastly, to read page 169. "We note that most of civilization distinguished primary elements such as fire, water, air....etc. All the notes, are as earlier stated, safely stored in your journal. Turn slightly right and click on the chair. Swing left and place it on the end of the desk against the wall. Its blocking your ability to open the drawer in the desk. Click on the drawer, though, to learn that you also need no less than 2 keys to open it. Turn around and walk over to the left side of the room where you see a littered workbench. Click on the green book with a page 11 about the cast system in India. Also see the note regarding an article by Lord Montcalfe about reincarnation. Read the note beside the book about arranging the "treasure room." Learn about Montcalfe's impression that the "Dawn of Gods" association and his desire to find the stolen Anubis statue. This, in order to stop the supposed spell triggered by the disappearance of the mummy and other precious articles from the Egyptian dig. Montcalfe does not want Jonathan to inherit his secret treasures. Again, there's a warning about a "surprise" waiting for Jonathan. Don't forget to save your game often (here noting again that there are only six save game slots). Note the laudanum above the green book. Turn right and continue down the work table. Turn left at the wall and look down to find a KEY in a wooden box. Go to the table in the center of the room to find new bandages and a "study on reincarnation." Go back to the door on the right side wall from the desk. Look down to find some SAND in a pouch on the broken tiles in front of the door. Stop here and use the matches in your inventory to light the second torch, if necessary. If you're fast enough, you can get through this entire timed sequence with plenty of time to spare. Turn around and go forward twice. Turn right, go forward and turn around to see a small terra cotta pot with a small bluish object beside it. Use your hammer to break the pot and retrieve a second KEY. Go back to the center table on the side with your back to the large cabinet and fine a note: S=CW D=ACW "at the same time or you will be dead" Pan down to the floor and find the pointing cursor to direct you under the center table on the right side. Pick up the OIL FLASK. Go back to the desk and find the pointing cursor on the left of the desk above the chair you placed there earlier. Take a third KEY from the niche in the wall. Get down from there and turn right to the door. Use the oil flask on the lock to loosen it. Its rusted after all this time in a damp cellar. Use one of the three keys from your inventory to unlock the door. WOW! That was some test of time, huh? Note: You might want to continue saving your game, as the "enigma" is not over and you are still being timed. By this time, you are almost surely using the second torch from your inventory. Before you start investigating this room, though, you have some unfinished business with that desk on the end wall in the laboratory. Turn around and go back to the desk. Save your game... "or you'll be dead." The scroll from the center table will assist you with the solution to the drawer puzzle. The Drawer Puzzle: Now that you have both necessary keys, you are able to get a new closer look at that drawer in the desk. Insert your remaining two keys in the appropriate keyholes. The key with the symbol that looks like a G goes in the right side keyhole. The key with the sort of half-moon symbol goes in the left keyhole. Push the outer turn arrow on each lock once. Then press the "turn" indicator. The drawer will open and, in a cutscene, Sherlock will extract another "nice" statue. Whew, you didn't get blown up......yet! THE STORAGE ROOM Go back to the storage room you opened a few minutes earlier and go to the back of the room where you can see a pinpoint of light. Pick up the OIL FLASK. In the back left corner of the room, on a bottom shelf, you will find a small white BOTTLE OF OIL. In inventory, combine it with the oil flask. There are five standing urns on the stone floor of this room. If you click on one, you'll hear a message from Sherlock about making a mistake and needing "to see from the beginning." There's obviously a sequence required here. Each of the standing urns has sound effect built in and a symbol at the bottom to help guide you. Referring you back to your notes: - find the first urn bearing a volute, a spiral design, which stands for air. Put the empty bottle in that urn. - find the urn marked with a triangle, which stands for earth. Put the pouch of sand inside. - find the urn inscribed with a fire symbol and put the matches in that one. - find the urn with a drop of water and put the water flask in it. You should hear something happening over near the entry door, when you have correctly solved this puzzle. Go back to the left side of the door to find a new timed puzzle has appeared on the wall. Save your game before you click on the puzzle. Its a riddle: "Five fingers in one hand One is cut, but still present The last will be the first." See your letters inventory and find the torn out page titled "Introduction to India." The answer to the riddle is there in the hierarchy defined for the Indian cast system: B rahman K satriya V aisya S udra Remember the phrase from the riddle? The last will be the first. Reverse the order of the other three name to S, V, K and then attempt to place the last letter B in the remaining position on the puzzle board. Before you can pick up and place the B, however, you will see a cut scene of one of the floor urns moving aside. Turn right and return to the back left corner of the room to the urn located there. Look down and pick up a third Anubis STATUE from the recess in the floor. Sherlock remarks that maybe you will find more statues. Remember that there are five of these hidden about the mansion/museum. Look in your inventory to see that you still have the Brahman symbol from the wall puzzle. Leave the storage room. Go straight across the lab to the opposite door, previously locked. Open it to hear Sherlock comment that he is close to solving the mystery. THE ROTATING ROOM Practice moving about the room with your cursor. In order to accomplish this and to reach the statues, you'll generally need to go forward to the center and then turn in the direction you wish to go. You want to reach all four statues. That's the bottom line. When you have done this you will hear a click that indicates the opening of a panel in the floor over near the door where you came in. Pick up a fourth Anubis statue in the niche you will see there. (Note: While you are moving around the room, you may notice chains on the left wall and a large metal ring in the center of the ceiling. Don't worry about it now, but its an intriguing arrangement, right?) Leave the rotating room and go back across the lab to the storage room. Use the "B" Brahman seal from your inventory on the center urn standing on the floor. The seal will disappear into the urn and Sherlock will comment that Brahman may be the key to the mystery. Brahman means "truth." Go back to the rotating room. Just inside the door, turn and click toward the center of the room. Turn and click forward to the center of the room three more times (4 total). Next, click between the two appropriate statues while having the far door which you wish to open behind you. You will then be able to access the far door and, in close up, read the sign: Its better than God. Its worse than the devil Poor get plenty Rich people need it If you eat it, you die. This riddle may have lost a bit in the translation to English, but the answer is "truth" (Brahman) or "nothing." Nothing makes a lot more sense in the context of the riddle. You've already sequestered the Brahman seal, so back out of the close up and click on the door latch to open it. THE TREASURE ROOM ANTECHAMBER Save your game! Off to your right you'll find a large half cask filled with water. And, to the left of it, a crude scale that looks like a black stool. Click on it to hear Sherlock proclaim that its a "balance." the charter here is to put four liters of water on that scale. Water Puzzle Solution: Take the little bucket. Fill it with water. Pour it in the big bucket. Click on the vials at the left side of your screen to put the little bucket down. You should now have 1 liter of water in the small vial (bucket) and 6 liters in the big vial (bucket). Pick up the big bucket and dump its contents on the floor; dark spot between the half cask and the scale. Put the big bucket down. Pick up the small bucket and dump the 1 liter into the big bucket (watch the vials). Then, fill the little bucket once and put it in the big bucket. You should have exactly 4 liters! Success, you clever sleuth! Put the little bucket down. Pick up the big bucket and put it on the scale. In a cutscene a Chess board will immerge from an alcove in the center of the dirt floor. Oh joy! A dreaded Chess puzzle. This one is no biggie, Sherlock. Honest. Just place the four Anubis statues from your inventory on the four corners of the Chess board. In a cutscene, a rectangle of stone (a pedestal) will rise from the center of the Chess board. In the cutscene Jonathan Parkey, Montcalfe's claimed enemy, will come through the door with the missing fifth statue in one hand and a very large gun in the other. He intends to show the way to the Treasure Room; the inner sanctuary. Ah, but our old friend Mr. Mummy has a big surprise for Jonathan. You see the mummy pull a lever in a cutscene and, as Parkey attempts to open the entrance to the treasure room, he is blown to pieces through a mysterious orifice that appears in the door. To be concluded next issue - o -