The SynTax Challenge Skyland's Star Reviewed by Sue I've set the last two SynTax challenges, one of which Bev has solved and in the other one she certainly got us a lot further. But this issue, Bev has set the challenge. Skyland's Star is a game which got her stumped. Can we do any better? Well I haven't, because I'm also stuck (and knowing me probably a lot earlier in the game than Bev!) so let's see what you can do with it. The game is, as always, provided with this issue. The premise is simple. Earth is short of energy. All its natural resources have been used up. You are a doctor, and one of your fellow scientists sends you through a time gate at the beginning of the game. You're being sent into Earth's future ... hopefully it has one otherwise that'll be the end of the game (and you). You have to find out what how future society dealt with this problem, then come back so the solution can be implemented. As soon as I read this I thought of Alex. He'd love the possibility of time paradox. Simon Avery, who reviewed Skyland's Star back in issue 28, pointed this out too. The whole game is built on a paradox. But if you can ignore this, and luckily it doesn't bother me at all, you can enter the game and hopefully enjoy it. The game originally dates back to 1989 with updates between then and 1994. It doesn't look that old though it is text only. You arrive just outside a large city. A crystal arch rises in front of you and writing on it tells you that you're about to enter the City of Skyland. Considering its size, it's surprising it only has just over 10,000 inhabitants. The time door to return you to the present is here too. The city is well organised. As well as walkways there are moving sidewalks to whisk you from one part of the city to another. There's an industrial area and a commercial district. But unfortunately you don't have any 'future' money. This appears to be in the form of credits which are added to a credit cube. Until you have a cube, you can't use any of the skyways which are another form of transportation. There are several skyway stations. To the south of the city is a vista deck. Several paintings at a dome near here show a familiar looking person wearing odd gloves and holding a box which contains a glowing object. You can't see the person's face clearly but by now I had a good idea who it was. I'm not slow, me!! The box seems to be purple but you can't see anything of the object except that it glows. But from the vista deck, you can see the real thing. A pit is in front of you and in the pit is a huge pedestal and on it is the glowing object from the paintings. If you explore the museum one of the exhibits is a light bulb. A plaque by it mentions that light bulbs and electricity were made redundant after the development of photon fusers. So now at least we know what we're looking for. There are a few inconsistencies in the programming. When you find someone who will buy your 'antique' loose change, you'd think that 'sell' would be the right word to use, but no it's 'show'. However, even with the right words, I couldn't get any credits because I didn't have a credit cube. There is some confusion about keys too. If you use the word 'key' the program tries to decide which key you mean and sometimes mentions ones you don't have. The game is shareware and though the unregistered version is finishable, every so often you'll get a prompt to register and the game seizes up for a minute which is very frustrating. It's also worth mentioning that there's a time limit to the game. So, I'm stuck in several places but not yet at the 'giving up' stage. Money would help! I've got a lab coat, some keys, a flask, some spare change, a lead block and a library book. There's an electrified fence that stops me entering the industrial area. A corner of fabric is hanging from a shelf in a lab storage area but is too high for me to reach. I've found a mold for the box and am currently playing with four buttons, a lever and a dial in the room where the mold is, trying to make a box from the block of lead but so far I've failed miserably. Maybe you'd like to have a go and see if you can get credits before I do! Remember if you can complete the game, there's a free issue of the magazine up for grabs. I was impressed with Skyland's Star; it's nicely programmed with NPCs wandering around adding realistic atmopshere. - o -