Testing SimCity: The Dream Job by Ben Farley, Senior Software Tester Taken from the official SimCity 4 site at www.simcity.ea.com Greetings, my fellow SimCity Mayors! My name is Ben Farley and I have been a SimCity Mayor since 1990. At first it was just another fun time for me in my adolescent years, but as I grew up and went off to college, SimCity 2000 hit store shelves. I was once again consumed by the need to plan and develop massive metropolises. Soon I found that my college classes in business were not as complex or thought-provoking as balancing the RCI demand levels of my SimCity. Nowadays I have found the perfect balance of work and play -- I am an Electronic Arts Senior Software Tester for SimCity 4. Q: What is the coolest thing you can do in SimCity 4 that you couldn't do in previous SimCity games? A: I would have to say connected city play. This stuff was sort of available in 3k, but it has seen so much improvement that it's really something new. Sims can work or live in a neighboring city and still participate in your city. The demand for housing and jobs carries across from one connected city to another, allowing for the development of true residential-only suburbs with integral economies. This allows me as the mayor to do what we are referring to now as the suburb savior city. When my main city is going into a declining state for whatever bad mayoral decision I may have made, if I add a city next door and create a positive demand balance, it is possible to go back into the city that was declining and see it escalate again due to the suburb city's shared demands. Q: How many people does it take to fully test an enormous game like SimCity 4? A: There were over 30 core testers on the main testing team, along with several experienced consultants brought in to concentrate on the tuning, as well as 16 foreign testers from Asia and Europe. Several more quality control testers around the world finished up the process and made sure the game is ready for you in your region. Q: What is the normal bug count on a PC project of this size? A: Projects of this magnitude generate several thousand functionality bugs. When the game is going to be released around the world at the same time, you get to add in thousands of text translation issues, add in all of the foreign operating systems and the need for importation compatibility with The Sims in all of those languages--and you're looking at an overwhelming number of issues. Thankfully, we are experienced and ready for all of this at Electronic Arts. Q: What constitutes a bug? A: A bug can be something as small as a missing punctuation mark, a missing shadow, or bad sound. A bug can also be big - - really big -- such as every tree missing the trunk texture, none of the user interface functioning, or actions that result in corrupted save game files. As you can imagine, finding all of the big bugs is a major priority, but we also need to make sure the little bugs are fixed as well. You wouldn't want a game in which the Washington Monument had no shadow or made inappropriate sounds. Q: What was the funniest thing you did while testing SimCity 4? A: I think it was the day The Sims: Unleashed was released. One of the testers got it installed and started a family named "The driving cat." Then he imported the cat from the family named "Toonces" into SimCity 4. I think he started with a small truck, but by the end of the day, he was in driving 4 x 4 vehicles and complaining about not living close enough to the city dump. Q: What excited you the most in the game while you were Mayor? A: I was the most excited the first time I got the Zoo reward. It took a lot of careful planning and development to reach, and I was really happy to enjoy the positive effects of placing the Zoo in my city. Q: What are some of the perks of working on a project like SimCity 4? A: Well, there are many perks involved, but I think the highlight of this project was when we got treated to a prerelease viewing of the new "Harry Potter" movie, and my testing team happened to be lucky enough to sit next to Will Wright in the theater. That's all for now! There are always more Sims that need testing, and I better get back to challenging everything. - o -