An Elder Scrolls Legend Battlespire - Part 2 Walkthrough by Vic Horsley See also the maps in this issue Third Level: Libraries, Armouries and Barracks. Entering this area can be really tricky, as you are attacked by three or four enemies at the same time and no time to breath. It took several attempts to beat them, facing West and moving on to the teleporter sideways helps. Also preparing 'Withering' before going through and firing it as you arrive at the other side will reduce the odds, luck also plays a large part. From the teleporter (1) take the first room left. It's the forge room (2) and has a few Imps, talking to them does no good. Above the door, turn around as you go in, there is a mace lever on the wall, pull it, the lift in the far corner will now work, step on it and it will descend to a small room (3) with a Lion statue, pick up the mace near by and leave. Cross over the passage and click on the opposite door, more Imps. This is a barracks, (4) search and click on the carpet in the centre of the room. It will reveal a lift, step on this and descend to another small statue room, (5) pick up the 'Voidguide' and search the chest (this and others are in fact many chests or baskets, so make sure you are right over them before clicking, all will then be revealed). To leave this room step on the lift and it will rise. If it's not at the bottom click on the lion statue to bring it down, now leave this area. Carry on along the passage to the next door left. This is a Library, (6) the 'Daedra' inside will talk with you. If you wish, then he will disappear, read the scrolls laying about, the mace mentioned (Scourge) is the one from the small statue room, read the scrolls now go to the other side of the passage (North) and open the door (7). There is a long passage with a room (8) at the far end, half way along kill the Imp. He has nothing to pass on to you, save and equip your bow, go slowly along to the end, where a 'Spiderman' is waiting. Best way to tackle this one is to use the long passage to run backwards in, fire a arrow or two at him as you go backwards, then proceed and use the same attack and retreat. He should follow you just into the turn of the passage before going back into the room. It allows for a couple of shots to be fired at him. The room contains four large stone coffins, some tables and cupboards. Touch the first coffin to the right (North). It will rise and reveal a ramp to a lower room (9), you will also see one Imp at the bottom but there are several further back so be prepared, pick up another 'Voidguide', the coffins here do not open, open the chests remembering to get over them as there are quite a number here. It is worth going over these chests and baskets twice because other items are offered up at a second search, there are several health potions, which you will no doubt need now, once cleared go back to the main passage next to the library. At the passage turn West, the entry teleporter should be to your rear, in front of you is a large door. It has two circled patterns on it, open this but only after saving your game and make sure your health is very high, several imps and a couple of undead will come at you. They spin you so be ready for it. This is a large room or hall (10) with a grand stairway going up at the far end, two Daedra warriors are standing at the top and as soon as you move into view. They shoot fire and cold bolts at you, quickness is required, prepare and fire one fire bolt at one of them then retreat swiftly. It may draw the other warrior down to you, where you will have to fight him. But if it doesn't ready yourself again and repeat your first moves, This time at the second warrior (if you are low on health a trip back to the chests you last searched, may reveal more potions), then go up the stairs. At the top of the stairway may be a Imp or two (they are not always there) just bump them off, running around the sides of this hall are two platforms. At the far end of one is another set of chests but leave them until you are desperate for arrows (it won't be too long). Go to the left side at the top of the stairway (South) but do not enter the first long passage yet, instead turn and begin walking along the south platform (11) there is a doorway about half way along, enter this slowly. If lucky you will see a Warrior and a Spiderman to your left and stuck up on a sideboard (12). They will be spinning and are easy to pick off with arrows. It is possible to get quite near to them, for easy shooting but don't over do it, pick up all the potions (very handy). On the opposite side of this room is a chest, I never did work out what this did. If anything, clicking on it at one time produced a half Spiderman but I believe this was a bug, the chest does not open, but it may still be worth clicking on, so save first and see what happens, you can always go back. The south door goes into a storeroom (13), not a lot to do here, except dispatch the Imps. Come out of these rooms and go back to the long passageway, check whether you need those arrows, because you will now. This passage is long (14) and goes south and west in a spiral with small rooms off of it. This passage contains several Spidermen at intervals down its length but be very careful and try not to get too close. They seem to be getting stronger if that's possible, the first foe is just beyond the first bend so save game and go slowly, fire ball and your sword could work well if you have the power, otherwise use the arrows but keep him at a distance by again backing off. At the first small room to your left a Spiderman is waiting behind the wall (15) and you may not see him at first. He is there though, so hug the wall until you notice his movements. If you can keep near to the wall and get close to him, a few slashes of the sword will be enough, search the chest in this room, which again is many chests. The next room around this passage holds two Imps and a Spiderman (16) but another Spider comes up the passage, keep moving and hacking. To me these seemed the weakest, watch your health and top up half way through the fight if you are able. When the fight is over, go into the room and touch on the box at the foot of the bed. It will slide over to reveal another 'Viodguide', move on. The third room (17) is blocked by a sigil but you will have the entry sigil so just walk through it, check the chests. The next section, I'm sure will be a long haul, from where you are the passageway goes north winding back and fro. At the end is a large hall (18) which because of its size you are unable to see its far end, in the centre is a very large round table and beyond that several 'Spidermen'. As you come down the passage towards this hall check your health and weapons, a great deal of arrows will be needed, so if you don't have them, now would be the time to go back and bring them to the last room before this (17). From the passage into the hall is a sharp corner (use this for protection) go slowly in, one of two 'Spidermen' on the near side of the table will come at you, back off quick, or you will probably get poisoned, try dragging these two just into the passage where you will be able to use your arrows on them, sometimes they jump on the table and circle it. If this happens, come to the bend (but not into the hall) and taking your time shoot your arrows at them, a target in the top right of your screen will let you know if and when you are on target. The remaining 'Spidermen' can easily be lured onto the table by edging up to the near side of the table, point your bow and when the target comes up on the screen fire and then start retreating backwards to the passage, once into the doorway you are fairly safe and the Spider will be on the table, same procedure for getting rid of them. There is a blue gem for topping up your health in the hall but it's at the far end and until you destroy all the enemies, there is no way to get there. Also at the far end is 'Wonshala Ketuaya', she will ask you to get the 'Scourge' mace in exchange for another 'Voidguide', go with this but only exchange together, she will mean you harm but it backfires on her and she is destroyed instead of you. Now you have to go all the way back to the main hall by the stairway (10) and cross to the other side, go along the side platform to the far end where there is a set of chests that I had mentioned earlier (19), search and then go to the passage half way along. Turn north into it just ahead is a ghoul and from the room behind him (20) comes a 'Daedra Warrior', deal with them one at a time, backing off will draw the warrior, then it's easy, search the room, open chests, get scroll by bed. Come out of room, go around side passage to passage going north. The passage is a long one that opens out into a large area, that is dominated in the middle by a great fire pit (21), go to the left of this area, you will see a ghoul but again no problem, half way up the left side is a room, just one other ghoul in here (22) and a chest, there are also a couple of scrolls on the floor. Come back out into the main area and turn north. There are two 'Daedra Warriors' to the north and one other person. They are in semi darkness, so go forward slowly, use the arrows and retreat procedure on the warriors but be careful when moving in to engage them, as a lot of magic will be used against you. After the warriors you will be left with the other person, clicking on him (24) will reveal 'Sumeer Jabran'. He wants to rend you limb from limb, talk with him (answer the last question), then go behind him and search the chests. Move on around this area to the east side, where there is another ante room, there are two ghouls here. They cause no real problem but may catch you unaware if you turn into the room close to the wall (take a wide berth), searching this room (23) will render the last 'Voidguide' on a table, pick it up and return to (24) 'Sumeer Jabran'. Turn around and look towards the fire pit, just in front of you is a board with a large blue disk on it, click on it several times and the 'Voidguides' will be placed. This will then reveal a teleporter in the centre of the pit, go up the steps and be teleported to a new level, you will also get new points, so place them wisely. Fourth Level Soul Cairn It can be very tricky arriving here (1), there are warrior skeletons and wraiths about and they are far stronger than anything you have met up to now (far too strong), try to get a fireball off at the first attacking skeleton then use your Claymore or other heavy weapon on it. As soon as possible get up the stairway to the higher floor (2), you need to run from any wraiths, on this higher level you may encounter another skeleton and you may die. It is even more important to save every few minuets on this level, from up here move into the next section. It is a path running around a small hall, looking down will enable you to see the next room below (3), search the chests you may find some better armour. Looking down through the opening you will see a wraith moving about, take your time and moving around this open floor see if you can trap him between one of the door pillars on the south side (they are the pillars at the entrance to the room below the stairs). It will happen eventually, once trapped he will be spinning or wavering, go down the stairs to where he is, you should speak to as many of the combatants as possible but this one might best be left alone. Staying on the stairs side of the rooms (going through will probably release the wraith), move in slowly towards it. If you keep swiping you weapon as you go, you will know when contact is made. This is now a very long endeavour but keep swiping it, in time it will vanish, search the chests under the stairs (2), both sides and save. In the next room (3), the one you looked down on from above, is a scroll that tells you that wraiths cannot be killed, well that's not exactly correct but generally it is a good pointer and it is best to run from most of them especially at this early part of this level. It is best to know that you can talk to all of these wraiths and skeletons, but be very careful if you do, because as you come out of the talk mode, they will attack and one strike can be fatal. This room also holds a mace which is to the left up on the green pillar. There is a different type of 'Daedra' on this level and you are about to meet your first one somewhere between the next couple of rooms. They are something resembling a upright goat come man and orange in colour. It is a good idea to click on these for any news but be prepared for a hard fight and keep saving. From the mace go North down the stairs you will see a chest in a pit in this room (4), not a lot in the chest and best to move on (two wraiths), on the north wall is a letter have a quick read of that but don't hang about, and get the potions. From here go either left or right to lifts (5) that will take you up one floor, watch out for skeletons, you are now in a area that can be circumnavigated, just run all around these corridors until you have covered all (getting as much as possible from chests and floor, avoiding the enemy), in the centre is a pool (6) go into the water get the potion of water breathing (it's not needed here but will be later, coming back here at a later time will also give you another one should you need it), the platform in the middle will rise, or go down depending on whether you came through the top passages or fell through to the bottom ones (makes no difference) the chest either side hold some useful items but try to stay in the centre and judge when the spectres are out of the way before opening them, and be careful of magic attacks, all very risky, so again keep saving. It is now time to go North again, Sigil entry's are needed so it is important to open all chests and kill the 'Daedra' and skeletons. If however you have the Sigils to get through, don't hang about trying to kill, as you can always come back later if need be, next is a long hero's hall (7) there are plaques all the way along both sides, clicking on these only reveals the same message and only to be done if you have a clear room. At the far end of the hall are two chests but be careful when searching these as a 'Daedra' comes through the door, better still, leave them until later, I found dragging the 'Daedra' back into his own area and right (east) into the corner (8), then using withering on him (not if he's too close or it will hit you also), now a couple of slashes will finish him. At this stage and in this corner you are very weak, so don't move but using potions top up your health and magic and save. Turn to face North, you are in a square with what looks like mounds of green pebbles in the centre (9), prepare a fireball and move a few paces north. This skeleton is tough (10), but with the fire and a couple of slashes he will go down, back yourself back to the corner and recover. It should now be safe enough to search these chests. This green square (9) is one of three that are joined by passages East to West. This is the centre one and while this is pebbles, the other two are water filled, staying in this area for now you should move slowly over the pebbles until you see the wraith coming towards you (don't try to kill him), his name is 'KIREL AMAM' and he wants to help you, so click on him quick (after all he is a wraith and will want to attack you), go along with what he says, and you will get the 'Gem of Heros' and it also becomes easier to kill the enemies on this level (not that easy though). He will disappear, go back and search the chests in the hero's hall (7) and the one on the pebbles (9). Go east or west into the next sections. It doesn't matter which, they are both pools and need to be searched (11) but be careful of 'Daedra' and skeletons first, your weapons will now help you but don't take on the enemy until you have to. Jump up onto the pool ledge using the alt button and jump into the water and swim about. This is done by using the up arrow (moving forward) and steering with the mouse or left right arrows, getting out of the water is a little more complicated because of the lip around the edge of the pool. It is best done by facing the edge a few feet from it, then pressing the up and down arrows on the keyboard at the same time as clicking the left button on the mouse and pushing it forward, after a few tries it becomes normal practice. Diving in the pools is very easy, just press page up or down but be aware of your breathing that shows up on the right side of the picture screen as a thin green line. When this starts to shrink. It is either time to surface (which will replenish your breathing) or take a breathing potion (which will also replenish your breathing). When searching the bottom of the pools it is best to search one chest at a time and then surface, keep the potions for swimming between the tunnels (12) below waterline, another thing to remember is that if your inventory is to heavy you will not be able to rise in the water. It is best to unload all you do not really need at this time into one of your baskets and leave this against the wall of the pool room. It will be retrievable later if needed. When the three water and pebble sections have been scoured it is time to move on north, the most logical way would appear to be through the passages in that direction (one in each section). However you will not have the entry sigils at this time and will have to go via one of the tunnels (12). From the top of the pool and close to the tunnel, press the page down button until you can go through, once in the tunnel keep to the outside of it and at the junction also keep to the outside (13), going inside will bring you back to the other pool. About half way along you will have to take a breathing potion, so watch out for this and keep it handy in your inventory. When you resurface it is in a large room (14) that is just north of the passages you could see earlier, stay in the water (15), get your bearings by looking at your map, check your health and magic and save, in this room are wraiths and a skeleton or two hurrying about and trying to get at you, don't try killing these now, just leave the water and run. Head back south, through the large doorway in the south wall (16), try to keep in the centre of this, as you get up a few steps you will see a wooden board on the floor. It's a lift (17), jump on it quick because you are being followed by the spooks. It will rise but they shouldn't come with you. At the top is a large platform and if you turn to face north, a 'Daedra' will be waiting. Come off the lift to the side. He will not move at first. This will give you time to save (should there be a skeleton also up here tackle it first but draw it back towards the north slightly away from the 'Daedra') click on the 'Daedra' and listen, then set about killing it, once done. Touch the wheels and sections will rise making a jumpable pathway, don't go over at this time. From the platform turn back to face south. Towards the pool rooms, search all the chests, you should now have the entry sigils, go along this upper passage (18), see, there's a wraith at the end and a couple of items, you need to go past him and jump off the end, only bother about the items if you feel you have the time. Back at the green pebble mounds (9), move to the centre and turn around, you may have allowed a skeleton to come through the bottom section as you jumped down. He will need to be taken care of, check health and magic again and start back the way you have just come (18) but now on the lower section (if the skeleton didn't follow he will be at the door), from this centre passage you need to search areas both east and west and the safest way is to keep running, so head down the passage in to the large room (14) and veer off either left or right and follow the passage (19) back to the pool room (11), now go back and do the other side. One of the passages holds a 'Daedra', who when killed, holds a new spell for you and a sigil, half way along the two side passages are small passages going around a central wall (20), around the back on one wall is button mechanism. Touch the wall and go to the other side of the main passage (21), where a niche will have opened to reveal chests, search these after first checking that it is reasonably clear. If you have not yet realised it, circling the passages a few times will draw the wraiths away from areas you wish to look at, just make sure you keep a check on your health, topping this up in a safe environment. Having cleared the Lower passages, go back to the lift at the end of the main passage and go up again (17), search or research the chests, move to the wheels and save your game, then jump across to each platform, on the last one save, ahead of you (22) is a wraith. If you stay still fire arrows at it, or magic, after some time it will disappear (I don't know where it goes and it does not appear to have been dispatched by the missiles, I suspect it fell off the edge. This scenario happened each time I tried it), now jump to the end stage and search the chests, save game. This next section can be real tricky so don't hang about too long, go through the door at running pace. Head along the passage close to the north wall. When you reach the opening push north, down (23) the steps (you cannot see these at first, so make sure you are pushing north). The problem here is three wraiths, just push past them, down those steps to the jetty, along to the small boat at the end and jump on that (24), you will now have time to check you health, search the chest nearest to you and save your game. This doesn't happen in fast time but the wraiths will move towards you one at a time and it's not advisable to check out the other chests here, go into the water and straight away head to the north east wall. These are sloped and a ledge (25) runs part way round, you need to get on this ledge because you are probably carrying too much weight and can not swim. From the ledge make your way around to the right (east). If you look over you can see a wraith on another piece of land (26) and another jetty (you should be able to go between these jetty's on the boat but I didn't hang around to check this out), make you way towards the land and go close behind the potions, pick them up and search the chest, now click on the wraith. It's 'Paxti Bittor'. He will not attack you and tells you about 'Angada' but he feels the anger building up within him and tells you to leave, you still have time to search the other chests. However it may be best to keep close to the wall when doing so. It is now time to head back to the water so save your game. Go back to the ledge on the north side of this pool (25), as you move further westward the ledge will drop away and you will go under, taking your time push westward until you come to a tunnel in the north wall (27), go through this. It is best to get out of the water through here but a 'Daedra', goat, devil or whatever they are and a wraith will be trying to kill you (28). Also the orientation is not what it should be and you may need several attempts to work it all out. It is not a healthy place to be in this small chamber and may be worth leaving alone as it appears not to mean much, although there are several chests to search. It may also work out better to come back later, from this area turn around and go back to the main pool. On coming out of the tunnel turn right (west) and move along to another ledge (29), check out your health and save. If you look down into the water, you will see a couple of chests. It is possible to go down and search these but remember your breathing. It is preferable to check half. Walk back to the ledge and then go check the other half. It is more than likely and for the best that the wraiths from the steps, have entered and submerged in the pool, avoiding them go directly under the small boat (24) and click on it. This will place you in the boat, you don't want to sail it (you can if you wish) so disengage and jump to the jetty, check out the chests and go back up the steps (23), save. It is now time to go to the right (west) along the passage (30). In the large room with the sunken floor (31) are several skeleton warriors and a wraith or two, far too many to take on in one go and the wraiths are the greatest problem. It is best done like this - draw out the first thing that comes to you, bring it back along the passageway and dispose of it before repeating the procedure. Should a wraith and a skeleton chase you, draw them right back to the platforms (22) that you jumped over earlier and jump to the next platform, from here you are safe and can get rid of both with arrows. If you are unlucky and there are two wraiths it may be necessary to repeat this manoeuvre, otherwise just clear the room and enter, go down into the centre and open the chests. Take the passage to the South (32), around the first corner you will encounter a 'Daedra Morphoid', then go either side of this and turn back into the centre of it (33), pick up the potion and carry on along the other short passage. At the bend and turning north you will see a small room (34). It holds three coffins, a couple of chests and some potions behind fixings, up on one of the pillars at the far end is a round rod, take this and stow it safely, one coffin will open with a touch and touching the gem will cause it to speak but the others need you to solve the riddles, some riddles are easy and some quite hard but they don't seem to interrupt your progress, whether you answer them or not, before you can do any of this, the wraith has to be got rid of and the only way to do this, is to entice him all the way back to the platforms (22) and then run back here, don't waste any arrows on this one, it doesn't work, return to the sunken room (31) and save before going to the other side North. Go into the room with the spinning structure (35) but don't get on it, follow the room round to the opening right (36), go up and search the chests (every time I reached this part I suffered several crashes. It seems to be one of the dodgy spots. If it happens to you just reload until it comes right). Come back down and turn back to the main door, just between these two openings is a pillar and up on one side is another round rod, you need this so keep it safe, now go around to the other side (37). In through the west passage, there is a wraith up high (37). He will possibly shoot magic at you so get under his platforms and search the chests, there are a couple of handy things here, you can climb the ladders by pushing up close and using the jump button (Alt) and the up arrow together or trying 'page up', on the opposite platform to the wraith is a helmet, clicking on this wraith doesn't reveal anything new, as you leave this room you may be attacked by a couple of wraiths from the next room north (38), you must get these wraiths away from the area (the routine should be common practice by now), then go through the doorway North. This is a graveyard (38), search the chests if you got rid of the wraiths you can roam around here but don't go too near to the far door, where another wraith awaits, I let this one follow me to the other side of the sunken room (33) then doubled back, from the graveyard (strange thing to have in what is potentially one enormous graveyard), go up the slope to a small ante room (39), save the game. A couple of skeletons and maybe a 'Daedra' near here, take care of them and search the chests and on the pillar at the north end is another round rod, again put this somewhere safe in your pack, the lift on West side should be left until you have been up the next slope to the North-east. At the top and in the first room (40) is another coffin which will open on answering the riddle. If you are unable to answer these riddles, not to worry as they are not part of the main plot and do not offer up much, The higher room (41) asks the same questions as before and you can become one of the undead if you wish, or by careful answering you can get the gem to tell you where the three rods are to open the gate, although you should now have them. Go back to the ante room (39) and the lift (42). It goes down to a room full of 'Daedra' skeletons and a wraith (43). It will be necessary to get the wraith and at least one 'Daedra' up to the top floor (39). I did it like this, go to the back side of the lift turn around and press the button on the door panel, then turn back so you are looking away from the door. When you get to the bottom hit the button on the door panel to return you to the top. This all happens it quick time and can be rather risky, but watch your health and if lucky you will have brought some enemy with you, dispose of them the usual way. If it didn't work and no one came with you, no need to worry as you have now been seen and sending the lift up and down should bring something up, once two or three are taken care of you should be able to go down and take care of the others. This lower room (43) is the way to the next level but you have to get these doors open first, go up the steps to the arm and throw the switch at it's base. This will send out a laser beam, search the chests, now go to the other side and up the steps, throw the other switch and the beam will go across, search these chests, (a point to remember here, is not to throw these switches back, as they will retract but won't go over a second time, which would mean a restart from your last save), now go to the pool. Step into the small round pool in front of the lift. This will transport you to the top of the gateway, there may still be a skeleton here but he causes no real threat. When you have dispatched it, pick up the health potions and place each of the three rods in the central wooden mechanism between the laser beams, you should receive a message telling you the gate is open. If this doesn't appear click on the wheel one more time. Jump off the side of the gateway and go to the doors at the front, click on them to bring up a message asking where you want to go. If you kept your scrolls, one would have told you the destination but if you didn't it's "Shade Perilous", the gate will open to reveal a black void, just walk into it and be transported to the next level. To be continued - o -