DIVINE DIVINITY Reviewed by Stefan Herber Yet another European RPG - I'm not sure where the creators are based but from the names of the writers and programmers this appears to be a Scandinavian/German collaboration. And though it's very far from perfect it's not a bad attempt. As with seemingly every RPG these days this is third person perspective - that makes me realise what I've been missing in the recent ones - a first person perspective epic. It looks, feels and plays like "Baldur's Gate" which appears to have had far more influence in the genre than even the makers anticipated. It however lacks the character interaction that was so wonderfully present in the Black Isle masterpieces. Guess what? You're unbeknown to yourself a "Chosen One" and have to save the world. The nasty here is particularly bad news - having been banished centuries earlier by a Council of Mages he has not only reappeared with a group of equal nasties but has taken over the body of the teenage ruler! To dominate matters he is busy promoting hatred and warfare between the inhabitants of the planet who are (surprise, surprise) elves, dwarves, humans and orcs. There are also some nasty lizards around but as your only interaction with them is to send them to the graveyard their exact place on the planet is uncertain. So your mammoth task is to reunite the races, find all the members of the Council of Mages and allow them to send the nasties back to Hell - of course they fail so you have to do it all yourself and slay about 10,000 creatures in the course of so doing. Your character is only part generated but your opening stats are absolutely miserable and building them up takes a lot of doing. I noticed that after a while you don't get any credit for slaying weaker enemies but never worked out the formula for this. By the end of the game though you'll be near 100% in all statistics although this does require the important skill of being able to enchant your armour, which I would suggest as the only vital skill in the game. My main criticism is the difficulty of the combat plus the seemingly endless amounts of it. Sure once you're well into the game it becomes easier but by then the sheer amount of it will have you climbing the wall. Am I wrong in remembering the Ultima games as having relatively little but relying on narrative and adventure quests to further your character? Sadly I've tried to replay them but they don't work under Windows. In summary a nice try for a fledgling studio but it's not as some on the website maintain "the greatest RPG I've ever played". - o -