Hexen II - part 5 Walkthrough by James Madigan Concluded from last issue 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Hub #5: Return to Blackmarsh 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Blackmarsh: See it again for the first time. Eidolon's been busy since you've been gone, surrounding himself with lots more baddies. Of particular note is the Fallen Angel, who is one of the toughest foes to take out yet. Now that Eidolon's four generals are crushed, It's time to storm the Serpent Rider's citadel and confront him once and for all. The puzzles leading up to this event are not the most fiendish in the game, but the final confrontation is WELL worth it. *****Step 1: The Gold Sphere***** -Start the hub in the Cathedral, facing a sign. Read it. -Turn left and follow the hall around past the barred door and down some steps to a storage room. Smash the one of the crates in the back to reveal a crawlspace. Crawl through (by crouching) and drop down twice to some bars over water. Step on the 2nd bar to break it and drop down into the water. -Turn around and notice a coffin atop a couple of steps. Press the camouflaged button on the coffin, opening a tunnel to the right. Hop up and crawl through, dropping back down into the water. -There will be a door on the right and a white teleporter on the left. Open the door, then go through the teleporter to Tyranith's bedroom. Read the book. -Turn around and go to the foreroom. Notice the pool of holy water on the left (you will need to return here later). Go through the door, and follow the hall to the right, back to where you started the hub. -Go left through the door to the Tower of the Dark Mage. -Turn left and go down the narrow hall to the spiral wooden staircase. Go up the stairs past the 1st door to the 2nd doorway on the left. Go through and come to a great chasm with an imp statue. -Smash the planks on the left and find the alcove with the giant gear. Hit the gear to extend the bridge across the chasm. Hurry across the bridge before it retracts. -Go upstairs to the left and up the ramp. Go through the door and up another short ramp. Cross the room and go up one last short ramp to the Shadow Wizard's bedroom. Notice the red dragon head mural on the wall. Break it out and take the Gold Sphere from its hiding place. ****Step 2: The Mage's Tomb***** -Retrace your steps to the spiral staircase (hit the button near the chasm to extend the bridge). Go down and take the 1st door on the right. Come to a courtyard. -Climb up the rampart to a room. Notice the note on the bench saying that only 2 golden lions stand between you and the dark mage. Break out the golden lion tapestry in front of you to reveal a secret passage. -Take the secret passage to the lift. Take it up and go through the door to the Dark Mage's Laboratory. Defeat him and grab the sheet music from the table (apparently the Dark Mage is an Andrew Loyd Weber fan). -Crawl to the area behind the chair and place the gold sphere between the two electric prongs. -Step on the teleporter between the 2 flickering metal balls back in the lab, taking you to an outdoor arena with a golem on the left. Defeat him to open the door at the top of the stairs. -Go through and follow the hall to an outside room with a statue, ring of flying, and a book high up on a shelf. Smash the front left corner of the statue's base to topple it. Grab the Ring of Flying to fly up and grab the Mage's Tomb. *****Step 3: The Underhalls***** -Turn around and fly through the red teleporter mural, taking you back to the spiral staircase. -Return to the Cathedral door. Enter it. -Go left up the stairs and come to a room with stained glass on the right and an organ at the end. Approach the organ to play the sheet music. This opens a doorway out on the other side of the stained glass. Break it out and follow the corridor up a ramp and into the bell tower. -Drop down beneath the bell to the room with the body of Tyranith. Creep through the teleporter and find yourself on a ledge overlooking a cathedral alter. -Grab the Defiled Holy Relic next to you on the ledge. Drop down and go through the teleporter behind you. Turn left and go right at Tyranith's message where you started the hub. Follow the hall back to the room with the holy water basin. -Walk up to the basin to cleans the Holy Cross. Collect it and return to the teleporter. Enter it and approach the defiled alter to cleans it and reveal a secret passage. -Hop down to the secret passage beneath the alter and follow the tunnel to a room with a hole in the floor. Break out the wall to the right, revealing lots of goodies. Return to the room with the hole and drop down to a room with a teleporter. -Approach the mural opposite the teleporter to open it. Go down the passage to the sewers Dan notice a 2-way fork. Go down the left hall and take the 1st left to find the entrance to the Underhalls. Enter. -Go forward down the hall and stairs. At the 3-way intersection, go right (to the left lies a trap) Dan come to a room with a dirty stream running through it and stairs leading down on the left. A barred drainage tube should be on the right. -Go down the stairs to the left and drop down into the stream. Follow it to a room with 4 tubes lining the walls. Climb the steps at the end of the room and turn the wheel on the wall (Raven ran out of buttons...). This will unbar one of the tubes (now the 2nd tube on the left). Enter it and fall down to another sewery room. -Turn the wheel on the left-hand wall to unbar the big drainage tube back in the room with the dirty stream. Go through the low arch on the left and follow the hall to a room with a lava pit. Climb up the spiral ramp that runs the circumference of the pit to the top. Follow the hall to a wooden door. Open and enter a room with 3 imps and exits to 3 sides. -Place the Mage's Tomb on the Pedestal in the center of the room, opening the mural and revealing a set of double doors. -Take the hallway with the Tomb of Power. When the hall dead ends, hit the wall to the left, revealing a secret passage. Go up the stairs and out into the hall. Turn left and follow the hall back to the room with the dirty stream. -Jump into the now unbarred drainage tube and follow it to a room with a ledge over each side and a handful of imps. Climb the stairs to the left and jump across to the opposite ledge to get the Prybar. If you so desire (it's not necessary to progress through the game), you may jump back across and follow the tunnel back to the Dark Mage's Tower. Make your way back to the Mage's Laboratory and pry open the jammed door to get some goodies. If you do, return to where you found the crowbar. -Go back down the steps, turn left and continue to follow the tube. Drop down into the water and turn the wheel on the wall to get the Icon of the Defender. Swim up through the hole on the right (closest to where you found the Icon) to enter the torture chamber. Notice the 2 doors. -Open the one on the left and walk up to the cell's right-hand wall. When it crumbles, notice where "help" is written on the wall of the adjoining cell. Shoot the wall to get a hidden Krater of Might. -Climb up the stairs to leave the torture chamber and return to where you placed the Mage's Tomb. Enter the double doors to Eidolon's Ordeal. *****The Final Step : Eidolon's Precision-Jumping Ordeal***** -Turn right and follow the hall to a room with 3 stained glass windows. Break the one straight ahead and go up the stairs. Keep going straight at the 3-way intersection, coming to a room with a bridge over lava, flanked by cannons. Run across the bridge quickly to come to "Eidolon's Family Fun Switch-Throwin' and Precision-Jumpin' Ordeal". -Go forward, down the narrow stairs to a room with stairs going up to a balcony. Go up the stairs and hit switch #1 to the left. This will open 2 doors underneath the balcony. -Drop down and hit switch #2 in the alcove to the right. Go back up to the balcony and go up the narrow stairs on the right. Jump across to the small shelf. Turn left and follow the stairs to a room with an uneven spiral staircase. -Hop down and hit switch #3, drooping you down. Take the stairs beyond the spider back up to the spiral stairs. Climb to the top and hit the floor button, dropping a platform outside. -Step off the edge and return to the main room. Jump across the 2 pillars flanking the main door Dan then to the small shelf on the opposite wall. Follow the hall to a room with a tightrope over lava. Run across the tightrope and hit switch #4. -Run back across, return to the small shelf, and jump to the ledge on the left. Follow the path around and upstairs to a room with a box in the middle. Hit switch #5 to lower the box. Ride it down and turn to face switch #6. Jump across and hit it, completing the ordeal. -Return to the 3-way intersection (past the bridge over lava and cannons) and go left. Come to a room with stairs on the left and a pillar on the right. Go up the stairs and come to a room with lava and more stairs on the right. -Go up the stairs to the small balcony. Carefully drop to the lower ledge below the balcony. Hit the switch in the alcove to raise the bridges to the corner platform in the lava. Go up the bridge and throw the switch to unbar the door at the top of the stairs. -Go through this door and take the stairs up to the left. Walk up to the bars to open them. Come to a room containing a lava pool with a small platform in the middle. Walk the ledge around the parameter of the lava and throw the switch on the other side. Hop onto the platform and ride it up. -Follow the hall to the bars, open them, then hop across to the top of the pillar to get the Soul Key. Drop down and retrace your steps to the door leading to Eidolon's Lair. -Enter and face Eidolon. Do you think there's still a chance you two can sit down, have a beer, and talk things out? Probably not..... The final test is left to you....remember that the Chaos Sphere grants Eidolon the power over life and death. Use this information wisely. - Jamie Madigan s981764@umslvma.umsl.edu - o -