The Labyrinth of Time Author unknown The game begins in the subway car and all you have in your inventory is a single quarter. Don't use this coin in anything other than in the phone in the phone booth in the 50's Diner on the upper level. Got that? Good. You see you don't use this quarter until you find the telephone because using the coin here allows you to pick up thirteen more which will cascade handily onto a stool. Once you have all these quarters it's just a matter of visiting all the areas of the labyrinth and finding the objects which will allow you access to other areas. But let's worry about that later, what about the subway car.... You'll begin the game in a subway car on the middle level and the only item you have at the start of the game is that one quarter I mentioned earlier. You can exit this middle level in any one of three ways; by using the elevator in the hotel, by falling through the city street when you cross against the red light, or by the stairs which you will come to after making your way through the medieval maze. As the door to the south is locked all you can do is bravely walk into the hotel. One of the doors is locked so we'll come back to it later and the only other room of interest is number 14. This is the room with the wardrobe in it (which is also locked) and the key to it is located in the western town on the upper level. To get to the western town, go up in the elevator, past the crystal cliffs, through the dim tunnel and through the railway car. Nip into the sheriff's office and open the drawer on the desk. Look at the drawer and take the brass key inside. Oh and while you're here pop into the saloon and grab the bottle of whiskey. Once you have the brass key, return to room 14 and the locked wardrobe. Use the key on the wardrobe and get the cardkey and the journal that are lying on the shelf. The card key will allow you to use the teleport at the end of the mirror maze while the journal will reveal information regarding the history of the labyrinth. The journal also discloses the combination to the lock on the door that leads to the tomb of King Minos. Of course the combination will only appear AFTER the shirt has been cleaned and the newspaper printed and placed under the sign. But as this probably means nothing to you now, we'll forget about it and return to the problem later. Once you have the cardkey you can enter the mirror maze (the doorway opposite the elevator). To get through this troublesome section simply follow this sequence: once you have entered the clown's mouth go straight, right, left, straight, left, left, right, left, straight, right, right, straight, left. Morgan the fortune teller lies in the centre of the maze. Be sure not to use your only quarter in it. Once you make it through the maze you can use the cardkey in the teleporter slot. After using the cardkey you must press one of the buttons to teleport. The green button will transport you to the library, the blue button to the museum. Pressing blue takes you to the museum where you should pick up the alien belt. There are also three levers here. Pulling the two outside levers in the museum will place or remove bridge sections. One also places a section for the mine in the western town. Each time you move a lever you will be teleported to the middle level, so be prepared to walk back a few times. Pulling the centre lever will cause the subway car to be crushed but if the subway car is crushed during the game don't despair as it can be "pumped up" with the bicycle pump which is found in a toolbox at the construction site on the upper level. Next press the green button to teleport to the library. The cave and the mountain road can be reached by teleporting from the southern most room of the library. The first time you exit the cave and walk across the road you will narrowly dodge the falling rocks and they won't injure you. However, to cross back you must be wearing the helmet which is found in the south- east corner of the medieval maze. You will not be able to pass the rocks if you're aren't wearing the helmet. Safety first. After the rockfall you'll come across the Cretan palace. Have a quick wander round and take the Labrys which you can find in the central room inside the large circular object. Now it's time to enter the medieval maze. The maze is located on the middle level to the east of the cave and the Cretan palace. To navigate through it to get the helmet go: right, left, right, straight, left, straight, straight, left, right and right. You should find yourself in the far-east corner. Get the helmet and make your way back using the map for reference. To get out of the maze to the upper level and the 50's Diner enter the maze from the Cretan Palace, go: right, left, right, straight, left, straight, straight, left, left, right, straight, right, straight, left, straight, straight. After climbing the stairs, the first object you'll find is a can of paint. This is very important so be sure to take it. Step out of the closet and use your single quarter on the telephone. After inserting the coin in the slot, thirteen more will fall onto the stool underneath. Pick up the quarters. Use a coin on the jukebox and get the silver key from the coin return. North of the 50's Diner lies the hedge maze and the following sequence will allow you to safely navigate it. Entering from the south go: right, left, right, left, right, left, straight, left, right, straight, right, straight, right, left, left, straight. After dashing through this maze you'll enter a construction site. Take the screwdriver lying on the workhorse and note down the numbers on the west wall too. These numbers are the solution to the theatre puzzle. Now you have the silver key it's time for a long walk back to the detective's office. Use the key to open the door and take the iron key which will open the jail cell in the sheriff's office. With this piece of information you can now return to the western town and open the jail cell. Use the iron key to open the door and once inside you'll be able to get the revolver which is hidden under the blanket on the bed. Sadly the revolver is never used in the game but what a nice-looking gun it is. So where to next? Go back to the elevator entrance on the upper level (near the detective's office) and head into the movie theatre. The solution to the puzzle on the wall is found in the construction site (you noted it down didn't you?) and is as follows: reading from left to right the first row is 7, 2, 9, 10; the second 1, 11, 5, 13; the third 8, 15, 14, 12; the fourth 3, 4, 6. Once you solve the puzzle the wall will open revealing the entrance to the construction site. Look inside the toolbox to get the gold key and the bicycle pump. Once you have the gold key you can open the locked door in the hotel. In the servant's room there is a blank sheet of paper on the table which you must use with the printing press in the western town on the upper level. Once you have printed the newspaper, return it to the servant's room and place it underneath the sign on the wall. Next you're going to need the shirt so return to the subway car and go south to the locked door. The door can be opened by unscrewing the screw in the latch with the screwdriver and then taking it. Once you loosen the screw you can open the door and enter the city streets. To fall down to the lower level just cross the street. Get the dirty shirt. The dirty shirt must be taken to the laundry chute on the upper level in the hotel and dropped inside. The shirt will appear, clean and pressed, later in the servant's room under the sign. But there's a combination lock how do I open it? Well the combination to the lock can be found in the journal which you found in the wardrobe in the hotel on the middle level. However, the combination will only appear after you have cleaned the shirt and put the newspaper you printed under the note in the servant's room. Anyway the combination is Corelius's birth date which is 4/8/72. Having cracked the combination lock you will be in the tomb of King Minos. The tomb contains a sarcophagus inside which is a Cretan ornament. Take this as it is used to open the locked door in the Cretan palace. Nipping nimbly back to the palace the locked door will allow access to the King Minos' throne room. Move the throne to find another can of paint. Take this as it's just as vital as the first can. Trust me. So what have we got left? Ah yes the mine entrance. This is located in the western town. To open the door to the mine, push the pushcart down the tracks and through the wall. If this doesn't work you need to lower the bridge piece using the levers in the museum. Inside the mine pick up the lantern which will be needed to explore the Mayan Ziggurat and then the sword. To finish the game you're going to need one more important, nay, vital item; the Mayan talisman. This talisman can be found in the middle room of the museum. It is in the broken exhibit after the bridge to the maze centre is completed (a bit of lever fiddling accomplishes this). Now all you have to do is wander into the surreal maze and find the middle. The maze centre is located north of the Cretan palace, and to get there you must complete a bridge which connects the two. When you finally reach the maze centre you will come face to face with the head of the minotaur. To defeat him you must use the two cans of paint to coat both mirrors, place the Labrys in the right spot on the wall and use the Mayan talisman. And that is most definitely and finally that. You've cracked the Labyrinth of Time. Well done. - o -