Les Manley: Lost in L.A. - Accolade (Graphic adventure for PC) A golden (?) oldie available for download from The Underdogs at www.the-underdogs.org/game.php?gameid=631 Reviewed by Sue Hollywood, land of the stars with their fabulous houses high in the hills and their exotic lifestyles. Life couldn't be more perfect for them - or so you'd think. But underneath all the glamour and glitz, evil is stirring and the stars are disappearing! Slowly, over the last six months, they have vanished, one by one, to ... who knows where? Is it a serial kidnapper or just a publicity stunt? Every man (or woman) on the street has his or her own theory. Picture the scene. The home of Helmut Bean, the smallest man, and 'biggest' new star in Hollywood. Being only knee-high to a telephone receiver is no disadvantage for Helmut who is making oodles of money working as a stuntman on specially-constructed miniaturized sets, saving the movie studios a packet but putting some of the regular stuntmen out of work, for obvious reasons. Life is good, especially with his new lady friend LaFonda Turner. The night is hot and LaFonda goes out for a dip in the pool, Helmut promising to join her after he's made a quick phone call to his friend Les Manley in New York. Les is understandably concerned about the spate of disappearances but Helmut reassures him; everything is fine - why not come down for the weekend? Meanwhile a shadowy figure moves outside by the pool ... LaFonda swims on, oblivious ... Sure, says Les, and the two friends agree a rendezvous. Suddenly Helmut hears a dog bark outside and leaves to investigate. A scream rings out and the pool lies empty and silent. Needless to say, when Les arrives at Venice Beach the next day, there is no sign of Helmut. The time has come for Les, private investigator, to solve the mystery which has, so far, foxed the police. Les Manley first appeared in Les Manley: Search for The King. Then he was working for a radio station and trying to track down an ageing rock star who had been missing for years. His companion and helper in that game was none other than - yes - Helmut Bean, so it's only fair that Les should return the favour and help Helmut in this follow-up. The graphics in that game looked very Sierra-like. In Lost in LA, most of the graphics are similar but real people have been used for close-ups using digitized pictures. Most effective if you are into grainy pix of partially-clad young ladies with limited animation. But then this IS billed as a game for 'mature audiences'. Mature? Piccies and some double entendre humour with references to, for example, 'private dicks'? Ho hum. Les must search the streets and buildings accessible to him in LA, interacting with and questioning anyone he meets, collecting useful objects and clues to aid in his investigation. There are a lot of people about who he can chat to including a group of rappers, The Boyz, who won't let you enter a pawn shop, the doorman of a mud wrestling club, the security man at Paramounds Studios, the main movie studio in town, two 'beach bunnies' working out with weights by the beach and a lifeguard who can just about string three words together. There are even more standing or drifting about who cannot be interacted with in any way but are just there to make the place looks busy. Initial impressions of a town buzzing with life are soon destroyed as attempted conversations fall flat before they even get started. The game can be mouse/keyboard or keyboard-only controlled and is completely icon-driven. Icon-driven games have always left me pretty cold due to their limited scope. Lost in LA is no exception, in fact it is even more restricted than most. Les can move to places on the screen where the cursor changes into a pair of footprints (at least, that's what the manual says, they looked more like kidneys to me) and get more information about places/people where the cursor changes to a question mark. 'More information' is a mite misleading as all you may learn is something along the lines of "The crowd are waiting to go into the movie theatre". Buildings that look interesting often can't be entered, just examined, giving Hollywood more of the cardboard cut-out appearance of a film set than that of a real place. Examining people who CAN be truly interacted with brings up a little box with options like 'about' and 'talk'. 'About' will tell you who the person is and 'talk' will give possible lines for Les to speak to them. Needless to say, these will often NOT be the ones you would have chosen yourself. The responses you get will frequently give you an oh-so-unsubtle hint for where to go or who to see next, making progression through the game easy. Lost in LA is over a decade old and isn't a very exciting or challenging adventure, partly due to the icon system and partly because of all the clues tossed about in the text. Add to that the fact that within about 15 minutes of play I was 99% sure that I had worked out where the people had gone and why they'd vanished, a lot of the suspense had gone too. If you're desperate for something to play, try it. - o -