POSEIDON (Expansion for Zeus) Review by Bev Truter on PC I've always been a great fan of the Sierra Games/Impressions series of city-building or 'god' games; and Poseidon is no exception. Although billed as the expansion for Zeus, it is different in quite a few ways - different gods, heroes, sanctuaries; also the opportunity to build a range of different-sized pyramids. Geographically speaking, where Zeus covers Greece and the Greek islands, Poseidon covers the mythical island continent of Atlantis, at the height of its powers, and you interact with Phoenicians, Greeks, Oceanids and Mayans. Basically, in all these city-building games, your aim is to ...ummm...well.. build cities. You begin each 'episode' of an adventure with a blank map - just trees, fields, rocks, plateaus, perhaps marble to quarry or a mineral or two to mine, and it's entirely up to you where and what you choose to build. Starting with a road loop, you add markers for houses, put in a few essential buildings like wells (your people need water, naturally), inspectors' towers (they patrol the streets and prevent damage through fire or poor maintenance) and farms for wheat (or fishing docks, or hunters' lodges, or urchin quays). With a granary to store all the food produced and a market in the agora to distribute food to your people, you are well on the way to managing the beginnings of a thriving community. Zeus has an excellent series of about 18 tutorial games, but being an expansion, Poseidon has not. People will start pouring in to build their homes on these marked sites, and when you add a bibliotheke and provide fleece for them to buy at the agora, they will rapidly upgrade their basic huts to tenements. Add some more science venues like a laboratory and observatory, plonk down a hospital to prevent plague breaking out, and voila! Your citizens will improve their dwellings even further. Food and most other goodies you produce can be sold to other cities at piers (must be built on the sea's edge) or trading posts, and you can similarly buy goods from the same piers and trading posts. You can put in tax offices after building a palace for added revenue, build sanctuaries to various gods to lure them into your city, where they can be of great help in troubled times; and even bring heroes (such as Bellerophon and Atalanta) into your city by building a hero's hall fitting for each particular hero. Warfare doesn't play as big a part in Poseidon as in Zeus either - in at least one of the 9-episode adventures you can't attack or attempt to conquer any enemy cities, as you are bound by a pact only to use defence as a military strategy. Suits me! As in Zeus, all attacks on your city can easily be deflected by the 'bribe' option - when asked if you intend choosing Fight, Surrender or Bribe, just choose the latter, cough up the cash, and the impending attack fizzles out. Or if you're pushed for time and are busy with more important matters, choose the 'auto- defend' option (well before an attack is launched) and your military advisor will handle things for you, in a somewhat ponderous fashion. Oh yes, and instead of horse-soldiers or cavalry, you now have chariots (need timber to produce, and one horse per chariot) so your troops can evolve from archers, through spearmen, up to charioteers. Another 'newie' in Poseidon is the mysterious mineral orichalc. It is mined like copper ore and converted into pink bars in a refinery, where it can then be sold for a profit, used as a powerful explosive in towers and frigates (Atlanteans apparently prefer frigates to triremes), or converted into brilliant red decorative carvings which are needed to adorn some of the monuments you have to build. Also new in Poseidon are cattle ranches which produce meat, and your hunters can hunt either deer or wild boar - the deer aren't as dangerous as boar, but I couldn't help experiencing a niggling feeling of guilt when watching my hunters stalking them - the deer are so much *cuter* than boar. Another type of marble is also available for quarrying - black marble, as well as the white variety. Most of the other products you can use, consume or trade are the same as for Zeus, but now you can also grow oranges to export or feed your people. Both common housing and elite housing work the same as in Zeus, but Atlanteans prefer green roofs (common housing) and purple (!) roofs (elite housing) to the more sedate Greek taste for rusty brown roofs on all dwellings. Zeus had Culture in the form of theatres (for the staging of comedies and tragedies), podiums (for roaming philosophers to spread their knowledge to your awe-struck citizens) and gymnasiums (healthy mind in a healthy body sort of idea). Poseidon has replaced all this cultural activity with Science - in place of theatres and podiums there are laboratories and observatories; and bibliothekes (essential for your people to improve their houses) replace the basic gymnasiums of Zeus. In Zeus you could build one stadium per city, where competitors from far and wide came to pit their skills against your finest athletes, actors and philosophers. But in Poseidon you have the opportunity of building a large museum, which delights your citizens, gives you higher standing with friends and foes alike, and is essential to make your elite section evolve into estates (the highest level of housing). In Poseidon there's also the opportunity to construct enormous hippodromes for horse-racing; the bigger the better. These attract crowds of spectators from your own city as well as abroad, and earn you a tidy sum of drachmas per month. These hippodromes sprawl over vast areas of land, with their size being measured in 'stades', i.e., 1 stade = 1 section of hippodrome. In one mission you have to build a hippodrome 40 stades long to achieve one of the game's goals - crikey, what a battle fitting it into my available scenery, a whole heap of juggling and deleting of roads and buildings had to be undertaken first of all. But once finished, and when the trainer working there has collected sufficient horses to race (from a horse ranch, see under 'military'), the game is indeed afoot! The races are very appealing to watch and I particularly loved the little post-race dung-gatherer - a poor bloke carefully scraping the track clean with a long-handled broom and pan....lovely touch, that. Of all the Sierra city-building games Zeus was my favourite; but after playing Poseidon for several weeks I think this one currently tops my list of favourites. As with Zeus, Poseidon consists of 6 Adventures, each adventure broken up into several missions or episodes, like chapters of a book. Like Zeus it is relatively easy to win each mission, and (unlike Pharaoh et al) most missions only take 3 or 4 years to complete; maybe 9 - 11 years if you hit a really tricky episode. I recall one horror mission in Pharaoh that had me tearing my hair out over 53 years....uuurrgghhh! That's about 2 weeks' worth of game-playing. In Poseidon it's more like 3-4 hours per episode, which makes for less stress and strain and far more fun! There's also a lovely jokey thread running through Poseidon - just read the introduction to each episode carefully. You get the feeling these Atlanteans are a very superior bunch, quite baffled by a faintly hostile reception that meets all their do-good efforts to 'civilize' other cultures and countries. For example, the Atlanteans consider the Egyptians a pretty Nile-dependent, cultureless lot, and intend to show the Egyptians a thing or two by impressing them with pyramids. Each episode ends on an increasingly querulous note, as each culture in turn rejects the Atlanteans' well-intentioned 'improvements'. Oh well, you can't win 'em all. Poseidon is a real pleasure to play, with its relaxed game- playing style, user-friendly 'help' system (activated by clicking on the question-mark displayed for each building) and the choice to trade, barter, bribe or even steal your way out of financial and military trouble. Buttering up your enemies and allies alike with regular gifts is a great way to avoid negative reactions, although you can't stall off an attack by a really determined enemy through being Mr (or Mrs) Nice. As can be expected from the game's title, the god Poseidon plays an important role in many of the episodes, and his sanctuary is splendid to behold. Just remember to leave *lots* of spare space somewhere if you intend building a sanctuary to him. Ditto for the hippodrome. All in all, Sierra's most addictive game yet. - o -