SYBERIA Reviewed by Stefan Herber Another French (albeit French-Canadian) point and click adventure - this one written by Benoit Sokal who was responsible for that reasonable effort "Amerzone" some years ago. French point and click efforts were always known as being weird in the days when this type of game was common and in that respect "Syberia" does not let one down. First things first - it's the best example of its genre that I can immediately recall. It's certainly better than the third Gabriel Knight, which is the last adventure game I actually enjoyed. The plot briefly concerns the search for a missing toy inventor. This gentleman - a genius at making automatons - is revealed as the unexpected heir to a factory that a major US multinational wants to buy. Your character is a young lawyer named Kate Walker and the search for the heir takes you to the Swiss Mountains, a University town and the wilds of Russia. Contact is maintained with certain incidental characters like mum and fianc‚e by mobile phone calls and these help to flesh out the character and her background. I found her fianc‚e a singularly wet character who probably deserves his ultimate fate. You never actually go to Syberia which is a mysterious island but the game leaves plenty of room for a sequel. The game looks absolutely ravishing - these are some of the best-rendered graphics I've seen anywhere. The control system is a breeze. All puzzles are totally logical and easy to solve if you abide by the adventurer's code - go everywhere, exhaust conversations, examine your surroundings. It is normal in Lucasarts adventures and the like to have some clues that are so inane or devoid from logical thought that one wonders how you were ever supposed to have solved them. Not here - and there are no mazes, tile puzzles or clues that involve perfect pitch or the lack of it. Only straightforward logical problems that may make the game seem too easy to the hardened. If you want to call that a criticism - well and good. So what's the element of "weirdness"? The clockwork toys and automatons of course! If there is a criticism it's that the very end of the game makes me feel that a chapter was cut short as the character one is searching for suddenly turns up out of the blue in a location he has not visited for 20 years and for no good reason. That's all - otherwise 9/10. Why can't they make more of them like this? - o -