Baltimore:24 - author Howard Malinche Reviewed by Sue Another fine day in the Internet Service provider business. You hang up the phone as you complete the order for that brand new MUD you're going to install on the server. It's Saturday night right before Easter and in the heart of the Spring Break. Your customers are going to love the new game. You'll have it up and running in just a few minutes in the nick of time for all those people with alot of spare time. You turn to your computer to begin downloading the new game file so you can wrap up and go home. Thunder rumbles. A storm is coming. As you begin to glide your mouse to the top of your browser to enter a URL there is a flash outside and the lights flicker! Instantly you hear lots of loud buzzing noises as the many reserve power supplies in your office come to life to keep your internet server online. The buzzing stops, the lights stay on. Satisfied, you enter the URL of the web page you want to visit and hit [Enter]. Your browser tells you it is unable to find the server. Impossible! In a split second a wave of fear crosses your mind as you realize the one way this could happen... In panic you run into the computer room and it looks like Christmas; Your Cisco router, that magical box that puts your server onto the internet, is hysterically blinking. Your worst nightmare becomes real: You are an Internet Service Provider without the Internet. This game was written by Howard Sherman. He runs the Malinche site (www.malinche.net) that I told you about last issue. He's written several games, his latest being Pentari: First Light. Howard is now working on a new game called Greystone, set in a psychiatric hospital. See the designer's journal in this issue. Baltimore:24 is one that he wrote in 1997. It was his first effort in IF and, as he explains in the Info section, it was more of an exercise in using Inform than a game as such. It's the true story of one of his experiences as an Internet provider and took place one Easter. So, this is a very simple game but sometimes it's nice to play one that doesn't require too much effort. The storyline is simple because all you have to do is solve the obvious problem - get your system up and running again. I had to play it three times to complete it, once because I left a location too soon and couldn't work out how to get back to it. I didn't find any bugs in the game. Its main failing is that it recognises very few words and objects. But knowing its history and why it was written, it makes sense. Yes, a simple but enjoyable, basic game that won't take you more than 20 minutes to complete. If you've got 20 minutes to spare while having a cup of coffee (or tea, I don't mind) why not give it a whirl? I've put it on this issue's disk. And though I'm sure no-one will need it, I'll put the solution into next issue, if only because it's the first game I've finished for about a year! - o -