Crystal Dragon - Walkthrough - Part 3 Taken from the Internet Original German solution by Jens Bischoff Concluded from last issue Crystal Dragon - Walkthrough - Level 16 Step courageously onto and off of the pressure plate by the open door in the north, where on the one hand a button causes the wall before you to disappear and touching the pentacle in the northwest, while at the same time acquainting you with the inhabitants of this level. A button in the north switches off the eastern force field allowing access to the weapons and where you must enter before you can also find a cursed Chaos ring, which pleasantly increases the armament class. The button causes the dissolved force field here to develop again if desired. Since however in the meantime you've determined that the two walls at the start disappeared, go there (further to the east), where after opening another door and some further combat, you can incorporate the third small statue into your collection. There's also a Metal key here. Pushing the button on the other door causes a southern wall to disappear, behind which extends an endless appearing passage. A guard must again be overcome there, before you can push a button beyond the rotary field somewhat to the south to cause a wall to disappear. Behind this wall the Scepter must be swung again, in order to afterwards achieve a cursed Chaos helmet. A wall on the other side of the course disappears, after the withdrawal of the helmet from the niche. After banishing the force fields there, you'll receive the first Chaos Sword, which although also cursed, as are all other chaos objects, is nevertheless the best weapon yet. The rotary field outside the course can be switched off by touching the pentacle. Now again go back a bit, where you can press a button by the scroll. You must quickly head to the north in order to make it through before the wall rematerializes and blocks you off. After entering through successive individual pieces of the southern wall, which disappear and grant you admission to various Teleporters, head to the pressure plate. Heading to the southwest you arrive at the second Chaos helmet. Teleported back again, you repeat the procedure, only to run this time straightforward along the coalesced walls to the south, until we spy the second Chaos sword behind a force field, which can be banished. On the silly way to the north turn at the second opportunity on the right and come so before the return beam for some good arrows for the archers among you. No matter how good a shape you're in, your next task will cause you to groan with exhaustion. Completely drag the (heavy, over 500 kg) Cursed key from the niche in the south up to the keyhole at the end of the passage in the north. You'll arrive after some 70 steps and can use the key in the keyhole and leave the key there. Since you need to regain your strength, disappear behind the wall in the south for some rest and recuperation. You'll now receive a feather light Chaos key. Withdraw with the key to the teleportation space, where a Teleporter develops, in which you can charge back to the start of the level with the Cursed key. Now you can dedicate yourself to the western half, where you penetrate directly into the deeper regions. Since you'll again soon access your weapons, you should be sure they're ready to be used. The door in the northeast can be opened either by stepping on one the two pressure plates or by simply pressing button. After the following fight, you can close the pit either by pushing the button in the northwest, followed by the one in the northeast, or by descending and pressing the button after the door in front of the leading back stairs was opened. You'll arrive at a pair Chaos splints behind it. Push the southwest button and go down the nearby stairs, where before again the collected "emphasis" is put into the niche, of them parchment after a "bad metal" it requires. Push the southwestern button and go down the nearby stairs, where up ahead some collected "dead weight" is again laid in the alcove, yielding a parchment concerning "evil metal". If this demand is fulfilled, a wall disappears, and a further Chaos arms section is revealed. Take the key and finally insert it in the keyhole beside the pressure plate, which causes the two stairs to disappear. Thus you can open the door in the northwest and divide a few more Skeleton Warrior guards into their component parts. Push the button and the western door opens and releases a crowd of enemies upon you. You'll receive a pair of Chaos gloves after defeating them. Hopefully you still have the two Pearl keys, because if you press the button in front of the guard room, you need to unlock the door to it with the White Pearl key. First step on the southern most pressure plate, then the northeastern one, followed by the southeastern one, and then finally the northern most plate. Thereupon you find three further Chaos articles behind the vanished wall to the west and touching the southern Pentacle also uncovers still another small parcel. By repeated pressing of the five raised keywords you return and can turn to the guard room, which opens after the use of the Black Pearl key in the keyhole nearby the gates and you are confronted with new weaponry. Further combat experience lurks behind the wall, which disappears directly upon stepping on the pressure plate beside it. Step on it a second time to cause the wall to reappear and another in the west to disappear. Press the button and step on the pressure plate. Also press the now accessible button, causing a wall between the pressure plate and the guard room door to disappear and revealing another button to be pressed. Now that two walls have disappeared: the first button is pressed past two northern force fields and the other button past three northwestern force fields. Thus the wall behind you disappears, where again a button can be attained. Pressing it causes a diagonal wall to disappear beside the pressure plate, which you will now again step upon, before pushing the last button, which opens the northwest niche in the guard room and presents you with the second Chaos key. You now can also open the southwest door in the guard room by inserting the Metal key in the keyhole on the northern side of the wall due north beside the pressure plate, where at times you'll use your weapons again. There's a small pressure plate in the southwest, on which any article may be placed, in order to eliminate a column in the north, behind which after some further combat is successfully completed, the third Chaos key awaits. After its withdrawal from its western niche a further opening is created, in which you again find a piece of jewelry for your Chaos collection. Now go back upward, where still another wall in the southeast has disappeared, which helps you to access a Chaos shield. Subsequently, go into the extreme northern part of the level, and use the three Chaos keys you found. You find another piece of armor from the Chaos series in the northern niche. Removing it causes a wall somewhat to the southwest to disappear. Situated behind it is a Skeleton Warrior guard who leaves a further Chaos key when defeated. By pushing the button there, a wall dissolves beside you, and you must use your weapons again, before a further piece of Chaos jewelry is yours. Now again to the walled pit, which you must you in the southeastern most field rope must, over after a further argument your Chaos collection to augment. Press the button in order to land on fixed soil by a step to the west and continue in the fight against the bad guys. In the roundabout behind the door you first press the western, then the northern, the southern. and lastly the eastern button. Go back further by a pit or your choice and downward, where already a hairy intermediate meal awaits. One of the two leftover bones is usable as a "Teleportation" spell invoker. After the you've banished force field and opened the Teleporter by pushing a button, you can use it. You should again rope to the end, in the west of the room with the wall they dug, in order to arrive after a further fight at the remaining missing piece of Chaos. Now return and you can open the door to the Dragon Lord with the remaining Chaos key and disappear. Crystal Dragon - Walkthrough - Level 17 After reading the Dragon Lord's message and as your retreat is blocked for the time being, go through the western door, pushing the button into the statue area, where you'll again meet your old acquaintances, the flying skulls. Here you can collect the last of the small statues and place it together with the other three into their appropriate niches. Also after you've pushed the button in the southwest, you can access the trophies area behind the eastern door likewise via the push of a button. Here you should expect a great many rats instead of flying skulls. You can refurbish your hit points at the two attainable southern wells. If you intend to go back up again into the higher levels, you can through withdrawal from the mortal remains of Leonalas to the necessary stairs, make them again accessible. Else go where the Dragon Lords have bidden you to, where you'll again find some fluttering pears on guard. The scrolls betray what you have still to expect in the next levels, while after withdrawal of the dragon fire from the niche in the staff area, and then turning the door knob from the inside, a wall disappears in the statue area. If you however remained in the staff area, do not bring the dragon poison as there's nothing at all waiting behind the wall that's disappeared - thus speedily fly under the closing door and with the fantastic weapon in hand, enter the Hall of Fate, where the Dragon Lord personally waits for you. Refrain from using magic against it, since it reflects all of your spells back onto you. Frontal confrontations are to be likewise avoided, since its blows can take you out quickly. However by using your quite conventional enemy circling technique and particularly by tossing the most effective dragon poison at it at the correct moment, you should not have an overly long time to victory. For an easier time of it, give one sip of an invisibility drink to both heroes, if you still should have them available. You'll find not only a "curative" weapon and a good shield, but also a Dragon key on the carcass of the Dragon Lord. Take everything with you! Subsequently press the western button, and go further behind a column that's disappeared in the southwest, where again a victim also directly awaits your weapons after which a new button is revealed in the southeast. Press it and a column disappears in the north, behind which a flying deaths head patrols at times. There's also a button in the southeast, which dissolves a column in the southwest, where your weapons are brought into play for the last time on this level. Press the button in the outermost ring, and another afterwards in the west, then the now attainable one in the southeast, whereby an effective arrow in the southwest can be bagged again, before unlocking the door to the next level in the southeast with the Dragon key and courageously descending to the Dragon hall. Crystal Dragon - Walkthrough - Level 18 You encounter persistent tougher adversaries here in newer graphical surroundings. In order to open the door in the west, only the old bone must be removed. Subsequently you'll encounter four green dragons, which are immune to air magic. They're surrounding a Dragon key for the door into the next level, which is due west. It's necessary to dispose of them to get the key. Destroying the ten green dragon eggs scattered about brings additional experience; additionally two ancient magic scrolls can be found... Crystal Dragon - Walkthrough - Level 19 Here you become acquainted with two lava dragons, which are immune to earth based magic. There are also five lava dragon eggs to destroy for additional experience. From the two ancient magic scrolls, one egg is behind a wall, which dissolves only if the pressure plate is stepped on in the northwest behind the door you entered. Use the fought for dragon key to open the door into the depth. Crystal Dragon - Walkthrough - Level 20 Now you can expect to encounter four water magic resistant dragons and destroy them and their seven blue eggs. The two ancient magic scrolls should also naturally be taken and carried forward, before going downward using the hard fought for Dragon key. Crystal Dragon - Walkthrough - Level 21 Two red dragons, that are immune to fire based magic, wait for their defeat behind the western door. The remaining Crystal key, that they were guarding, opens the northern vault door. Get the necklace from the northwest niche behind the series of walls that disappears. Doing so will release another dragon, which carries a Crystal key for the door in the southwest, which leads one level lower. Down here you can expect to again find three dragons plus eight red dragon eggs which can be destroyed. Head back upward again with the Crystal key found and a fought for in the south. Open the southern vault door with one of the two Crystal keys. While you can leave the coins lie, that are laying about, you should however still smash the five red dragon eggs scattered about in this area. After pushing a button in the southwest part of the southern vault you find the following two items behind a wall that's disappeared. A magic weapon of the extra class as well as a charm spell, with whose assistance someone other than a Conjurer can add the high-ranking scrolls of the ancient magic into their repertoire, if that character's spell book still has room in the appropriate places. If all useful articles and the two last still missing ancient magic scrolls have been obtained, head again downward, where you can use the second Crystal key in the keyhole on an individual wall block in the northeast, unlocking the door due east, behind which the stairs lead down into the labyrinth of level 22. Crystal Dragon - Walkthrough - Level 22 In this maze you again meet up with the unpleasant eyes, however after using a strong confusion spell, they're only half as dangerous. The flying skulls might however present more of a problem. The stairs behind the southernmost door bring you a more powerful staff. The Teleporter there beams you into the extreme southwest into a space with a Crystal key. With the southern Teleporter sends you near to the suitable keyhole, in order to cause the wall to disappear that blocked the still locked space of the Crystal Dragons. However before you can take the Legendary Statuette into possession, you still need a second Crystal key, which you can only find on the last level. Continue down the stairs in the northwest, ignoring the inscription. Crystal Dragon - Walkthrough - Level 23 Welcome to the last level, which is not insufferably difficult. At the magic watering place you can rid yourself of everything that you feel is excessive among your accumulated inventory objects, and do not even have to retrieve any of them for the final battle with Ariath, since he must (and can) only be defeated with the Crystal Dragon, which is not yet in your possession. Your starting situation: You must race over the pressure plates to the scrolls in the east to avoid the lightning trap. As soon as you remove the document, you can reach the four poisoned blowpipe darts, which you however must pull from your own body. If you do not wish to experience this dubious pleasure, leave the scroll lay, as it contains nothing important anyways. Head far past the next pressure plate to the east, without being hit by the ice pins. You should leave the poisoned apple in its niche because you want to be able to go a few floors deeper into the puzzle, where a further trap awaits you. You must again hurry over the next pressure plate to the east, in order not to come into a cross fire, and then go up to the door. Open the door and close it again before stepping on the next pressure plate, since you'll otherwise encounter a few poison balls from the rear. Pass over the next pressure plate by the second door in the east, which closes immediately again from the outside, since you eliminated the four walls in the previous area and thus freed the way allowing Ariath's priests to unite. Behind the door you can however push one button after the other, which thanks to your current powerful arms should make it a really short affair. Additionally if you again step on the pressure plate behind you, the priests are ambushed with ice pins. There's additionally a very pleasant "Hold Evil" spell to be obtained. Once you've mastered the cowl, press the revealed button, which causes two walls to disappear and permits you to enter the next area beside the work room in the south as well as achieve the larger hall to the east, which is blocked with a force field in the north. In the work room you arrive via the push of a button and "Sanctify" spells, at the desired second Crystal key. If you value your life, head as quickly as possible to the side after its withdrawal from its niche. Then return to the west to level 22 with the key safely within your inventory. If you took the poisoned apple from the niche beforehand and you thus are prevented from returning from the pit, you can do so by using the button at the corner again if you have a "Teleportation" spell. Back in level 22, teleport from the northeast to a keyhole in the southeast, where you'll find immediate use for the Crystal key. Subsequently, teleport back again and find the chamber of the Crystal dragon. However before you tear the sculpture from the nail, you should release the locked door from the inside by means of a push of a button, in order not to find a hot end in a hail of flames. If you have time, wait until the fireball centrifuge grows silent, then return to level 23. You can naturally teleport yourself there if you're in a hurry. Now you can head down into the large hall in the east with the Crystal Dragon in hand, and send the palsied praying brothers with their magic dragon's strength to Nirvana with some strong "Hold Evil" spells. A large accumulation of Ariath's helpers are located behind the door in the east. At the edge it is mentioned that the "God Strike" spell only functions if you are directly before the creature to be fought. You should be aware of it since it's the strongest attack spell, which the Crystal Dragon also uses. Thus you press the button in the northeast of the larger hall, while somewhat west you receive some further victims for your Crystal toy. By pushing of the button in the south (at the "nose of the death's-head moth") a wall disappears in the northwest, where beside a hit points refurbishing well, there're also stairs, which allow you to ascend over a deeper passage with a rotary field further to the east. There it applies again to destroy some of Ariath's minions. The attainable button resolves a wall somewhat to the west. You then find the room of the upper rogue behind a door in the south, which by the way, could also have been accessed by means of a push button in the north. You should avoid the pressure plate due to the danger of confusion if at all possible. Strictly speaking Ariath is quite easy to dispatch. You can best attack it closely from the rear or the side and let the Crystal Dragon complete the remaining work. If you click patiently and fast enough, your adversary may be unable to successfully do you any damage, and you can skim a Force key among other things from its remnants. Now the pentagram at the west wall must be only (betatscht?), and may open your way to the force fields area, admission provided to you by the Force key. You must carefully banish the force fields, in order to arrive at the four power gems. Enter the great hall with them. Here the Klunker, as noted on the two scrolls, are placed into the four niches of the crossed wall: blue in the south, amber in the west, red in the north, and green in the east. Whereupon a Teleporter key falls before your feet. Use it in the keyhole in the south (at the "chin of the death's-head moth" and a teleport into the extreme northeast of the level develops. You need to send a final priest into the other world at this teleport before you can securely beam off to enjoy the well deserved concluding sequence. - o -