EVIL ISLANDS Reviewed by Stefan Herber So here we go with the Russian idea of what an RPG should be like. I'm not sure quite how to characterise it - it has the feel of a Playstation transfer although it is not as far as I know. It's a bit like the Sierra Quest for Glory series but again not quite. In the end that's maybe the best way to describe it - try and imagine writing a QFG for the Playstation thus simplifying most of the stats and there you are. It's actually not bad at all although one can hardly imagine anyone calling it world shattering or very original. These are perhaps its strengths - it is completely unpretentious and only attempts to do what it is trying to do very well. In this day and age with large numbers of very ambitious games around that never seem to work properly until patch 45 has been released 18 months after you bought the game that has to be considered a major plus point. Which DOES beg the question - I've bought a number of games that wouldn't run at all until vast downloads from the net had been accessed. The commercial magazines had reviewed these often months earlier. Did the reviewers actually PLAY the game and if so how? What a nice question that would be.. Back to Evil Islands... You arrive in a strange place not knowing how you got there, who you are or anything vaguely useful. Suddenly a primitive tribe greets you as their saviour as you've fulfilled a long-term prophecy. Great - now all you have to do is prove them right by completing a number of tasks such as killing vicious beasts or rescuing missing parties and you're home and dry. Then you have to find out who the hell you are. Needless to say you get credits for tasks a la proper RPGs but the statistic system is very simple and won't cause any earth shattering headaches. Whether the hardened amongst us will like it is more debatable but the nature of this game is that it's very difficult to really dislike it. It's almost entirely linear - I was unable to find a walkthrough anywhere but doubt very much I missed anything significant. It's also refreshing as in parts the gung-ho approach is suicidal - quite early on you have to steal items from much stronger characters to get anywhere so butchering everything in sight will not always work. I managed to guess the ending while only halfway through but it didn't really mess anything up. Oh sure there are annoyances. You can only level up or access your inventory at certain points - usually the areas where you wish to buy things. Equally you can obtain companions - but they can't follow you from island to island. Most RPGs allow you to build parties - not this one. Also while it is possible to strip your companions of all the goodies you've given them this is in fact quite an ordeal... I never managed it. On the plus side I did manage to get my character up to scratch for the final battle which I won on the first attempt. The ending was so poor that I thought I must have missed something- but no such luck - I immediately replayed it and there was no alternative. I liked it - I almost defy anyone not to - although it will never feature on the lists of 10 greatest RPGs of all time. - o -