FAUST - The Seven Games of the Soul - part 1 An adventure game by Cryo Interactive, Arxel Tribes, and AC Multimedia Walkthru by Karen July Rev. 1.0a Notes This is a walkthru and not intended to enhance game-play for the adventurer, merely some help for when you get stumped along the way. Nor does this walkthru describe everything in the game, only covers the least you need to see or do to finish the game, so explore as you go or you will miss much of the storyline and excellence in this adventure. Sometimes the path one person takes through a game is different than another's, or one person will have a different problem than another, so am keeping my fingers crossed that everything is here that you need to finish the game. If you discover any major omissions or errors in this walkthru, please feel free to email me at karen@gamenexus.com Without further ado ... Let the games begin! Table of Contents Episode One: Twice as Bad Episode Two: The Alchemist and The Genie Episode Three: The Shadow of Casanova Episode Four: The Phantom Lover Episode Five: Tigerhood Episode Six: A Three Feet Tall Robinhood Episode Seven: The Masterpiece of Giselle ------------------------------------------------------------------ Episode One: Twice as Bad Lily and Jody: Love Island ... Walk toward and enter the trailer. Turn left and pick up the Strainer from the sink. Turn right and look at the stove for a close-up view. Pick up the Ash shovel hanging just to the right of the stove. In the stove close-up view, sift all the ashes in the stove to discover (and pick up) the Tooth: Use the Strainer to see it superimposed on your screen. Use the Ash shovel on the ashes in the stove. Use the Ash shovel with ashes on the Strainer. Grab the Strainer and shake back and forth till the ashes are sifted. (Repeat the above steps until all the ashes are sifted.) At some point while sifting the ashes, you will uncover a Burned key. Pick it up. Walk toward the bed. Find and use the drawer in the bed-base and pick up the Bronze key in the drawer. Turn and look at the blackboard. Note the Total amounts. Look at the drawer below the blackboard and look at Hanibal's file to note his total amount. Walk to the closet for a close-up view. Use the Burned key on the right keyhole and the Bronze key on the left keyhole to open the closet. To reveal the combination lock in the closet, grab the right half of the clothes in the closet and drag to the right, then grab the left half of the clothes in the closet and drag to the left. Look at the combination lock for a close-up view. The combination is 512 (the total of all amounts due the Twins -- blackboard Totals plus Hannibal's Total). Grab and spin the dial: Clockwise past zero and stop at 5 Counter-clockwise past 5 and stop at 1 Clockwise past 1 and stop at 2 The safe will open. Pick up the Lottery ticket. Look at the gramaphone to the right of the dresser to Watch Mephisto offer Jody a deal. Walk into the bathroom, turn left and use the water tank over the toilet to find and pick-up the Knife, and view the demise of Lily. Transported to the GhostTrain... Walk toward the GhostTrain and use it to begin the ride. (If you just do nothing during the ride, you keep going around and around.) Watch the screen and every time a right-pointing finger appears, click your mouse. You will eventually stop at a door. Look at the skeleton sitting on the ground leaning against the door. Look at the scroll in the skeleton's mouth to read Jody's contract. Transported to the Gazebo... Walk toward the Gazebo. Walk toward the bench and you sit down. Look down. Look at the little Gold Block set in the gazebo floor. Use the Gold Block and it will partially open. Still sitting on the bench, turn left until you see the Plaque on the pole. Look at and use the Plaque to open it. Use the Object inside and watch the end scene. ------------------------------------------------------------------ Episode Two: The Alchemist and The Genie Nathaniel: Great Inventor ... Walk around to the back side of the House and walk in the door. Walk up the stairs on the left to the study. In the bookshelf, find and look at the Book titled Code and pick up the Key. Find and look at to read the books titled Goethe Faust, History of World War II, and Mathematics and Random Coding. Turn around and look at the center desk drawer to open it. Pick up the Matches and Pipe. Find the hutch in the corner to the right of the bookshelves and use the Key on the keyhole. Pick up the Geological survey map(partially sticking out from underneath the right edge of the blotter below the drawers). Open the drawers to get the Sealing ring, the Magnifying glass, the Paper knife, and read the letter from Dreamland. Open the lower left drawer, then without closing it, open the lower right drawer to pick up the Wooden head from a hidden compartment in the drawer. Use the Wooden head on the left-hand, headless carved figure on the lower part of the hutch in the corner. Pick up the three tape reels. Use Tape 1 on the tape player in the cabinet and press the tape player's play button to hear a message. Walk downstairs into the bedroom under the left stairs. Look in a wardrobe door to find and look at a post card for Visit Omaha Beach; look at the card again to discover A = 0. Look in another wardrobe door to find the blurry card and look at it with the Magnifying glass to discover instructions on how to open a sealed envelope. Walk toward the big earth globe and write down the rainbow colors you see on the tapestry picture to the left of the globe. Walk back toward the bed. Across from the bed is an arched door. Use the door to open it and use the Geological survey map inside. Use the door again to close it and view the map. Write down the coordinates. The four posts of the bed are used to set the coordinates. As you face the bed, the head of the bed is against the wall. Look at each of the four bed posts and set each to the following: Head of the bed, left post: 50 Head of the bed, right post 20 Foot of the bed, left post 00 Foot of the bed, right post 45 (Set all but the foot, right post first, then set and adjust this right post until the drawer below the bed opens.) Look at the book in the drawer that just opened below the bed. Look at the book again for a close-up. Use the Sealing ring on the book to open the latch. Use the book to pick up the Coding wheel. Use the book again to see the locking mechanism -- the color wheels. Look at the color wheels for a close-up. Following the rainbow colors you noted earlier, enter them from top to bottom: Purple, Dark Blue, Light Blue, Green, Yellow, Orange, and Red. (The colors do not have to be aligned exactly, as long as the color is correct at the right edge.) If colors are set correctly, the book will open. Pick up the envelope from inside the book. Use the Paper knife on the envelope to open it following the instructions you found on the blurry note in the wardrobe: Position the Paper knife on the envelope to the right of the seal, click and hold down the mouse button and slide the Paper knife to the left, and, still holding the mouse button, slide the Paper knife down. (Be patient and keep trying until you successfully remove the seal -- this was just practice for the real envelope you have to open later.) In your inventory, use the Coding wheel (The hints to use the decoder were on the Omaha Beach postcard in the wardrobe). Align the inner circle "A" with the outer circle "0" (zero). Note the following corresponding numbers for O-M-A-H-A: (7-9-0-3-0). Walk toward the earth globe and look at the combination lock. Use each of the number dials to set the Omaha combination of 79030 to open the globe. Look at the envelope and use the Paper knife to open the envelope and read letter. You end up back in the study to watch Mephisto offer, and Nathaniel refuse, a deal. On the bookshelf, find and look at the book titled Goethe Faust again to find out about the Treasure Hunt. (The narrative is not the same as the subtitles. So if you want to see the Treasure Hunt instructions, make sure Subtitles are turned on in the game options.) Again find and look at the book titled History of World War II. Use the Key to unlock the hutch in the corner. Pick up Tape 4 from the cubbyhole. Pick up three pieces of chalk (all from the upper left drawer). Use the statue head again to open the lower left-hand hutch cabinet. Use Tape 4 on the tape machine, and press the "play" button on the machine to hear message. Look at the notepaper to get the clue: "If you want to know about fire, learn about ashes." Walk to the fireplace. Between the fireplace and the desk, look at and pick up the Shovel. Use the bellows on the floor in front of the fireplace to blow ashes that outline a compartment in the back of the fireplace. Use the back of the fireplace. Pick up the Treasure Box and it will appear in your lower-left game screen (the three chalks you found in the hutch automatically transfer to the box). Pick up the Handle and get the clue: "The frog in the well knows nothing about the high seas." Walk outside to the well. Use the Handle on the crank on the right side of the well. Look at the bucket handle that was just raised to pick up a Treasure Box item from the frog's mouth. Look in the bucket and look at the scroll to get the clue: "What is under is what is like above." At the well, turn left and walk one step. Turn left and walk one step. Turn left and use the rock on the ground to move the rock and reveal a rectangular outline on the ground. Use the Shovel on the outline to dig up and open a box. Pick up the Monocular. Pick up the Treasure Box item. Look at the scroll to get the clue: "Analogy. Turn to your left and look up. Learn to read the veins of the rock as the branches of the tree, and find the petrified sap." Standing and facing the hole you dug, turn left and up at the tree branches. Look at the tree branches for a close-up. Use the Monocular on the hook on the branch. Look at the eyepiece of the Monocular to see the cliff wall. Walk to the crack in the cliff. Pick up the Treasure Box item. Pick up the Handle and get the clue: "I am movement. I live half in the air, half in the water, but I get a grip on the earth. Seven after black." Walk back to, and past, the door at the back of the House. Use the Handle at the lever on the outside wall of the house. Use the Handle again to start the buckets moving. Watch the buckets go by until you see the bucket with the black stripe. Counting the bucket with the black stripe as "one", count the buckets as they go by and use the Handle when you see the seventh bucket to stop the buckets moving. Look between the buckets for a close- up. Look at the latch. Pick up the Key. Pick up the Treasure Box item. Look at the scroll to get the clue: "Make the radiant sun shine in glory on Iris' rainbow. Help is not far from the Sailors." Walk back into the house, into the bedroom. Look in the drawer below the bed again to find and pick up the Mirror. Turn around and look at the arched door. Use the Mirror on the helmet in the picture. Above and to the left of the bed, on the wall, look at the mechanism. Use the Key to open the compartment. Use the red lever to activate the mechanism. Walk toward the globe. Look at the recessed little stained-glass window to the left of the rainbow tapestry. Use the little red button. (A laser light beam bounces around the room ending at the tapestry.) Look at the Rainbow Tapestry. Pick up the Treasure Box item. Pick up the scroll to get the clue: "Visit the belly of the earth (in Latin)." Look at the globe of the earth. Pick up the Treasure Box item and get the clue: "One cannot wander looking at the stars with a stone in one's shoe." Open the second-from-the-left wardrobe door. Use the black shoe. Use the heel of the black shoe and get the note: "Bravo. All elements gathered. Meet me in kitchen. Proud of you. Waiting. Nath" Walk to the Kitchen (the door in the house you could never enter before). Open the right-most cabinet on the wall and pick up Common salt and Rock salt, the last two items for the Treasure Box. Look at the contraption on the table. (Watch as Homunculus is brought back to be your assistant.) Transported to the park... Look up. Use Homunculus on the flickering white light socket and hear Theodore's story of why he created Dreamland. Pick up the Dreamland Amusement Park Map. ------------------------------------------------------------------ Episode Three: The Shadow of Casanova Frank: Visit Us ... Walk to and enter, the underwater apartment. Find the closet with the glass door (looks like a phone booth, standing in a corner of the room). Use the little blue/gold "x" on the right side. Use the "x" again to open the door. Look at the pointing finger and pick up the Little wig. Find and look at the small red chest for a close-up(in the corner to the left as you stand facing the clock on the wall). Use the cup in the back to get a Compass needle. Use it again to get a Thin pencil. Look at the contents of the small red chest and look at the newspaper clipping. Walk downstairs. Use the Thin pencil on the painting and walk into the bedroom. Look at the compass at the foot of the bed and use the Compass needle on it. Walk onto the bed (looks like steps walking over the bed into the window). Look at the little statue on a stand at the head of the bed. Use the Little wig on the statue's head. Use the crank on the base of the statue. Pick up the key from the drawer that opens. Standing on the bed, starting in the northwest corner (NW corner is just above and slightly to the left of the little statue): use the "belly-button" of the bedpost mermaid, turn left, click the next mermaid's belly-button, turn left, click the next belly-button, etc. When you have clicked seven belly-buttons in a row, the bed canopy will lower. Walk off the bed back into the bedroom. Turn around. Use the key on the lowered, bed canopy and watch Mephisto offering Frank a deal. Transported outside... Walk to the underwater apartment. Find and use the cabinet (the little red chest from before is sitting on it). Pick up the Magnifying glass. Pick up the Box of slides. Find the closet with the glass door (looks like a phone booth, standing in a corner of the room). Use the little blue/gold "x" on the right side. Use the "x" again to open the door. Look at the pointing finger and pick up the Key. To the right of the closet with the glass door, look at the picture on the wall and pick up Frank's 1st Prize. Walk behind the stairs that lead up and outside and find the slide viewer. Look at the slide viewer. Use the on/off switch on the viewer. Use the Box of slides on the viewing table. Use the Magnifying glass on each of the slides. Note the slide of the clock that shows the time 5:30. Walk to and use the clock on the wall. Use the Key on the clock keyhole. Grab and drag each clock hand to set the clock to 5:30 (hear two bongs). Exit the clock to hear "cookoo, cookoo" and reset itself back to 2:00. Walk downstairs. Use the Thin pencil on the painting and walk into the bedroom. Walk into the newly-opened hole in the floor. Turn to the right and use the picture on the wall (76), and pick up the Red bulb and Yellow bulb. Walk toward the counter with the sink. Look at and use the book to read Frank's letter. Walk to the device to the right of the counter with the sink. Use the compartment at the top to open it and use the Red bulb in the compartment. Look at the flat area. Use Frank's 1st Prize on the flat area. Use the on/of switch button and read the Frank's contract. Exit the device to watch as Frank burns himself. Transported to the GhostTrain central switch ... Walk to the door under the mound in the center. Click the "walk to" icon on the left-hand side of the door to open it (only the left- hand side will work). Walk to the Iron Butterfly on the wall and look at it. Use the door handle of the little gray door to the left of the Iron Butterfly for a close-up. Grab the pendulum and drag it all the way to the left then release it. Watch more of Theodore's story. To be concluded next issue - o -