Hegemonia: Legions of Iron Mission Walkthrough - part 2 Prepared for Wanadoo Edition, 25-09-02 Update by Terry Chatenet & Alexandre Chartier (Wanadoo Edition), 05-11-02 Edited by Brian Gladman (DreamCatcher Games), 23-12-02 Continued from last issue EPISODE 3 Episode 3 Mission 1: Counter Strike Main Objective: To build a Military base and mining platform for a colony in the Kariak's system Build and deploy the mining platform. Build and deploy the Military base. The spy "Kuchera" will drop by to carry out tests with his spy ship. It is not really necessary to explicitly guard him or anything. The mission can be that easy. If you choose to, you can expand, and colonize the other planets and even defeat the Kariak's planet. If you do this, then the next mission will be skipped, as it involves defeating the same Kariak planet. You must expect attacks if any of the Kariak ships discover you. Hints: take care because otherwise you will have to play this mission twice! All cases: interplanetary merchant are useful because there are 2 planets (your colony + enemy colony). Build maximum merchant ships (except leave one free slot for the Military base) First option: Do not destroy the Kariak planet. Respect the briefing and spend all your RP and max combat ships. You will need it for next mission Second option: Destroy the Kariak Planet. In this case, approach the enemy planet to modify the main objectives. Attack as usual. Take care because as soon as you destroy enemy planet, a new retaliator squad from a jumpnode will attack your first colony! Changed objective: Repel the Kariak attacks (if you have taken Khiirszask to skip the next mission) Secondary objective: none Episode 3 Mission 2: Taking Khiirszask (bypassable: see episode 3 mission 1) Main Objective: Conquer Khiirszask This mission can be quite long. There are different approaches to completing the objectives. You can immediately build a mining base, then a colonization ship, then build as many cruisers as possible. After deploying the mining base, colonize one of the other planets in the system. The Kariak will attack this other colony, so this gives you the opportunity to kill off their planet. Keep a couple of ships back to destroy their ships when they come to attack your main colony, as they will do this once your new colony has been destroyed. The Kariak planet will continually try to build new ships, so set one of your ships to attack these newly created ships, and the rest to attack the planet. On your colony, continually build new ships and when they are ready send them down towards the Kariak planet. Eventually you will take over the planet. Once this happens, a retaliation force will appear and head straight for your colony. By now you should have a good bunch of cruisers, so attack and destroy the retaliators. If the game does not seem to progress after this make sure there are no enemy stragglers, perhaps around the jump node. You will then receive a distress call from the solar system and the mission will end. Hints: As usual, build merchant ships (planetary in this case) and spend all your RP. From now to the end, build these automatically. Changed objective: Repel the Kariak attacks Secondary objective: None Episode 3 Mission 3: Kariak Assault Main Objective: Repel the Kariak counterattack in all systems This mission begins in the Beta system. Things are fairly evenly matched in this system. Deploy your mining base (and possibly build another). Build corvettes, as these are less expensive but do the job. Also consider building a military college if you have researched it. Start to conquer the Kariak controlled planets and then you will receive a distress call from the Alpha system. Send a good proportion of your ships through via the solar system as fast as possible. If you're not sending ships, the mission will take a very long time to complete. Overcome the forces in this system. This leaves only the Gamma system, and possibly some parts of the solar system left containing Kariak forces. There are only 2 planets to conquer in the Gamma system - it may be a good idea to post some ships or a military base at the jump nodes to prevent the Kariak's access to the solar system. The mission will be complete only if the enemy has lost all his planets. If the game fails to progress, check for stragglers, perhaps in the solar system. Hints: If you have 2 planets colonized in one of your systems, you should build interplanetary merchants rather than interstellar. Take care with enemy colonization ships because the Kariak will try to colonize planets in the Solar System. You can use a military base at the entrance of each jump node to eradicate the intruders. Also, to make life easier, research "Improved Colonization" at some point during this mission. This is required for mission 4, for a particularly hostile system. Changed objective: None Secondary objective: None Episode 3 Mission 4: Kariak Homeworld Main Objective: Locate the Kariak home planet When you start the mission there are two jump nodes: one to the top of the Starmap and the other in the opposite direction. Do not colonize any of the planets yet. Wait until you have jumped to the Zashik system (this may take several jumps) then you can build a colony and improve your ships, if you wish but it is not necessary. You must then use your spy Emil Kucera to locate the Kariak homeworld; this will involve jumping through several one-way jump nodes. Right click on the "Shadow" spy ship and choose "Acquire planet information." The Kariak home planet is Raki II. Once you have found the Kariak homeworld, the mission will be complete. Hints: In this mission, spy ships are very useful. From this mission to the end, make sure you keep one spy ship for next mission (the most experienced if you have more than 1 spy ship). Note that you must not let a spy ship be without a mission. I mean, when you have your spy ship, select him, right click and select at least one mission (e.g. steal money), so that your spy ship will gain experience to perform better (such as sabotage for next episode). One more thing, make sure you assign Kuchera to the spy ship! Changed objective: None Secondary objective: None Episode 3 Mission 5: Offensive against Yarbo In this mission, you have to destroy 3 platforms and conquer all the planets in the Yarbo system. First, be sure you have military college or academic military built in your planet. If you have kept your previous spy ship, use it first to reach Yarbo system. Select him and 'get military info' to see all units and especially the enemy mining base. Make sure you put Kuchera in the spy ship. If your spy ship has enough experience, he should have the mission 'Sabotage ship,' if not select mission such as 'steal money' to get enough experience. Then sabotage mining base. If enemy units disappear, you have to 'get military info' again. When all mining bases are destroyed, send all your combat units. Because you have built a military college, the combat ships are well experienced now. You can use your military base to cover your system and protect your ships during the battle. Changed objective: Help your allies Your superior will ask for some help during the mission. You must send all your units in his system otherwise they will be destroyed. This message is a fake but you must absolutely respect the orders if you don't want to lose. Secondary objective: None More next issue - o -