MYST 3 Reviewed by Stefan Herber First things first - no it's not as bad as "Riven" but that would really have taken some doing. The latest in this amazingly popular series has more interaction than before and they've even managed to recruit an Oscar winning actor to play the baddie. Where it does fail is being unable to recapture the pure fantasy of the original - and most importantly for an adventure game it surprisingly lacks any atmosphere, even in some of the really funny worlds you have to explore to finish this. By now people will know that the series centres around Atrus who is a God like character capable of creating worlds and civilizations in his books. Anyway he screwed up one of these badly by letting his evil sons loose on it and a refugee from the world has just stolen his latest Nirvana. You of course have to find it and return it by visiting several very different worlds. I think my biggest complaint with this game is the control system. One still moves from one static screen to another and if there's more than on exit it's not always obvious. So you can spend a lot of time just retracing your steps until the scenery becomes so familiar that you know you're doing something wrong. This is less of a problem in the first world where at least you're outdoors and on a beach but proved a really big problem for me in another which is set in a jungle and swamp. There's no automap to guide you and the puzzles are difficult enough without one needing distraction in this way. Of course it looks gorgeous and the video cut-scenes are often breathtaking. PLUS - at the end of one sequence you get to ride a vicious rollercoaster! Be warned - a full install which is strongly recommended unless you like changing discs every 5 minutes is over 2 GB. The puzzles are of course what this game is all about. I didn't find them as obscure as in "Riven" and to be honest once you've worked out what you're supposed to be doing they aren't very difficult. Although my issue came with a hints book I didn't open it - anyone want it? But be assured they're not easy although a lot of the frustration with them is matching figures exactly to pre-drawn boards. One slight slip and nothing happens. This way well mean a long trek to look at the original and check your diagram. Playing time is about 10 hours I would say. And as there doesn't seem to be any other adventure games being made (unless you call the Tomb Raider clones as adventure - I don't) we'll have to be satisfied with these for a while. At the end though it generates no emotion or personal satisfaction. And we never get to see the new Nirvana though I suppose they have to save something for Myst 4 which I suppose is inevitable. - o -