SimEarth - a golden oldie Reviewed by Sue The game can be downloaded from www.the-underdogs.org/game.php?id=984 The review first appeared in Red Herring magazine and has been updated. If you enjoyed being a mayor in SimCity and exercising your organisational skills, and if you also got a kick out of playing God in games like Populous, you can indulge yourself completely with SimEarth by looking after a complete planet and all its inhabitants. When I first bought the package, it looked somewhat daunting with a large, heavy box and a thick spiral-bound manual (plus a thinner manual addendum for PC owners). The addendum was a slight problem for me as my copy was in French and it was a while since I did my O levels! Luckily the nice man at Ocean sent me a new copy in English. However, despite initial impressions with all these pages to read and inwardly digest, the simulation is surprisingly easy to get into. Unfortunately if you download the game from Underdogs, there's no manual. I suppose no-one could be bothered to scan/type it in. On loading, you're presented with a Help Window giving starting instructions (help is readily available throughout the simulation) and two maps, the Terrain Map and the Edit Map which gives greater detail of the planet. Selecting New Planet you can choose from several different difficulty levels and eight planets, each of which has its own problems. The best one to try first is Random World as it can start from the effective birth of the planet (the Geologic Time Scale) though you can jump up the time scale if you want and pick Evolution, Civilised or Technology. Starting in the Geologic Time Scale. you'll be presented with a virgin planet where the oceans are slowly starting to appear. The years tick by and life suddenly springs into being in the ocean and soon the most primitive Prokaryotes are giving rise to more complex Eukaryotes ... evolution has begun. Meanwhile tidal waves, volcanos and other natural events are shaping the continents. Once the Cambrian Age starts, more and more new species, both plant and animal, will start to appear and you can either watch them dispassionately or take a hand in their evolution by manipulating their environment in one of several ways, changing factors such as the core heat of the planet, the axial tilt, amount of rainfall, solar input or air-sea thermal transfer. You can even affect the plants and animals themselves more directly by changing their reproduction and mutation rate or factors such as their thermal tolerance so that they can withstand greater ranges of temperature. Often changing several factors together will be necessary. There are more windows and graphs to tell you how your world is progressing at every step. You can take air samples and that might show that you need to increase or decrease one particular gas to make the place more hospitable. Another graph will show the ratio of the different life forms on the planet. If you want you can place particular life forms or habitats yourself and see if you can get them to survive. In the early stages, because it's tempting to give nature a bit too much of a helping hand, it's very hard not to find mass extinctions occurring through your interference but if you want to take charge completely, you can cause one particular life form to become extinct by the merest click of your mouse (oh, the power!). You can also vary the appearance of the Map Window to check on the water and air temperature, wind vectors and so forth. Eventually life will appear on dry land and insects, dinosaurs and birds will appear. Finally, mammals will evolve and from there it's but a short step (in geological terms) until intelligent life starts to take over. Civilisations will rise and fall, from the most primitive Stone Age Man to the Nanotech Age whose people may, if you're lucky, leave the planet to terraform and colonise their own. I got this to happen once and it gave me a real buzz! On the easiest Experimental Level, you can tweak away to your heart's content but on the harder levels, every move you make will cost energy points eg 210 energy units to place a fish. The SimEarthlings produce energy during their daily lives and you can use it in whatever way you see fit. This has been just a brief look at one of the most complex packages I've ever used. But despite its complexity, it is very user-friendly. The idea behind SimEarth is based around the Gaia hypothesis developed by James Lovelock which essentially states that many of a planet's systems are self-regulating. In its extreme view, the Strong Gaia hypothesis, the planet is treated as though it's alive. In fact there is a Gaia Window in SimEarth which you can call up during the simulation and will show a face on the planet giving you hints to improve its quality of life. A smiling face will tell you "I like animals" while a grimacing one will state "this pollution is bad" and will complain bitterly should you click the cursor on its eye (but you wouldn't do that, would you?) Theoretically any life on the planet, apart from the most primitive Prokaryotes or Eukaryotes, can become intelligent. This means you can actively foster the development of intelligent reptiles, or whatever, if you want. I tried working on intelligent dinosaurs but didn't have much success. Other scenarios let you really take charge by terraforming Mars or Venus! - o -