American McGee's Alice - Part 3 Solution from the Internet Author unknown but was found on http://members.lycos.nl Level 32: Water Logged This level is full of water, and your goal will be to make it fuller. There are several pipe lids attached to bobbers throughout the level. Raising the water level will raise the bobbers and open the lids, granting you access to the pipes. There aren't even any enemies on this level besides Snarks. Walk through the hallway to your right, then dive into the water and swim straight ahead, killing Snarks as you go. Swim under the floor to a small section in the back of the room that opens up to dry land. Climb out of the water, then climb up the ledges and jump on the small metal platform hanging form the ceiling. This will raise the water level in the room, raising one of the bobbers and granting you access to the pipe. Swim down it, through the holes in the grating, and through the tunnel. Pass through the bubbles to regain breath, and be wary of the turbines that can suck you in and chop you up. Swim up the long pipe to another room with another metal platform hanging from the ceiling. Jump on it just like before, and find the new pipe that this opens (straight ahead, beyond the first one). Swim down and through the pipes, making sure to go for the bubbles when you need them and avoiding the fans. At the end of the pipe, you'll have to pass through a broken turbine, so be careful. Once out of the pipe, climb up and activate the last platform to flood the room some more. Run through the structure in the middle of the room and dive down into the water after grabbing the large Sanity Shard. Swim out to the first room, then into the last pipe and through the portal. Level 33: Labarynthine Revenge Oh, joy. More mazes. This level will contain lots of enemies of various types, plus another maze. But this time it's a maze of machine pieces, levers, and gears that you'll have to navigate through. There will be a lot of tricky jumping involved at this point, so best to save often. Start off by turning around and riding down the gear pieces to the bottom area with the lava and machine pieces. Ride the moving piece around to the gear in the middle of the poop, then jump from there to the far ledge. Keep jumping along the gear teeth until you come to a hallway leading inside the castle. You will then come to a large turbine being driven by steam coming up out of the floor. Run to the top of the ramp and time your movement across the turbine face to get to the hallway on the other side. Follow the hallway and jump through the holes in the two massive gears blocking your path, being careful not to get blown off the side of the walkway by the steam blasts. Continue to follow the hallways, fighting enemies as you go, until you pass a great water-powered machine and a whirlpool. Going out the nearby door takes you to a small hedge maze, where you must fight more foes. This is a good time to use the Dead Time Watch to bypass a lot of needless battles. Use the Watch and run through the pathway, following it until you go back inside. When you come back inside, you'll find your path blocked by two giant gears and some steam blasts. This is tricky, but you have to walk between the teeth of the gears as they come down onto the walkway, timing your movements so you avoid the steam blasts. After you've made it past this, continue following the hallways until you come to a room with a lava floor and a giant gear rotating in the middle. The trick here is to jump onto the gear, then jump onto the nearby steam blasts to ride them up to the upper levels. Make sure to take out the Boojum first, else you'll get knocked into the lava. Once at the upper ledge, kill the enemies, then ride the steam vents up to the next rotating gear. From there, jump to the hallway on your right. Follow this hall until you come to yet another giant gear mechanism. Jump onto the horizontal gear, then stand on one of its teeth to ride it around to the other side of the wall. Kill the Card Guard quickly, then jump onto the platform and go through the doorway. You should now find yourself back in the outside hedge maze area. Follow the path until you come to a courtyard with a statue of the Cheshire Cat and two great, heart-shaped blades blocking your path. Time your movements to run through the hallway while avoiding the blades, then follow the hallways. The next challenge you'll come to is another set of steam vents leading up to a balcony high overhead. Ride them up, just like you normally do. At the top, follow the hallway and squirm through some more gears. The exit is just beyond. Level 34: Machinations More gears! This is another straight-forward, yet potentially difficult level. You have to jump onto the various machine parts and ride them up to the next machine part, and ride that to the next, to the next, to the next, and so on. One tip I do have for this level is to remember to use your Deadtime Watch when the gears are lined up correctly for a jump. This will make the jump much easier, especially the crazy ones where you have to jump to a rope from a moving platform. Other than this, there's no big secret to beating this level. Look for ways to ride gears up, and save often. Again, if you really can't stand this sort of thing, check out the cheats section on how to get past it pain-free. At the end of this level, ready your Blunderbuss! You'll want it to immediately be available at the beginning of the next. Chapter 9: Queensland This is it. You're making your assault on the Queen's final stronghold, with the aid of your allies. This chapter starts with an epic battle between the Gripphon and the Jabberwock. Unfortunately the Gripphon ultimately isn't a match for the beast, and falls. Level 35: Royal Rage This level starts off with a bang as you must battle the Jabberwock again. This time he's not pulling any punches, and he's even tougher to beat despite the lack of one of his eyes. He can attack with fire and eye beam attack in addition to his devastating melee attacks. Even worse, he often takes to the air and attacks from above, making him harder to hit. Start off by nailing the sucker with a Blunderbuss, then running for meta essence. After the Blunderbuss, use the Jacks o' Death and the Jabberwock Eye Staff combination against this monstrosity, and remember to keep moving. Meta essence is scarce here, so make every bit count. Avoid attacking the Jabberwock while he's in the air, and instead run from his fire attacks. When he's on the ground, hit him hard. Once you injure him enough, he won't be able to fly any more. Again, there's no "secret" to beating the Jabberwock; just keep pounding away, and use the Jacks/Staff combination. It's tough, but it's definitely possible. Once you're done, say goodbye to Griffon and go through the Castle gates. Level 36: Battle Royale A major battle boils all around you, but your opponent is clear: you must find the Queen of Hearts and defeat her. There will be a lot of really tough spots in this level, with Card Guards attacking with powerful projectiles from ledges overhead. Don't be afraid to use the Dead Time Watch to get through the tricky parts. Run along the pathway and take out the large group of Card Guards that comes out to greet you. An alternate-fire Jackbomb combined with the Jabberwock Eye Staff is effective. Continue to run along the path, fighting enemies as you go. Use the Blunderbuss to take out large groups of Card Guards, and scoop up all the meta essence they leave behind. Eventually you'll come to a green rock cave. Go through to reach the next level. Level 37: Ascension More battling against the elite of the Queen's guard in an attempt to breach her castle walls. For the most part, this level involves running along ramparts and buttresses, finding your way into the castle walls. It's very linear, and there are only a couple of tricky parts. Again, don't hesitate to use your Dead Time Watch to freeze the action if a particular obstacle is giving you trouble. At the start of the level, run along the path and jump over the lava pit. Climb the rocks in front of you, then circle around the narrow ledge to a shelf guarded by two Heart Card Guards. Dispose of them, then run up the nearby buttress (you may want to use your Dead Time Watch to keep a Card Guard from overhead from knocking you off the ledge). Continue climbing up the buttresses until you reach the top. Behind one of the supporting beams, there will be a tunnel consisting of the red fleshy material (yuck!). Drop down into it and follow it. The path eventually takes you back outside with a bunch of Fire Imps. Kill them, then follow the narrow stone ledge around to another buttress. Climb it, then jump across to the ledge on the other side. Follow the ledge to the left, then go through another tunnel guarded by a Jabberspawn and a couple of Boojums. Follow this tunnel through several enemies, and up to a series of steam jets. Ride the jets up as high as you can, then climb your way out of the tunnel. You will find yourself overlooking the drawbridge to the Queen of Hearts' castle. Drop on down, clear out the opposition, and march on in. The inside of the gates will contain several Card Guards, as well as some Grasshopper Tea. Grab the Grasshopper as soon as you can, and run for the rest of the level. Make your way towards the back of the area and find the elevator that takes you to the next level. Level 38: Castle Keep You will start off in the Queen's foyer. Clear the area of Card Guards, then walk through the large doors ahead. This will place you in a room with three portraits (The Hatter, the Tweedles, and the Jabberwock) in a sunken pit with a lever on a balcony above it. There is also a mirror in front of the portraits. When you pull a lever, the mirror rotates to face one of the portraits. The reflection in the mirror, however, shows a card suit instead of the portrait. These suits correspond to doors that are outside in the main foyer area. The combinations are as follows: Tweedle: Clubs Jabberwock: Diamonds Hatter: Spades What you want to do in this area is pull the lever so that the mirror faces one of the portraits, then go back out into the foyer, ride the air stream up to the balcony, and go through the corresponding door (look for the card suits above the doors). Once inside, you will see three portraits. Throw your knife into the one that you left the mirror facing to shatter it. If you knife the wrong one, you'll be teleported back to the foyer and have to fight more Guards. Repeat this process for all three portraits. Once you have done this, the door behind the switch will open and you will be able to go through. The Cheshire Cat will give you part of an important message, then leave you. You must now face the Red Queen alone. Level 39: Heart of Darkness Walk forward and approach the Queen's Throne. She'll reveal herself, then begin to attack. This is a tricky battle, but there are a few things that you can do to make it easier. The Queen can attack in a number of ways, including missiles, beam attacks, underground tentacle and an annoying ability to draw you to her self so that she can rend you apart. Each one of these attacks has a unique sound effect associated with it, so pay attention. The one that you must learn is the sound associated with her ability to pull you to herself. To beat the Queen, nail her immediately with the Blunderbuss, then run for cover behind one of the farthest two pillars in the back of the room. These will provide you with cover from most of her attacks, and will allow you to replenish your meta essence. However, it will not protect you from her ability to draw you to her and rip you apart. To avoid this, you will need to listen for the sound that comes a second before this attack, and run to the other pillar when you hear it. Continue to dart from pillar to pillar in this manner, replenishing your meta essence until you can hit her with the Blunderbuss again. Repeat until she dies. Save often! However, the Queen won't really be defeated this first time around. She'll survive your attacks, and taunt you a bit before changing form again... Level 40: Heart of Darness, Part 2 Woah, this is going to be difficult. The new Queen is the toughest fight in the whole game, and there's no little tricks that you can use to make it easy. She can attack in a number of devastating ways, and can easily knock you off your small ledge to your death below. The best way to kill her is to use the Blunderbuss right off the bat, and then spend the rest of your time running (and jumping) for the large Sanity Shards that flank her. Once you have enough meta essence, hit her again with the Blunderbuss. Repeat until she's dead, and remember to save often! If you don't have the Blunderbuss yet, you can find it on a low ledge next to one of the larger ones nearby. Even if you already have it, grabbing it again will completely recharge your meta essence, allowing you to get another shot in. Once the Queen is dead, Alice's mind is whole again, in this world and in the real world. She is finally well again, and able to put her inner demons to rest. The last we see of her is her leaving the Asylum gates, smiling and with a kitten tucked under her arm. - o -