Age of Wonders: Shadow Magic Info from http://aow2.gathering.com/shadowmagic/ Welcome to the Age of Wonders: Take the throne of an ancient Wizard-King, build an empire of magic, command fantastic armies, and determine the shape of the world for ages to come! Age of Wonders: Shadow Magic takes the acclaimed fantasy strategy series to new heights. This new stand-alone game enhances the series' praised fusion of empire building, role- playing and tactical combat with the eerie Shadow World and battle with races never before seen, across new and diverse landscapes. Combined with the option of creating a totally unique environment with the map editor and rewriting the history of this world through the enhanced campaign editor, you are ensured a constant stream of completely new game experiences. Story: After the magical war that made the foundations of the cosmos quake, Merlin was victorious over the Circle of Traitorous Wizards, and ascended to the Wizard's Throne in Evermore. But before Merlin could settle into his new role, a terrible cataclysm struck the war-ravaged world. The war between the Wizards awoke a force of great darkness. Cosmic rifts began to appear at the sources of magical power, tearing asunder the very fabric of the world. Unearthly creatures began to pour from the nodes and towers that Wizards had once used to help their people, destroying everything they came across. The final rift appeared at Evermore, destroying the Wizard's Throne, and sucking Merlin into an alternate plane of existence, the Shadow World. The people of the lands learned to fear and hate all things magical in nature. Fostering their fear, the theocrat Phobius rose to power under the banner of the abolition of magic, promising to only use his own arcane powers to that end. In this age of darkness, the ancient races suffered greatly due to their magical nature. Stripped of their former power, the wizards retreated to the far corners of the world, in hiding from the Phobian Empire. It was then that from the Void beyond the Rifts, Merlin was able to contact a group of these exiled wizards. He urged them to unite, explore the origins of the shadow world, defeat the Phobian Empire, and bring an end to this Dark Age. Features: Age of Wonders: Shadow Magic takes the acclaimed fantasy strategy series to new heights. This new stand-alone game enhances the series' praised fusion of empire building, role- playing and tactical combat with the following features: Full Campaign with 5 episodes and 16 scenarios, with new characters and a new unfolding story. 19 stand-alone scenarios are included. 3 Entirely new races: The steppe roaming Nomads, the sinister Shadow Demons and the mysterious Syrons. Revisions to the original 12 Age of Wonders races. Each race has a new city upgrade, which comes with a new unit. For example, the Elves can build a Secret forest, which cloaks the town and produces Treemen. Use dozens of new spells, artifacts, heroes and unit abilities. Explore magical landscapes which have been updated with many new structures and terrain tiles, and venture into the new 'Shadow World' plane, a parallel realm of existence. Create magical items of your own design at your Wizard Tower's Forge. Oppose enhanced computer players that now use boats and pioneers efficiently. Updated interface that leaves more room for the map-area and has more features, such as descriptions of all the creatures in the game. Enhanced presentation with new music and cut-scenes. More editing and customization options for users, such as the importing of user portraits and a campaign editor Improved pacing with outnumbered foes begging for mercy. Inclusion of a Random Scenario Generator, which allows the creation of endless new worlds to explore. Supports both quick-launch options and dozens of user settings. - o -