ARX FATALIS Review by Stefan Herber Arx has been dubbed Ultima Underworld 3 in some circles. One can understand why - it's set on a planet whose sun has died and where all the races live underground. So unfortunately for those of you who like the open air once in a while - forget it. The game involves adventuring through underground cities, caves, mines and every variation of the above. The graphics are beautiful so it's not as bad as it sounds; also unlike its closest recent relative "Myth Drannor" the levels don't seem to go on forever and at least are varied. It made me realise what I have been missing in an RPG for some time - a first person outlook. It is rumoured that it is possible to even enter an Underworld mode by entering a certain code - I however couldn't do it. Anyway what's the story and gameplay like? Well - guess what - you wake in a dungeon cell with no memory of who you are or how you arrived there. In fact you remember nothing at all. Obviously therefore you must be the great hero sent from elsewhere to save the planet from destruction. And that's exactly what you are. It seems that one of the gods is getting too big for his boots and is trying to leave the mystic plane to dominate the world. He has a nasty requirement for human sacrifices so obviously this has to be stopped. The character generation is quite simple and you have nine skills to play with allowing you in effect to be a fighter, thief or mage or any combination of these. Unfortunately the spell casting system is a pain - you have to conjure the spell by drawing runes (not always recognised by the computer) using the mouse and can only have 3 ready spells to hand. I played as a fighter mostly and doubt in view of the latter whether it's actually possible to win the game as a mage; the game is reported to encourage stealth as opposed to all out gung-ho but as so many battles are unavoidable I'm not sure how this can work in actual practise. Fighting is on the other hand easy - go into fight mode and swing your weapon.. The spellcasting aspect really needs addressing in the sequel, which is already in production. As the game sold about two copies in this country I can only assume it was more successful in the German market. But there's yet another problem - I would venture to say that it's impossible to complete without a walkthrough and the only one I've found was near useless. (Thank Heavens for game forums). One puzzle - you have to turn a misguided character who has turned himself into a chicken back into human form. Huge numbers of bonus points are at stake. The solution is to mix various vegetables and a dragon egg in a specific cauldron. Nowhere in the game is the recipe available - so how are you supposed to know this without recourse to a walkthrough? There are also allegedly secret runes and spells - I'm not sure how they are meant to be discovered either unless a friend of yours is one of the programmers. Equally the game difficulty is not according to a learning curve. You'll breeze through a quest and then find a very difficult battle as the next thing to do, I'm still don't know how I won some of these - more luck than skill I'm sure. Overall 7/10. There's a lot of work needed to make the next episode truly memorable. - o -