The Civilization Legacy From www.civ3.com Sid Meier created the original Civilization computer game in 1990. Civilization instantly set the standard and defined a new genre of empire-building strategy games and is still recognized as one of the greatest games of all time. The game is an addictive blend of building, exploration, discovery and conquest. Players match wits against some of history's greatest leaders as they strive to build the ultimate civilization to stand the test of time. The legacy of this incredibly fun, addictive series continues today with the development of Civilization III. SID ON CIVILIZATION SimCity inspired Civilization in a way. The first prototype of Civilization that I did was a real-time game like SimCity, in that you placed cities and moved things around, but cities grew without you. You basically seeded the world in a kind of SimCity-esque way. Instead of zoning, you seeded things, and you said I want a city over there, and why don't you do some farming over here. What I didn't like in that version of Civilization is that you did a lot more watching than you did playing. So SimCity, Empire, Railroad Tycoon, and the Civilization board game were the different ingredients that we stirred together to get to Civilization. SID ON CIVILIZATION II Civilization had been successful and it had never, even initially, been a technological marvel. The feeling was that we could do a significantly better job with presentation. We also had gotten so much play out of Civ. People had come up with new ideas. We had come up with ideas. So between better graphics and adding some of these gameplay things that people had come up with and we had come up with, there was really a need for a new game. I think that the look of Civ II was certainly an improvement. My skin is thick, and people can tell me, "Sid, Civilization looks like an EGA game" and I accepted that criticism. But we tackled that with Civ II. A lot of the new gameplay things polished and built on some of the ideas that we didn't have a chance to follow through on in Civ. I think the diplomacy system in the original Civ was a little weak and the economic system - caravans and things - was cool, but I know that we added those towards the end. We didn't totally exhaust what we could've done with them. Those systems were flushed out a little bit. Most of the games I've done have been somewhat new stuff, so what you're getting is some new ideas, but not all of them are totally polished or finished. Civ II was a chance to go back to Civ and polish and finish up some things. SID ON CIVILIZATION III When people write to us or tell us about their most memorable Civ experience, they usually talk about the first time they built up a powerful military force or built a really cool unit and crushed another civ. Focusing on your military strength is always a lot of fun and a very successful strategy in the Civilization series. It's a concept we have a lot of great new ideas for in CivIII and we'll be telling you more about them as time goes on. In addition, we're focusing on new concepts that will provide players with more interesting pathways and directions to explore. In CivIII players will be able to build powerful civs by creating a strong cultural and art base, or by developing and protecting trade routes that can carry precious resources to cities, or by being a savvy and respected diplomat. These concepts all played significant roles in shaping and defining some of the greatest Civilizations in history and will now be an integral part of the gameplay in Civilization III. We're also working on easy-to-use customization tools that will provide players with many options to create their own individual and unique civ games and share them with other Civ fans. We're excited about the possibilities to build a stronger online Civilization community - one that promotes and rewards cooperation as well as competition. Civ has always been intuitive and easy to understand for strategy fans. We're now working even harder to make Civ a game that can be easily played and enjoyed by both casual and avid gamers. We're streamlining some of the more complicated information screens and simplifying the interface so that everyone can easily and effectively manage their civs. Civ III will continue to offer an experience that is easy to get into but provides as much depth as a player would like. It's been a lot of fun for the team at Firaxis to take a fresh look at a game that has been very successful and to build on it with a lot of new interesting gameplay ideas and concepts, along with updating the look and feel of the game with a completely new graphics engine. We've got some of the best talent in the industry working on the game, including many of the people who helped create Civ and CivII, and we've been greatly assisted and energized by the support and suggestions from the gaming community. We look forward to giving you the most fun Civ game yet! - o -