Enter the Matrix by Atari Reviewed by Dog Solitude AOL and Time Warner have proclaimed 2003 to be the 'year of the Matrix' and what's more they are trying to make you believe it. The film sequel, "Matrix Reloaded", the animated films "Animatrix" and the game "Enter the Matrix", are all released in May with the three titles designed to compliment each other by providing extra dimensions to the whole experience before the third film. "Matrix Revolutions", follows in November. Alternatively it's another attempt to exploit the cash potential of a movie tie-in, particularly at what is traditionally a quiet time for the game industry while simultaneously maximising Christmas penetration. The hype surrounding the release schedule has done much to increase the already salivating anticipation into a drooling frenzy, resulting in ETM having the largest rollout for a game ever. Released cross platform (simultaneously on PC, Xbox and Playstation 2) and four million units being produced it's no wonder that ETM shot to number one in all format charts and, at time of writing, has stayed there for five weeks. The original film, under the direction of the Wachowski brothers, was chock full of revolutionary special effects which, combined with the William Gibson like cyberpunk genre, made it ideal video game material. The big budget and star cast ensured that The Matrix appealed not only to sci-fi fans, but also to the mass market. This, combined with the timing of the release, served to make The Matrix the killer app. that sold DVD players and bizarrely at one point sold more copies on DVD than there were DVD players on the market. Indeed current figures suggest that one in five households possess a copy and it's still selling well. The franchise sought to capitalise on this desirable game license stressing the huge development budget by emphasising the striking graphics and cinematic cut scenes. The FMV includes over an hour of film sequences shot, using the actual actors voices and movie sets, specifically for the game and directed by Wachowski brothers who were involved with developer Shiny Entertainment throughout. The game's story is quite loose and assumes some familiarity with the film. So for those of you who've been living on Mars the matrix is a virtual reality world created by machines as a prison for humans in order to milk our body's electricity as an energy source. Resistance fighters living in the post apocalyptic reality hack in and out of the matrix in a bid to rescue humanity from the machines. ETM is a third person action game in which you play one of two minor Matrix characters, Niobe or Ghost, following a plot set chronologically between The Matrix Reloaded and the Animatrix short "Last Flight of the Osiris". Choice of character doesn't make much difference to the gameplay apart from an occasional level, where for example; Niobe drives while Ghost leans out of the window shooting stuff. Both characters are seen sparingly throughout the film, but appear to have been introduced solely for their story to be told in the game. Levels are objective-driven with your first mission being to retrieve the message sent from the ill fated Osiris and get out of the Matrix before the agents get you. Further missions include chasing aeroplanes in an SUV, rescuing captured comrades and fighting off a sentinel attack from your ship, the Logos. None of the objectives are fleshed out terribly well, and are very linear with little interaction. It's also difficult to really get a feel for how your actions tie into the film. Quality fluctuates between levels with the vehicle chase scenes looking decidedly dodgy, as they are not only blocky, but suffer serious clipping issues. A more cynical person than I might suggest that these game breaks appear to have been added as an afterthought, as a form of padding or to link game sections, as they stop and start abruptly. These filler missions have particularly horrid AI and jerky controls making them a chore to play. As you may have anticipated ETM makes judicious use of the old slow motion trick. Called 'Bullet Time' in Max Payne the Matrix refers to it as 'Focus'. Focus levels increase steadily with time and can be unleashed to allow your standard combat moves to become gravity defying gymnastics of death. While the hand to hand fighting is fun and fairly fluid unfortunately you have little control over the moves and Focus levels regenerate so quickly as to make it a constant companion so the novelty soon wears off. Enemy AI is not good and security guards, cops, SWAT forces and vampires are easily dispatched with some quick punches and kicks when they're not running on the spot or clipping through walls. There's a good selection of weapons available but there's no crosshair as, just like the guys in the film, you don't have to aim, so it's easier to just pump enemies full of lead rather than bother with your kung fu skills. Similarly health levels constantly regenerate which serves to encourage extravagant behaviour in the face of the enemy, which is necessary to maintain continuity with the film series. Along with the frequent save opportunities this does make it difficult to die. The game is rarely difficult, and you can simply stand still for a minute or so and regain all your health, which takes away almost all the tension. Short chapters and frequent saves combine to prevent you from ever having to replay lengthy sequences should you actually die. In keeping with the Matrix mythos additional material can be accessed through the curious feature of the Hacking screen. This section allows you to enter codes hidden within the game on a pseudo command prompt type OS to access special features, i.e. Cheats and Easter Eggs (List of codes attached). While I'm aware of cheat codes per se, I've personally never seen a cheat screen so integrated into the game itself before. Like many movie to game adaptations, ETM seems rushed and shallow and is ultimately very much a victim of it's own hype. It's a reasonable enough game although somewhat uneven and we've seen it all before with a gent by the name of Max Payne. The real shame of Enter the Matrix is that it gives the impression of just another marketing monster masquerading as a game (the manual even advertises the official McFarlane action figures). What did we expect? - o -