FAUST - The Seven Games of the Soul - part 2 An adventure game by Cryo Interactive, Arxel Tribes, and AC Multimedia Walkthru by Karen July Rev. 1.0a Continued from last issue Episode Four: The Phantom Lover Kalinka: Enchanted Island ... Walk toward the stairs. Use Homunculus on the lever at the top of the stairs. Walk up the stairs and into the central plaza. Turn left at the fountain and walk to the door upstairs. Look at the door. Look down and just to the left of the door, and use the mailbox to open it. Pick up the Peacock feathers. Walk into the apartment. Inside the door, look down and to the right to find a cabinet with drawers. Use the drawer. Pick up the Respiration grille and the Shoelaces. Turn around and walk to the left of the sewing machine: Use the roll of material on the right, the bottom bolt of material: to cut and pick up the Hard leather. Use the Hard leather on the cutter and pick up the Strong leather strap. Use the roll of material on the right, the middle bolt of material: to cut and pick up, the Soft leather. Use the Soft leather on the pattern machine (machine to the left of the cutter). Pick up the Pieces of soft leather from the pattern machine. Use the Pieces of soft leather on the hole-punching machine (same hotspot as the cutter). Pick up the Pieces of soft leather with holes. Walk around to the other side of the counter. On the counter, look at the note from Theo about fixing the fountain, and the instructions to make a "Mask". Walk to the curtained off bathroom in the main room (has a bathtub and sink -- not the room in the back with the toilet). The bathroom has been partitioned off from the main room using a curtain on one side, and a pulled back curtain with a big mirror behind for the other side. You need to open the drawer in the cabinet below the mirror. However, because of the big mirror creating illusions, the hot spot to open the drawer is a little to the right of the three brushes hanging on the wall. Find the hotspot and use it to open the drawer. Pick up the Soft tissue and the Gauze. Walk back to the main room. Facing the entrance to the bathroom, turn right and walk through the open glass doors to find six mannequins. Look at the Twin's mannequin and use the Peacock feathers on the Twins' mannequin. Look at the Hannibal mannequin and use the Strong leather strap on the Hanibal mannequin. Walk back into the main room and to the sewing machine. Use the Pieces of soft leather with holes on the sewing machine. Use the Respiration grille on the mask you are sewing on the sewing machine. Use the Shoelaces on the mask you are sewing on the sewing machine. Pick up the Mask. Walk upstairs and walk through the bedroom into the room with the loom. Look at the loom to hear about the key to the garden. Look at the loom again to see a close-up of a four-folded square of cloth. Use each corner of the cloth to unfold it and pick up the Little silver moon. Walk downstairs to the main room and through the blue curtain under the stairs into the kitchen. Use the cabinet under the chemistry set and pick up the Flour. To the left of the chemistry set is a grandfather clock. Look at the clock face. Use the Little silver moon on the clock face to open the clock. Walk through the clock to the garden. Watch Mephisto explain about traveling in time. Turn and look at the patio table and see the astrological symbols. Walk out of the apartment back down to the plaza area to the fountain: First, look at the crank to the left of the glass bowl. Use the Nail to pick it up. Use the crank handle to fill the glass bowl with water. Next, look at the little Atlas statue holding the glass bowl on his back. Use the switch on top of Atlas' head to drain some of the water from the glass bowl on his back. Next, use the Flour on the top of the glass bowl. Look at the top of the glass bowl and write down the astrological symbols. (Repeat: write the symbols down. They will not be shown later in this walkthru when needed.) Last, look at the little water buckets below the glass bowl and to the right of the crank. Pick up the Necklace. Walk back into the apartment and to the garden. Use the plant pole on the table in the corner to pick up a Green leaf. Look at the patio table for a close-up of the astrological symbols. Use the symbols in the order you saw them on the fountain's glass bowl, left to right. Use each of the four trees to travel to that season of the year. At each season, pick up a leaf from a plant pole on the table in the corner and watch the story of Kalinka and Frank. (Remember you already have a leaf from one season.) When you have all Four herbs, walk out of the garden back to the kitchen. On the counter in the kitchen, look at the chemistry set. (We will now mix the herbs.) Use the Cork on the left flask to remove it. Use the Four herbs on the mouth of the left flask. Use the Matches below the left flask to light the burner. Pick up the Mixed herbs from the jar on the right. (You might have to light the fire a couple times, holding the match to the burner until you have enough of the mixture. You cannot pick up the mixture until you do.) On the counter in the kitchen to the right of the chemistry set, look at the metal box with handles to open it. (Now we complete the Mask.) Use the Mask on the box. Use the Gauze on the box. Use the Mixed herbs on the box. Use the Soft tissue on the box. Pick up the Completed mask. Walk back to the main room and through the glass doors to the mannequins. Use the Completed mask on the mannequin of Frank and hear about the Ring. Walk upstairs through the bedroom to the room with the loom. To the left of the cradle is a candle on a table. Above the candle is a cloud with a little castle atop. Use the Matches on the candle and see the little blue angel move in and out the doors of the castle. Use the candle to stop the movement when the little angel is visible. Look at the little angel. Pick up the Ring. Transported to the library ... Walk through the door into the Library and up the stairs. Turn right and walk to the ladder. Use the books to the left of the ladder to reveal a hidden panel. Note that the first word in the title of each book is lettered in Gold. Use all the books to pick them up. Put the books back, left to right, making a sentence from the Gold words: "I Theodore Lost Hope In 1917 And Signed A Contract With Mephisto". ------------------------------------------------------------------ Episode Five: Tigerhood Hannibal: Great Attractions ... Walk to and into the tent. Walk forward and look at the poster on the stand to read "19 0 Red 7 Black". Pick up the Cylinder (disguised as a grandfather clock -- looks like a roulette wheel). Turn around and use the Cylinder on the round platter on the table to make a Roulette wheel. Use the Roulette wheel for a close-up. Grab and drag the wheel to position the following numbers below the yellow diamond (solution from clue read on poster). After positioning each number, in the following order, push the yellow diamond button: 19 Red 0 Light blue (not the 00) 22 Black 7 Red 19 Red The table top will raise. Walk around the table and look under the raised table top. Pick up the Reel and the Whip. Walk toward the door, turn to the right and use the upper cupboard. Notice the bottles with different colored caps on the right of the upper shelf. Click the colored caps in the following order: Red, Light Blue, Black, Red, Red. (This is the same color sequence as the numbers you used on the Roulette wheel.) The face of the cabinet drops to reveal some more shelves. Pick up the Key. Look at the shelf and watch Tod supplying Hannibal with liquor. Use the cabinet door to close it. Pick up the Rat on the bed. Walk onto the bed and look at the device on the little table to the right of the bed. Use the Rat on the right edge of the cylinder. Use the wire on the table and drag it to the connectors on the top of the device. Use the Whip on the right edge of the cylinder to get the rat running to spin the cylinder to generate power. Still standing on the bed, use the painting on the wall over the bed to slide the picture and reveal a cabinet. Use the Key on the keyhole in the cabinet. Use the Reel on the projector. Use the On/off switch on the projector to turn it on. Watch the movie clip and hear instructions to use the whip to direct a Tiger's movement. Walk to and look at the full-length floor mirror to see four characters revealed and hear how Hannibal would sell his soul. (Write down these four characters.) Use the chest to the right of the mirror and pick up the Handle. Turn around and walk toward the tent entrance. Turn left and use the Handle on the hotspot on the floor just to the right of the poster that spins when you use it. Use the Handle again. Quickly use the Whip to arm yourself. Watch the five characters that pop up. (One of them was not shown to you when you looked at the floor mirror.) Use the whip on the four characters you saw in the mirror -- do NOT whip the second-from-the-right character, the one you didn't see. Transported to the park ... Walk toward the Merry-go-round. Walk one step to the right of the Merry-go-round. Turn around and look at the Horse. Pick up the Ring from the bridle by the Horse's mouth. Walk one step back toward the entrance. Walk into the Ticket booth. Look at the switches. Use the Ring on the 1000V connector. Use the Lever to turn on the Merry-go-round and watch the door in the center of the Merry-go-round bang open. Walk out of the Ticket booth, onto the Merry-go-round, and through the door in the center of the Merry-go-round. Walk through the open cage door into the Tiger den. Turn around and look at the human rib cage. Pick up the Necklace. Transported to the Tiger ring ... Use the whip. (The object is to get both tigers to jump on the middle platform at the same time. You can do Single whip- cracks, or Double whip-cracks and be successful with many different combinations.) When done, the center platform drops to reveal a hole. Walk into the hole. Find the wooden crate in the pool of light from above. Look at the rock by the wooden crate for a close- up. Look at the paper under the rock to read Hannibal's contract. Transported to the Cinema ... Walk forward and use the door of the Ticket booth. Watch the cut-scene with Theodore and pick up the ticket he leaves on the counter. Turn to the left a bit and walk in the Cinema doors. Walk in the door into the projector room. Pick up the Reel from the shelf. Use the Reel on the projector and watch the movie. Walk out the projector room door. Hmmm.... ------------------------------------------------------------------ Episode Six: A Three Feet Tall Robinhood Tod: Bootlegging ... Walk toward the punching bag. Use Homunculus on the punching bag. Turn to the left, but do NOT walk to the door (it will close). Instead, use Homunculus on the door to block it open. Walk to the little door and inside. Turn to the right and look at the Von Essenbeck poster on the wall. Hear that Tod was born on November 1, 1893, and write it down. Use the two drawers in the dresser below the poster to pick up the Ring and the St. Christopher Medallion. Walk forward and pick up a Wood log from the woodpile. Look at the covering over of the woodpile and use the Ring to lower the woodpile. Turn toward the bicycle. Use the rear wheel of the bicycle. Next, use the front of the bicycle to lift the bed. Use the box in the bed to move it. Look at the trapdoor uncovered by the box. Use the dials to set the combination to Tod's birthday: 11193 -- the numbers have to be aligned along the bottom edge. (When correct, the trapdoor will open and you walk down into the cellar.) Use the spigots on the barrels until you pick up a Tap. Make some booze: Pick up a Bottle. Pick up an Old newspaper from the bucket. Walk toward the woodpile, turn around and pick up the Bucket. Walk back toward the barrels. Use the Bucket with the middle right barrel tap to get a Bucket with molasses. Use the top of the stove. Use the Bucket with molasses with the top of the stove. Use the top of the stove door to close it. Use the bottom of the stove. Use the Wood log with the bottom of the stove. Use the Old newspaper with the bottom of the stove. Use the Matches with the bottom of the stove. Walk back up the ladder. Look at the sink. Use the left faucet handle to start the flow of booze you made below. Use the Bottle with the flow of booze to get a Bottle of whiskey. Use the left faucet handle to turn off the flow and exit the sink view. Walk back down into the cellar. Use the Tap on the bottom center barrel to open a tunnel. Walk into the tunnel. Turn to the left and down and pick up the Baseball Bat. Walk into the bathroom. Look at the medicine cabinet on the wall. Look at the Fluid Against Bruises. Exit the cabinet view and the phone will ring. Walk back to the sleeping area and turn right. Walk to the phone. Look at the phone to have a conversation with Mister Nitty where Tod makes a deal with Mister Nitty based on the outcome of a Poker game. Walk back to the tunnel and through the tunnel. Walk back up the ladder. (Mister Nitty wants a drink!) Walk toward the table and use the Bottle of whiskey on the cup on the table. Play poker with Mister Nitty, and win 3-4 hands. (You might have to play several times to win. I found that if you go for the two-pair -- keeping the pair and highest card in your hand, discarding the rest and drawing -- you win. Your experience might be different. Good luck!) When you win four hands of poker, watch as Tod bests Hannibal. ------------------------------------------------------------------ Episode Seven: The Masterpiece of Giselle Giselle: The Bath of Giselle ... Walk to the door into the house. Find and look at the poster about the Bath of Giselle. Note she weighs 550 pounds. Walk toward the bathtub. Look at the bathtub drain and pick up the Key. Use the Key on the little square panel behind the bathtub. Use the gear to set the scale to 550 pounds. (Descend into Giselle's apartment.) Look at the bed and pick up the Spoon from under the pillow. Pick up the blocks from above the bed: Menthol, Cola, Apple and Grenadine. Pick up the Teddy Bear on the floor to the right of the bed. Look at the doll and pick up the Key in the doll's front pocket. Walk to the refrigerator. Use the Key on the latch of the refrigerator. Look at the refrigerator to open it. Use the freezer compartment and pick up the Frozen paper. Look at the door of the refrigerator for a close-up. Place the four blocks below the bottles in the same order. (Read the labels, do NOT go by color.) Left to right, place Apple, Cola, Menthol and Grenadine. (You'll hear a click.) Exit the view. Use the top compartment of the door. Pick up the Chain. Exit the refrigerator view. Look above the refrigerator and use the Chain on the metal eye- loop hanging down. Walk toward the stove. Look at the stovetop. Use the Frozen paper on the pan. Use the left stove knob to turn on the gas. Use the Matches under the pan to light the burner and melt the ice. Use the left stove knob again to turn off the gas. Look at the pan to read Mephisto's letter to Giselle. Turn to the right and look at the net device hanging from the ceiling for a close-up. Use the Teddy Bear on the device. Use the key on the back of the Teddy Bear. The device will move and the refrigerator will lift to reveal a hidden passage. Walk into the passage. Walk through the passage until you find and enter a door into Frank's lab. (At the junctions, either always turn right, or always turn left, and you will end up at the lab.) Turn to the right and use the drawing on the wall. Use the turtle to read a newspaper clipping. Walk toward the counter. Use the drawer in the front of the wooden box and pick up the Pieces of Picture. Look at the counter to the left of the wooden box for a close-up. Use the Pieces of Picture on the counter. Pick up all six pieces of paper. When you look in your inventory, you will note the pieces are numbered 1 - 6. Place the pieces back on the counter in the following pattern: [Piece 1] [Piece 4] [Piece 2] [Piece 5] [Piece 6] [Piece 3] When the pieces are correctly placed, look at the top part of the picture, then look at the bottom part of the picture, to hear Frank talk about the masterpiece. Transported to the Ferris Wheel ... Walk to the Ticket Booth and look at it for a close-up. Pick up the Postcards from the right wall of the inside of the booth. Use the Postcards on the counter in front of you and order them, left to right: Love Island Great Inventor Visit Us Enchanted Island Great Attractions Bootlegging Bath of Giselle The Last Act ... Watch the ultimate bargain between Marcellus, Theodore, and Mephistopheles. You, Marcellus Faust, have two choices, each with a different ending: Use the Pencil on the contract in Mister Porter's hand to accept his offer and sell the park. Use the Pencil on Mister Porter to decline his offer and keep the park. ------------------------------------------------------------------ The End.... or is it???? ------------------------------------------------------------------ - o -