The Feeble Files - Part 1 3D Adventure by ADVENTURE SOFT A Solution by Lu Richardson (LuRichardson@compuserve.com) General: This is an extremely long adventure with rather complicated puzzles and frequent and lengthy automatic sequences over which you have no control. There is also quite a lot of toing and froing. You are going to have to be very, very patient. It is a good idea to play with the Hitbox names On, it simplifies finding likely objects to manipulate. Don't forget that, in order to actually do so, the name of the object must be showing on the screen. Note also that you have to look at each location again and again, every time you visit it, because new items become available all the time. If you cannot interact with something named on the screen, it's because you don't yet have the appropriate item - but at least it will give you an idea of what to look for. Examine/use each object you find or are given. Familiarize yourself with the interface as soon as you are able to, it takes a bit of getting used to. Particularly the so-called "Action" (use/talk) and "Double Action" (combine/use on) icons; usage can be a bit confusing at first - specially since sometimes you don't know whether to pick something up or use it. Save often, particularly after solving a puzzle or getting out of a dangerous situation. From the start: Ministry, CCD After the intro, you are outside the CCD - and you need transport. Enter, look around and use the HoloMail and listen to the messages. Open the cupboard and get the helmet. Note the drawer. Pick up the doll, go outside and attempt to use the bike - you can't because you are not wearing the right gear. Go back in and combine the doll with the teleporter. Pick up the leather jacket and use it. You can now go outside and use the bike - you put on the helmet automatically. Head for... The Space Bar Note the guy in the telephone booth. Enter the bar and talk to everyone as you come in. Delores gives you a package to take to Metro Prime, a guy will give you a leaflet, the pilot will tell you he's carrying some CDs. As you leave, there will be a scene to watch. Use the bike to go to... Metro Prime Talk to the two guys arguing and find out what the problem is. Go out through the archway to the right of the screen. In the city, walk left (note the telephone booth and the girl inside) till you come to a teleport. Use it. Go left through the alley till you come to a door. Use the door and Feeble hands the package and gets some money. Leave the alley and visit the Pill Shop. Look around and note the empty canister by the door. The shopkeeper explains what he is waiting for. What a coincidence. Leave and go right and up to the Ministry Headquarters. Go inside and talk to the secretary, but she won't let you in. Go out and enter the Observation Dome next door. Use the credits on the vending machine three times and Feeble will get angry and kick it, after which he'll feel the need to confess. Leave and go to OmniBrain. Use the Confessional. How about using the leaflet on the machine to the left? Too small. Well, we know where it can be made larger - use the bike to get to the CCD and combine the leaflet with teleporter. Bring it back to the machine. OK, the CDs are now illegal. Take the bike to the Space Bar and go in. Talk to the Enforcer at the bar and ask if anything new has been banned, then tell him you have information - this means that the Enforcer shoots the poor pilot and you get his permit. That's not nice, Feeble. Take the permit to the pilot who could not unload. Now the pills can be delivered, so go to the Pill Shop and buy a bottle. You are also given another one of dodgy pills. Go to the HQ secretary and use the good pills. You are so charming that the secretary lets you through - however, the guy in front of the lift won't let you pass because you aren't wearing the right gear. You've got to find a place to change, but it will have to be somewhere here, because if you change elsewhere you won't be able to use the bike to come back. To save you the trouble I will tell you that the only place is the telephone booth, in which a girl is talking. Remember the guy in the telephone booth at the Spacebar? Go there and talk to him. He asks for a drink. Go to the bar, talk to the bartender and ask for the drink - charge it to the guy in the booth. Now combine the dodgy pills with the drink and give it to the guy in the booth. Wait till he comes out, use the bike and get to the other booth. The girl is outside, crying, and gets killed for her pains. Nice going, Feeble. You've just had two innocent people eliminated. Combine the coat with the booth to change. Now you can go back to HQ and use the lift to speak to the Minister. Watch. You end up in... Prison You will find yourself being hypnotized every few minutes and transported somewhere else, and there is little you can do about it. Use your brief stays to look around - the important thing is the recreation room, where you must pick up the poster - actually, the tacks which hold it to the wall. Eventually, you will wind up in your cell. You have to act very quickly. Open the sanitation unit, combine the tacks with the bed - when you next get hypnotized you wake up because of the tacks, pick them up and lay on the bed. As soon as the warden comes in to attend to the sanitation unit, i. e., as soon as he has gone past you, get up and leave, heading to the right of the screen. Go downstairs and enter the first door. Pick up a bowl and combine it with the Dispenser, to get some gunge. Before you come out, save your game. Step out. The idea is to use the gunge on the two cameras you will see in the floors below, but without getting caught. It might be worth your while to have a trial run. For instance, if the warden is in front of the first camera, wait till he is gone and then go down. You must not be on the same floor with him at any one time. Once you've dealt with both cameras, walk left and go inside the lift, which leads to the factory. As soon as you step inside, locate the camera (centre right of the screen) and use the gunge on it. Walk to the right and examine the grate. You have a conversation with someone you cannot see. Keep talking till that person tells you the number of the rebel channel (667). Save before you leave. Find your way (carefully) to the recreation room, use the TV till you get the rebel channel, pick up the big red knob and use the cupboard to hide - and be quick about it. The warden will come in, try to turn off the TV and blow a fuse because he can't. OK, now you can leave the cupboard and walk around confidently. Go back to the factory, go to the right and use the lever to start the conveyor belt. Step on to it to go through the grate, where you'll meet Delores. There is a conversation after which you need to get gold of her reworked doll. You also need about five of the ordinary dolls, so pick them up. Leave. Outside the lift, go up the stairs and pile the five ordinary dolls in front of the round grate by the door, then use the reworked doll on them. OK, go through the grate. You will find yourself in front of a puzzle you have to negotiate to get out. The tile puzzle First of all, observe that there are five different colours and that each belongs to a different type of symbol. Because they will soon start to change, familiarize yourself with the shape each colour has. The idea here is to follow a sequence, namely white (W), red (R), yellow (Y) and green (G), time and again, until you reach the other side. Unfortunately, 1) the colours start to change and you can only step on the tiles when they are the same colour they were originally, 2) you only see half the floor, so you cannot plan the best route to follow. I will attempt to guide you through so that you don't spend the next twenty years trying to get across. All the directions (f=FORWARD, s = SIDEWARDS, b = BACKWARDS) refer to Feeble's viewpoint, as facing forwards. So, step on the white tile and, waiting for the tiles to be the right colour, click on the following: fR, fY, sG, bW, sR, fY, sG, fW, sR, fY, fG, sW (the single tile), sR, fY, sG, fW, sR, sY, bG, fW, sR, fY, fG, sW, sR, sY, fG and off. I hope I got that right! If not, you will at least get an idea how to solve the puzzle. The Ignition Circuit puzzle At any rate, when you are through go outside. You automatically enter the vehicle. Look around and use the cover to the right and get the wires. Open the ignition circuit and look at it. Use the wires on the input keys to the left. Now, the idea is to draw the wires across by combining the input keys with the output keys. If you get the colours right, you get a high pitch sound and if you get them wrong, it's a low pitch. For instance, I combined Input 1 with Output 4, Input 2 with Output 2, Input 3 with Output 1 and Input 4 with Output 3. This happened to be right, so I automatically took off and watched the sequence. But suppose the second and third combinations had been wrong, I would have heard: BLEEP-bleep-bleep-BLEEP. Then its just a matter on clicking on the left and starting again till you get it right. When you do, just watch, and you will wind up at... The Forest Planet Watch. At the end, follow Sam to the village, walking to the right, across the bridge, right, up and to the gates. Watch. Pick up the spear and follow the native back towards the ship to... The Maze puzzle This requires a great deal of patience. Get Sam and Feeble over the bridge and well away from it. Get Sam to blow up the log. Somehow, either wait for or entice the native to this side of the bridge, or to the other, whichever you think is best to corner him, and the idea is to converge on him from both sides so that he is between Sam and Feeble and cannot escape. As I said, this takes some doing, but I'm sure you'll manage it before Christmas. Once the native is caught, watch. OK, at the end, step out and you get captured. Watch some more. You wake up all tied up. Watch the next sequence. When it is over, pick up your rope to escape. Have a good look all around. Use... The Chemistry set puzzle If you click on the white inset, you will see a set of instructions to get the Passive Control Potion. However, if you follow them to the letter, it won't work. Bear in mind that the flasks in front should be taken to be A to E, left to right. It doesn't matter how you place them or in which order, you just have to get the right combination of chemicals and the right condition (cold or hot). If you get a brown solution, you might as well start again - only next time try the same combination but a different condition. This is how it worked for me: ABC + heat = F DEA + heat = B ABD + heat = G ABE + heat = I BCE + cold = H ACD + heat = J At this point, I used the resulting solutions, thus: FBG + cold. This did the trick. Once you have the right solution, use it on the water cover to put it in the native's drinking water. Use the remote control to call the robot to the Lab. Go to the buttons, examine them and use the one to open the statue door. Change to SAM and go to the village, then enter the statue. Change to Feeble and press the other button to teleport SAM in. Next, use the Directory on the table and then the telephone. Ask to cancel the unlisted number status. When the phone rings, Filbert will come in and be captured by SAM. Watch and, at the end of all that, pick up the God suit and combine it with the Projection Machine. Watch. Change to SAM and go out and up the mountain (follow the path to the top left of the screen) till you reach the Mountain Top. There, shoot the bird. Go back to the Lab. Change to Feeble and go find the bird (near the broken bridge) and combine the bird with the rock, then walk away. Watch - the natives will rebuild the bridge to get to the bird. Cross the bridge to get to the ship. Inside, Delores (alias "The Squid") will tell you what to get. Walk out, look around and use the spear on the Cover. Get the battery. Go back to the Lab. Inside, use the Directory then use the phone to get a laser relay. Change to SAM, go to the village and to the Big Statue. Look at the statue and pick up the gem (use the weight icon). Go back to the Lab. In there, change to Feeble and go to the Mountain Top. Use each of the items on Delores and watch. You find yourself at... We'll find out next issue - o -