Hegemonia: Legions of Iron Mission Walkthrough - part 3 Prepared for Wanadoo Edition, 25-09-02 Update by Terry Chatenet & Alexandre Chartier (Wanadoo Edition), 05-11-02 Edited by Brian Gladman (DreamCatcher Games), 23-12-02 Continued from last issue EPISODE 4 Episode 4 Mission 1: The garden of Eden Main Objective: Colonize and build up New World and Eden At the beginning of this mission, all the player's ships are removed from the player and they are given new Ion squads. The player cannot do anything about this. Also, the player must not research anything until instructed to. Initially, the player has the option of colonizing New World or Eden. As New World is infested with pirates the relative safety of Eden should be chosen first. On sending the ships there, they will be attacked in the Rosca system by two small squads, the Colonization and Population ships should be protected on this journey. Once in Eden system, the large 'Gaia' planet should be settled, and the player should prepare the planet as usual. The longer the player avoids the New World system the more pirates will have to be destroyed, but conversely if New World is also settled central financing will be suspended. It is up to the player which option is less palatable. To unlock the secrets of the Solon base, the player should first send an expendable ship towards the base - once it is near it should trigger a transmission from Laura Meloni, at which point the player should move the ship away from the base (getting too close will obliterate it). Soon, there will be a transfer from Mohr Tehp, and the player should instantly research his suspended project and the project that follows it. Note that once these have been researched the player cannot research anything else or fail the mission. Once the Solon defence disruptor is researched, send an expendable ship containing Jack Garner or Nilea Cortilliari near the base. This should trigger a cut scene, after which the player will be given 2 free research items. From this point on, the player can resume research. The player should now put all efforts into destroying Marion Kaye's empire, by amassing an army of ships and wiping out all her planets. Eventually Marion Kaye will attempt to escape in a ship; this should be destroyed as quickly as possible to avoid another confrontation with her in the next mission. During the attacks on the Dark Pirate empire, some Darzok ships will appear in the Eden system near a jump node and do a short patrol. When the player is prompted, they should follow these ships, triggering yet another cut scene. Once this has happened, further plot segments will occur ending in an attack by Darzok forces, and once vanquished, the mission will end. Hints: To get some quick money, colonize at least 2 planets in the same system. Secondary objectives: none Changed Objective: 1. Explore the unknown base 2. Find a solution to enter the base but do not use your research points 3. Destroy Marion Kaye's empire Episode 4 Mission 2: War raises its ugly dead Main Objective: Defend the traders In this mission, the player begins with ships carried over from the previous mission, a few more, and 3 probes, along with all planets settled in the previous mission. However, all the action in this mission is located in Rosca Prime, so the other 2 systems can be more or less ignored except to build squads back up for the defence of the traders. Initially, the player should set up the 3 probes in a line around the jump node from which the Darzok will arrive, so as to be able to always see where they are on the way to Rosca Prime. The player's ships should also be positioned near the jump node (but not too near, as an enemy military base will soon appear). Once the traders appear, they will travel in a straight line to Rosca Prime, and Darzok ships will appear from their jump node and attempt to destroy the traders. The best way to approach this level is to destroy the enemy ships as soon as possible - if the military base can also be destroyed it is very helpful. A good player should be able to complete this mission easily without letting a single ship even near the traders. Be sure to always have a full compliment of ships in the Rosca system defending, and watch out for a group of 3 'Faithful' corvettes appearing in Eden towards the end of the mission. Also, towards the end of the mission, if she was not killed in the last mission, Marion Kaye will appear with reinforcements and attempt to destroy traders, however, she is as easily destroyed as the Darzok. Once all traders are safe, the mission is ended. Hints: Go get a coffee, take a break and come back in 10 minutes (4x speed) . . The next mission will be very hard. Of course, try to spend all your RP. Changed objective: none Secondary objective: none Episode 4 Mission 3: Take the colonies back Main Objective: Take Panola and Yarbo back within 1 hour In this mission the player begins in the Khiirzask system, with the planet Khiirzask V under their control. This mission is under a time limit, so the player cannot afford to waste time. Also throughout this level, the player should ignore the Kariak as they play no part in the mission. If the player has not researched 'Superior Ship Technologies' or 'Battleship Hull' this should be done as soon as possible in this level (preferably on the previous level). While paused, the player should set up Khiirzask V to prepare to make money (for ship maintenance) and to produce experienced ships (by building a military college). The player should have come into the mission with a full squad of ships, and these ships should be sent instantly to the Panola system, and once there they should quickly conquer Panola 3 to use as a base in the Panola system (Panola 3 has weak defence). From Panola 3, the player should leave some ships to defend the new base, but send the rest to the Yarbo system. In Yarbo, the player should conquer all planets in the system that should be done easily (they are not well defended). Once Yarbo is conquered, the system should be given a skeleton defence and all other ships should return to Panola. In Panola, there should still be at least 1 heavily guarded Darzok planet. By now the player should have a full complement of ships of which at least a few should be battleships (preferably mostly battleships) With this large squad (making sure to watch out for Darzok Colonization ships), send them all to wipe out all Darzok planets and destroy all Darzok ships. Hints: Do not forget to get money before attacking and always give a mission to your spy. If you let the AI develop his system, the game will take twice as long to finish. One solution is to rush as quickly as possible to attack his defence and at the same time, produce combat ships and planet development. Changed objective: none Secondary objective: none Episode 4 Mission 4: Race for Technology Main Objective: Defend New World and Eden In this mission the player begins with the New World and Eden systems as they were left at the end of ep4m2. The player will quickly be attacked in both systems, so the first stages of this mission should be spent in pause mode, preparing each planet in each system for attack, being defended with ships, bases, and planetary defences in the way that appears most suitable. Once the systems are ready the game should be unpaused and then the player should wait for a simultaneous onslaught in both systems. With luck and good planning, both attacks should be fought off. Once both attacks have been fought off, there will be several plot segments and cutscenes setting the scene for the player using a spy ship to steal Darzok technologies. Once the entire plot is completed the player should, if they have not already, create a spy ship and place Emil Kuchera in it. With this ship, the player should then send it through the node marked 'From Eden to ???'. Once through the jump node, you will be in Sunshao system. Then use 'steal technology' to get 3 inventions. Once 3 technologies are stolen, simply return the spy ship to Eden and the mission will end. Hints: Sometimes your spy ship will be attacked by the enemy spy ship. In this case, put a combat unit in the same system as your spy ship and order the spy ship to 'detect enemy spy ship'. When the enemy spy ship has been discovered, then order the combat ship to destroy it. Do not forget to keep one spy ship for the next mission! Changed objective: Steal at least 3 technologies from the Darzoks. Secondary objective: none EPISODE 5 Episode 5 Mission 1: Darzok intrigue Main Objective: Defeat Mohr'Tehp or the Raki Government In this mission the player has an instant choice to make - to either support the Raki Government or to support Mohr'Tehp. If the player supports the Panola & Yarbo Government they will skip ep5m2, and have made the 'right' choice. Hints: As you can guess, you will have to play this mission twice if you wish to see all the dialogues. Alternate Objective1: Support Raki government If the player supports the Raki Government, there is more than one way to complete the mission - to either take over or obliterate all planets in Yarbo and Panola, or to simply destroy Mohr'Tehp's own ship. As winning the mission by destroying Mohr'Tehp's ship is currently an issue I will consider conquering Yarbo and Panola the only way to win this mission correctly. The way to conquer systems in this mission is by using the tactic that is common to the entire game - build as many ships as possible (preferably, by this point, having already built a military academy) of the highest possible technology (at this point Battleships) and one at a time destroy or conquer each planet in a system, paying attention for any enemy Colonization ships that are escaping to colonize more planets. By travelling through the jump node to Yarbo with as many ships as possible and using this tactic this level can be quickly conquered as there are no other obstacles in this mission other than the AI. Alternate Objective2: Support Panola & Yarboo- If the player supports the Raki Government, there is only one way to complete the mission - to either take over or obliterate all planets in Raki. By travelling through the jump node to Raki and using the tactic described to defeat Mohr'Tehp, this level can be quickly conquered as there are no other obstacles in this mission other than the AI. Hints: 1. If you support Raki (and so attack Panola and Yarboo), you will skip directly to Mission 3. This solution is quite easy for beginners. 2. If you support Panola and Yarboo (and so attack Raki), you will play Mission 2 to defeat Mohr- Tehp. This way is harder and longer. If you want to finish this level as fast as possible, find and destroy Mohr Tehp's ship. Changed objective: none Secondary objective: none Episode 5 Mission 2: Rebirth of the Kariak Empire Main Objective: Defeat Mohr'Tehp This mission only appears if the player has made the 'wrong' choice of supporting Mohr'Tehp (e.g attacking Panola & Yarboo). In this mission, the player begins with control of Eden and Raki as it was left in the previous mission, except Raki now has reinforcements from the Kariak. The player should quickly set up all his planets to defend themselves, and create the largest army possible to defeat Mohr'Tehp. In the current build this mission is very hard - Mohr'Tehp's empire and the Darzok are aggressively expansionistic, so from the very beginning of the level the player must defend their planets. Hints: Good luck for this tricky mission. If you let the AI develop his colony, this mission will be very hard. The best advice is to rush as quickly as possible to prevent any development from AI. Of course do not forget to develop your own colonies and ships. Changed objective: none Secondary objective: none Episode 5 Mission 3: Finding the enemy Main Objective: Find the supply ship and locate the Armada In this mission the player begins in the Askira system with the ships left from the previous mission (either ep5m1 or m2). The player should begin by setting up his planets in Askira as usual. During this, Kuchera will arrive in the system with a spy ship. This is particularly useful if the player does not currently have one. Either way, the player should send all spy ships through the jump node to the left, which leads to the 'Lyssa' system. Once in Lyssa the player should use a spy ship to 'get system military information.' Once this is completed and the system is verified as not containing the Armada, the player should continue through the next jump node to Hortobi. In this system, the player should again 'get system military information.' Once this is completed and the system is also verified as not containing the Armada, however, a cut-scene will run which will lead to the discovery of the 'Supply Ship,' the second objective. From this system then the player should proceed to 'Odaboona.' Again, the player should verify that this system does not contain the Armada, before heading through the uppermost jump node to 'Corio.' The player should check the system, and will find the Armada. Once the player has done this, the mission is over. Hints: Spend all your RP! Changed objective: none Secondary objective: none Episode 5 Mission 4: The Armada Main Objective: Find and weaken the armada Reach the Corio system with your spy ships to locate and sabotage the enemy fleet known as "Armada." Hints: use only your spy ships to reach the Corio system. A good idea is to send at least 2 spy ships. When reaching Corio system, use 'Get military info' to see the Armada. Then you can use "sabotage." After you sabotage some ships, the armada will move to your system, and then just destroy them with your fleet. Changed objective: Destroy the Armada to finish the mission when the ships are travelling across your system. Secondary objective: none Episode 5 Mission 5: The Apocalyptic Big Finish Main Objective: final In this mission, locate the enemy base and destroy it to finish the game! Hints: Build maximum combat ships and do not move them. You should research for the "'special probe" (see ship tech). Use your spy ship to reach the Odaboona system. Then use 'Get Military Info' and you should see the "main Darzok Military Base." Try to sabotage this MB and note that it will move to another system. Note that a new jump node is available in Odabonna system. Use this jump node and you will see the last enemy system. Use your spy ship to 'get military info.' Build the 'new probe' and move it quickly to the last system (probes have limited life, so do it fast). As soon as you reach this system, right click and deploy it. Return to your fleet, select all with 'Z' then press 'J'. Some dialogue appears and your fleet will arrive in the last system. Be careful, your fleet may take some time to get there. Order them to concentrate fire on the main Military base. Changed objective: none Secondary objective: none - o -