************************************* Wizardry VIII v1.7 Walkthrough - Part 5 ************************************* April 9th, 2002 Written by: Jack Leung Email: bullions27@yahoo.com URL: http://jbullions.topcities.com Continued from Issue 86 ****************************************************************** VI. Lower Monastery Re-Visited ****************************************************************** - TOMB OF CEIRDAN THE SMITH Chances are you'll encounter stronger monsters with your better levels. Make your way back to the steel bridge, and activate it. Use the Wheel Key on the unique door. Fight and defeat the two SCREAMING HEADS that guard the tomb. Both of them are undead and hit you with a variety of annoying spells like Paralyze, Mind Stab, Insanity, and Sleep so be prepared. De-TRAP both chests for random items and loot the Coffin for more treasure and: Demonsbane - decent sword Demonsting - decent bow ****************************************************************** VII. Arnika-Trynton Road Re-Visited ****************************************************************** - EXPLORING ARNIKA-TRYNTON ROAD The road follows in a general eastward direction, and there is a fork about two-thirds of the way which splits South to the Graveyard. Follow along the Northern wall, and you'll find the T'RANG GATEHOUSE which you can only access from the T'Rang HQ. Inside you will find: Arresting Aria - Bard Instrument Electric Lamp - gadget Poison Darts Search northeast of the house, in the corner, you'll uncover a hidden Buckler Shield, and a Chain Hauberk. If you keep to the Northern wall, and keep moving eastward, you will find Fire Stix, and a Mace halfway through the map, and a small inlet of land which leads to a TRAPPED treasure chest. Directly South of the Mace and across the road, is a hidden Holy Water potion. Along the southeastern wall there also has some Feather Darts. Nearby, there is a Potion of Dracon Breath on the northern end of the road loop. Enemies you may encounter here include Soldier Ants led by one tough Queen Ant (her spit can cause Disease, Poison, Insanity and Paralyze), Piercer Modais (randomly drop the Claw you need for Antone) sometimes accompanied by a Sige (weak HP but has unlimited range in spells), various Plants with annoying area effect breaths (Caustic - Blind, Crimson - Sleep, Acid and Iron - Poison and Nauseate), Outlaw Trynnies (killing them won't effect your Trynnie faction), plenty of Bats (Vampire and Twilight), Picuses led by Giant Picus (high Initiative, multiple attacks, high damage for their level, Giant one may drop Egg needed for Antone), Juggernauts (stronger versions of Modais with very high AC) and plenty of Forest Mites. When fighting groups of these, Hypnotic Lure and Insanity are good spells to use against them. At higher levels, you'll soon be faced with high level Geomancers with an Earth Elemental pet in tow. They are extremely tough (high Initiative) that can cast Body of Stone and high damage Earth spells. Even with high Earth magic resistance, they can still do heavy damage (WTF?). Best tactic is to draw them close (i.e by hiding in corners) and hit them with Insanity. Silence does nothing to them. This same tactic is good for the Sige as well. - GRAVEYARD This part of the area is in the southern section of the map. You will be confronted by a Spirit Sige (casts Water and Mental magic) and a group of Trynnie Spirits near the entrance. After killing them, the graveyard will randomly spawn more Spirits of both kinds after a period of time. Kill them, and then go into the Graveyard. Keep walking south until you see a gate, and then go in. You will see a MUMMY not too far off. Start combat immediately from long range and hit it with Dispel undead (if you have a Priest or Bishop). Chances are you will paralyze him making combat easier. If not, he can attack you with disease form melee. He can't cast magic. After defeating him, he will drop some Mummy Dust needed for Antone. Check out the structure at the center. Near the corpse in front, you will uncover these items: Fuzzfas Fizzar Concussion Powder Stink Bomb Potion of Hv Healing Now go inside. Note another dead corpse that is hanging there over a pool. This is a tortured soul that needs to be freed. To do so, take the Holy Water and put it over your mouse and drop it into the pool. You will get 1000 party Experience. Also check out the room for these items and de-TRAP the Chest for more. Siren's Wail Skull - needed for Antone Custom Item Quest You'll probably notice some weird blue symbols on some of the headstones. These are markers that must be touched to trigger one of the three Retro Dungeons in the game. There are six total in the area you have to touch. Activate them all, and then go to the Southeastern corner of the graveyard (still inside the headstones area). You will need a DAGGER. Simply hold it on your mouse and click it anywhere at the corner. It will stab itself into the stone, and the dungeon will pop up outside, again at the Southeastern corner. This is by far the easiest of the three dungeons (level range 8-10 roughly). - RATTUS RATTUS' EXPOSITION Along the road east, you'll probably meet up with a roaming "friendly" NPC named Rattus Rattus. After some depreciation from him, he'll tell you that he has a job to offer if you're in need of some cash. Answer him YES for now. He'll give you a ZIP GUN with some ammo, and a RATTUS NOTE which he claims to be his check. He then tells you to take his check to the Community Bank in Arnika and make a withdrawal from his account. The check is actually a hold-up note if you read it. If you do decide to play dumb and go ahead and rob the bank, you'll end up back at the same room that you dropped down into from the Jailer's Stockade. So, lose the note, and just keep his gun. As tempting of a target he is, don't kill him. Rattus is aligned with RATTKIN RAZUKA faction and you don't want to lose that... yet. Once you leave, he will never appear in the game again even though he tells you that he will be waiting in Trynton. ****************************************************************** VIII. Trynton ****************************************************************** Synopsis: ----------- Our main goal here is to locate Trynton and find out as much as we can about this Marten. Listen to some of the comments your RPCs will tell you. Be sure to carry some cash as you might be spending a lot in Trynton. Companions: ----------- None. Walkthrough: ------------ Enemies you may encounter here include Giant Spiders (randomly drop Spider Webs needed for Antone), various Hogars, and various Plants. There is a SWALLOWER (can swallow party members) guarding the eastern zone to the SWAMP area. It's fairly easy to beat, but we wary of any wandering Hogar that might come close and attack you as well. - SWIMMING AROUND Before you cross the bridge over, hop on into the river and follow it to the right (South) into a small lake with several cascades. Check the furthest left one for a hidden Ring of Protection. Next, follow the river back north, under the bridge, and approach the waterfall. Remember when I told you to hold your back button when falling down? Anyway, fall down into the large body of water below. You will encounter a large group of Tanika Fish here (at this stage of the game they are very weak). Kill them if you want, and follow the rocky cliff to your right (East). Skip past the rope dangling there and check the small inlet of water close by for some Potions of Hv Healing and Stink Bombs. Go back to the rope, and USE it to climb up. - CHIEF GARI'S EXPOSITION Trynton is a huge city of boughs built over several trees (like those dumb Ewoks from Star Wars). Find the main trunk by following the path south then east. When you see the totem poles, you're there. Find the entrance. You'll meet a frazzled Chief Gari by the entrance door. He'll go off on you thinking you're Rapax spies, but then he reconsiders his accusations. Good for him. He asks for your help in clearing out the Rattkins that have taken over their upper Boughs. Say YES and he'll tell you to go up and meet MADRAS. Ask him about Marten and so on and he'll give you his story and add that you should go talk to their SHAMAN. Okay. Walk by him, grab the Ale on the table, and find the first ladder. Go up, and immediately next to you is another ladder that does down. Descend. You'll be met by 3 VILE ROACHES guarding a Ring of Breezes and a bard instrument Snare of Delay. Grab them, and then go back up, into the next room, and take the next ladder. You'll find another Ale and two ladders. Take the one that goes down first. Creep around the corner and attack the 5 WOLF SPIDERS, and then grab the Tarnished Mail and the Forest Cape (ranger only) there. Go back up, and take the next ladder up. Here you will find a CRAWLING CREEPER, a high HP plant that can cause Irritation with its breath, and THREE LADDERS. Kill the plant, and then search for a Potion of Mod healing and Cherry Bomb at the crates. Take the right-most ladder first to find another Crawling Creeper and some Icicle Stix in the room. Go down, take the middle ladder for a hidden Cutlass and a fight with a DUNG BEETLE. Finally, take the left-most ladder, grab the bundle of Arrows, and then use the rope to climb up. When you emerge from the main trunk, climb the ladder on your left and check the Fountain. Be sure to save here. The fountain will randomly Hex you, fully restore Health, or fully restore Mana when clicked on. Leave, and now go right and follow the walkway. There's a brazier there that's Useable but it was never finished by Sir-Tech so don't bother with it. Proceed on until you find a house. Go inside, and uncover all of these items: Leather Greaves Potion of Dracon Breath Potion of Haste bundle of Barbed Arrows You can rest here if you want. When all done, go back to the walkway, and keep following it until you find the Lift which will take you up into the Upper boughs of Trynton. ****************************************************************** IX. Trynton Upper Branches ****************************************************************** Synopsis: ----------- This will be a long arduous trek up the boughs to reach Madras. You'll also witness how much of the city is ruined by the Rattkins. Companions: ----------- - Madras Level 8 Trynnie Gadgeteer Found at: Trynton Upper Branches Return Location: Trynton Upper Branches Will not go to: Sea Caves, Bayjin Shallows, Bayjin, all Rapax controlled areas, Ascension Peak Madras will join you if you complete his quest and clear out the Rattkin Breeders. Grade: C Madras is good to have with you if you're lacking a Gadgeteer and will follow you around the T'Rang and Umpani controlled areas. However, in more dangerous zones he'll leave making him pretty useless. Walkthrough: ------------ The Trynnies that wander here (champions and patrols) are more than willing to help you in combat. Keep that in mind. The two most difficult enemies located in this zone are both spellcasters, Leaf Sprites (stronger version of Tree Sprites), and the Oak Saplings. If you encounter Leaf Sprites, be sure to have Magic Screen up, and Elemental Shield. They have very low HP but they do have ridiculously powerful magic if you're not careful. Oak Saplings I will go into detail when they show up in my walkthrough. - SECOND BOUGH This is where we start. Leave the lift, follow the path which circles the trunk of the tree until you come to a T-section. Check the house on the right first for a Boom Bomb and a hidden Potion of Cure Disease. Rest here now if you haven't done it back at Trynton. Leave the house, and continue on. You'll discover a small Fountain at another T-section. Click it, and a voice will ask you a riddle of sort: "As time moves so it creates... the lessons learned and the ways of fate... I am each and one yet still more... all you've known, seen and done before. Tell me, what am I?" Answer with Memory or Experience, and you'll be rewarded with a permanent Intelligence bonus of 5, a Book of Detection, and 1000 Experience for each member. Go right now, and enter Fuzzfas' Potion Palace. Chat with him about Trynton and he'll mention the Seventh Bough. Ask him anything else you want. If you mention He'Li from Arnika, he'll tell you she's a good friend. Tell him she said hi and he'll give you Cherry Bomb, Fire Bomb, Sneeze Powder, Flash Powder and Pickmeup Potion. After trade with him if you need to. Be sure to buy a Mystery Potion (costs a pretty penny), and 4 Incense (not necessary but recommended). You will also find Orange and Glowing Goo which a Gadgeteer can combine for a Lava Lamp. Quest: If you have a BLUE FEATHER, give it to Fuzzfas and he'll concoct some Earthshaker potions for you to buy after 24 hours. Leave his shop, and go back to the Fountain. There is another building East. That's the Trynton Sanctuary. Be ready for a good fight with 5 TREE SPRITES (they cast Eye for an Eye and Haste immediately) there. Make sure you have Magic Screen up, then run along the edge of the walkway and try to initiate combat but be out of sight. Then on the next round, run at them and melee. If they have Razor Cloak up, make sure the weak HP characters use long-range attacks. They drop Feather Darts fairly common, and the Sprite Dagger as a rare drop. Kill them all, and check the altar inside. Grab two Short Gooda Vines off the wall, and combine them to make a Gooda Vine Rope. Then check the back of the room and click on the Lizard Head Mantle for gold and some various potions and powders. It doesn't hold any weapons or armor. Leave the building, then continue North, through the tree, and out. There is a Book of Healing inside the house on your left. Continue east, follow it around another tree trunk, and go into this next house. Search for hidden Magic Nectar and grab the Empty Bottle. In the next room has 2 Giant Spiders that randomly drop Spider Web if you haven't picked one up one yet. Leave this house, continue on, kill the Crawling Creeper in the alley with the Awl Pike, and now head up to the Third Bough. - THIRD BOUGH The Third Bough consists of the Zoo and the Rising Elms temple. When you arrive at the Zoo, you will see three LOCKED pens holding a variety of creatures. The Sprite Cage has four Tree Sprites and Faerie Dust inside. The Crocodile Cage has three Crocodiles and the Shiny Chrome Plate - gadget inside. The Hogar Cage has a hogar named Bobo and some Shurikens, Silver Sollerets, and Shiny Metal Ball we're looking for from Arnika. Now Bobo is pretty tough (all the abilities of Hogar and it's pretty damn fast). Here's what you should do: 1) Use the Dispenser near the Crocodile Cage to get ROTTEN MEAT and combine it with some Faerie Dust. This will give you DRUGGED MEAT which you dump into the cage by the feeding window. Bobo will come over, eat it, then pass out. This will net you 500 Experience. You can then go in, grab the stuff, and leave. Hitting him will wake him back up. If you do get into a fight, spells are pretty much ineffective against him although Insanity may go through. You may want to enlist the aid of some roaming Trynnie Champions by waiting for them to walk in, and then trigger combat with Bobo. You can also find some hidden Faerie Dust on the walkway between the Crocodile and Sprite Cages. Once all done, leave the Zoo and head on up to the large Temple building. This is the Rising Elms temple. Inside you will have to fight a group of Willow Saplings (randomly drops Spirit Staff needed for Antone) to get to the ZUZU PETALS. Kill them all, and grab the petal. Walk back outside and continue to your right. At the T- section, the house on the left is empty so go right and into that house you see. Inside you may encounter a random group of enemies. Grab the BLUE MARBLE from the table, and then check the wall for a secret door. Open it to reveal a balcony with a LOCKED treasure chest. Loot it, and then head out of the house, and then go right. You'll arrive at a 4-way intersection, North, South, East and West. We're coming from the South. The West leads to the Fourth Bough (go here first), the North leads to Madras, and the East takes you to the Fifth Bough. More next issue - o -