Ark of Time - Part 1 Walkthrough by Fugazi Summer of 1997. Somewhere in the Atlantic Ocean a rag tag team of four intrepid explorers descended to the bottom of the ocean in their search to locate and enter the mythological, sunken city of Atlantis. However, something's gone wrong. Read this already in the manual, you say? That's right, partner! Never said I liked doin' it the hard way... GOODBYE TO SNOWY ENGLAND Well, just as I was hanging around the stadium for some good sport journalism, I got a call from my editor to get my butt over there a.s.a.p. Anxious about a promotion (what else could it be?) I ran off. How sorry I felt for myself when I received the news about me going to the Caribbean to hone my skills. Why? I was happy doing the sports pages in snowy England! Now I got to be some Indy, or something? Or should it be... Kendall, Richard Kendall... Nah! THE CARIBBEAN Village Square When I arrived over there, first thing I saw was some lady painter. I talked to her and got to know she wanted to be called old aunt Judith. Well, Jude, no problemo! Found out she wanted some fresh water to paint. Got her small pot full of dirty water and took a hike. Beach House First destination on the island was the beach. Fastest way to professor Caldwell's beach house was to the left. I managed to open the lock and enter the shack. Found some interesting stuff there. There was some worn off blue jacket with a piece of fabric missing. Also found some of the prof's note and an ancient Mexican coin with a square hole in it. Also found a dirty cup. Notes were interesting, told me something about a discovery Caldwell made with some Simon dude; there should be some kind of key under a stone in an old church... The Museum From the beach house I went straight to the museum. Over there I met the curator. He really loves his old Mustang wreck! Even worse condition than the rust bucket I flew in on my way to this island! Well, inside the museum I found a painting of a guy called Mancusin. Examination is important! Also found some compass. The curator got really nervous when I touched the glass! Must be something special... Through the door I reached the gunnery. In there, I found a piece of fabric between some stones. This was the piece of fabric that was missing from the blue jacket in Caldwell's cabin! Also examined the skull shield. Then walked on to the library. On the table was an ancient book with an ancient letter. Read this letter, it's about Mancusin's mysterious escapes in the past. Leave and go to the gallery. Examined the compass again, now noticed the pointer points east. Saw enough and left. The Pier At the pier I met an old sailor. He told me he's a descendant of the pirate Mancusin and he showed me the tattoo only he and his brother have; a white dolphin with the motto 'Viva the south wind!'. Heard that one before! Talking to this sailor and showing him the letter I found in the museum's library gave me a lot of info. The sailor told me about the legend of Mancusin and his pirates always able to escape without a trace in the fortress. He also told me he took the Prof. and his crew out to the Bermuda Islands. There he used a research ship and a bathyscaph to explore the ocean. But he was never seen again... Got a magnet from the sailor. It was dropped by the Professor when they embarked their research vessel. The Museum In the museum, I went to the library. I opened the window and poured the pot of dirty water out of the window on the car. As soon as I heard the curator wining about his car, I went down and used the magnet on the compass in the gallery. The pointer now turned south!. Hey, viva the south wind! I ran off to the gunnery and turned the skull and bones shield. Guess what... a secret passage opened! Grabbed the piece of blue cloth that had been stuck between it and went down. A Secret Hiding Place Yuck! Stuffy around here... Anyway, I stumbled upon some ancient stuff here. I opened a trunk and found a parchment with Mancusin's sign on it. On the table I found a manuscript from Christopher Columbus himself. Some mysterious script old Chris wrote down... Also found a dagger lying on the table. Jute bags and kegs contained nothing valuable. I left the museum and went to the gum tree in front of it. I stuck the dagger in it and put the gum resin from the tree into the dirty cup I found in Caldwell's beach house. Then I went to the fountain and emptied the pot of dirty water in the fountain. Then I used the Mexican coin on the fountain tap followed by using the fountain tap. Finally, the water flowed! Then I used the empty pot on the fountain and I got a pot full of clean water! The Pier I left the museum and went straight to the pier. I had the coordination now and I was sure Caldwell went there as well. I asked the sailor to take me there but he refused to take me there. I talked to him and I insisted on him taking me there. But he wouldn't do it... as long as his favorite crab Tweezers wasn't with him. Man, he must have had to many sunburn for his own good! But as he was an ancestor of some crazy pirate, everything was possible. So I told him I was going to find this Tweezers. Thankful guy as he was, he gave me Tweezers favorite food and off I went. The Beach House In front of the beach house is a flat rock with some crabs on it. I went down to the rock and poured the gum resin on the rock. Then I put Tweezers food on the gum resin and waited for the crab to get stuck. Grabbed the crab and went off to the vill square. Village Square Went to old aunt Judith and gave her the pot of water. Then I asked her to paint my freshly caught crab white. She guzzles down all my rum but, hey, I got my own Tweezers now. Went to the pier and gave good ol' Tweezers to the sailor. Thankful guy as he was, he took me to the place I wanted to go. I had to dive to find the bathyscaph in which I found the black box in the secret compartment. I also saw a great stone portal to the right of the rope... Atlantis? Wowsers! Time to tell that slavedriver in London! AVON, ENGLAND Newspaper Office Just when I thought all this had ended, that slavedriver had this great idea to send me to another place to investigate Caldwell's disappearance. No way, Jose'! Okay... well, losing my job isn't all that great. either. So there I went again. Another rust bucket, another place, another mystery to be unraveled... The Church In Avon Near the well I found a bucket with a hole in it. Took it anyway. Then I met a little girl, called Polly Jane, and her cat Attila. She was too busy to talk to me. I left ant walked around the church to the farm. I used the piece of cloth I had with the gum resin. The cup holding the gum resin broke but I got a sticky cloth to use on the bucket to repair it. Then I used the bucket to get some milk from the dairy cow. Took the bucket to Atilla and gave him some milk. As Polly Jane was too busy picking fruit, I took Atilla and threw him into the broken church window. That drew Polly Jane's attention! She took the ladder to rescue her little kitten and left it after that. I used the ladder to get into the church. The Church Once I was inside, I removed the door bolt from the oak door. Also picked up the urn with ashes. Then I used the door bolt on the confessional to reveal a secret passage. Went down and found some archeological diggings. Another step down between piles of sand took me to the tomb... Spooky! Inside the tomb I saw a sculpted picture of Stonehenge with some hieroglyphics beneath it. I was sure those hieroglyphics would prove to be most interesting so I made a copy for my editor to translate. To make a copy, I used the professor's notes on the hieroglyphics to make a copy. The ash made a good ink! There also was a large stone head which I examined. Last thing to explore was an alcove. This must be the place where Caldwell found his "key", the stone he mentioned in his writings! After I explored everything I left the church but then... suddenly the weather changed without reason... I went back in the church and found a strange octagon object, green with shiny pieces... Newspaper Office I ran off to London to give my editor the copy of the encrypted message. He told me it was an ancient Tuareg dialect. Oh no, that means I... yeah... off to Tammanrasset, Algeria to meet Prince Amir. Here we go again! DESERT FORT, ALGERIA Got to the tent at the lower side of the screen and got in. Talked to the bloke and got thrown out almost immediately. So far for local hospitality! Tried talking to the woman, the beautiful Lallah, in front of the other tent. Then went to the fort and talked to the prisoner. He told me about the Holy Man of the Mountain who could help me translate the glyphs from the British tomb. He gave me a ring as a token of our friendship. Took this ring back to Lallah, the prisoner's wife, and she gave you permission to look inside the tent as I now am a friend of her husband's. In the tent, you can see shreds of a pot and a hole in the tent, caused by a bullet. Now go outside and talk to Lallah again. She'll tell you about a crash that woke her. Enter the tent again and look at the base of the pole (actually named as this!) and see the bullet and the line the bullet followed through the hole. This points to the top of the fort's turret. Go talk to Lallah again and get some food for her husband. Go to the other tent and talk to the injured guy, who tells you a snake scared his dromedary after which it decided to run away. Some clue, but be patient. Enter the fort again and bring the food to the prisoner. There's a picklock in it on which he nearly breaks his teeth, when you ask him how the food was. As it's no good for him (why should it, he's only locked, after all...). Leave the fort and go to the map. Choose the freshly placed mountain as your new destination. AHAGGAR MOUNTAIN, ALGERIA Look at the tire marks from the jeep. Enter the building and talk to the Holy Man. He'll tell you about a stolen gem, taken from him by a man with an eye-patch. He took off south in a jeep. Now ask this guy about the rubbings, try to get conversation on translating. After some lengthy conversation (again...) he'll tell about a strange object from a church. Must be the green object I've found in Avon! Went to the strange door and the green object, a Levitium Finder, started buzzin'. Old man told me this was the entrance to the Cave of Mysteries. Exit and use the tire tracks to go to the village. TAMMANRASSET VILLAGE, ALGERIA In the village, I entered some smelly butcher's shop with a camel sign near the door. There was some rat bait and a little bottle I couldn't take without having an argument with the shopkeeper. Ask him about the rat bait. He offered me some disgusting rat croquette I just took out of pure decency. Then I ran off, to the square behind the building. There was some guy which asked me to play a game with. As there was no reason, I went on to the cave area and selected Easter Island as my next destination. EASTER ISLAND, PACIFIC OCEAN I went to those famous statues and walked on to a hut. Tobias, the sailor's petty thief bro was there. I asked him about the island. Then I went to the lighthouse, picking up a shell necklace from the first statue as I went by them. In front of the lighthouse, I took a glass jar from a stone marker and went back to Tobias' hut. He gave me a picture of the island. Took a rubber tube myself, found it near the petrol can. As I wasn't progressing much till now, I showed him the Mancussin paper and the rubbings from the Avon tomb. When he cracked his memory (took a while) he pointed me the cave of giant bats. I went there (left of your screen) and found a termite hill. As the sounds from the cave scared me shitless, I decided to do some other animal thing and captured those nice little termites into my glass jar. Then I left for the airport, destination... STONEHENGE, ENGLAND I walked north to the worker's shack, leaving Stonehenge to my right. I had some pleasant conversation with this bloke, telling me his tractor broke down. I smiled to him and then, in a brief moment of indiscretion, I opened the door with the picklock. A metal file from the table and the plumb line from the boxes in the corner were all I found. Time to head back to the desert! DESERT FORT, ALGERIA Talked to Lallah again. She didn't know the sacred word for the cave, but only those belonging to the royal family have knowledge, so she told me. I talked to the prisoner again and he told me the magic word, but only after making him a deal to save him. So, that's the mission from now on. Go outside and make a fake snake from the plumb line, the shell necklace and the rubber tube. Use this little rattler on the dromedary and scare him away. Go to the tent of the man with the injured foot and tell him his dromedary ran off. He'll tell you to go to the bazaar. Do so and deliver the message to the merchant over there. Leave and take the little dish of dog food from the other cage on the fort square. Return to the tent of the injured man and get his shoe. Look at the rifle that's there. AHAGGAR MOUNTAIN, ALGERIA Go to the door and use the file on it to get some Levitium filings. Exit the cave and got to the map. Pick as you next destination: RUM CAY ISLAND, THE CARIBBEAN Talk to the lady painter twice and give her the picture of Easter Island and the Mancussin parchment at last. She'll make a an excellent first class fake treasure map where X marks the spot! Go to the pier and talk to Tobias' brother, the sailor. He'll be really glad to hear you've found that slippery worm. Well, 1-0 for brotherhood! TAMMANRASSET VILLAGE, ALGERIA Go to the village and enter the butcher shop again. I really had some fun over there with the camel stake on the counter. The termites from the glass jar make some combo with the meat, it made the butcher faint! I snatched away the rat bait and the little bottle of narcotics and ran off. DESERT FORT, ALGERIA Inside the fort, I mixed the narcotic powder with the small dish of dog food and gave it to the dog inside the bazaar. Then I took the small safe from the counter before passing going through the door. There I found a larger safe I couldn't open at that time and a chest. Removing the chest revealed a secret passageway to the top of the turret. Pick up the silencer and take the steps. Up there I found a cartridge case and a telescope lens. I used the shoe I stole from the tent onto the footsteps and they matched; Dromedary Dick was the killer instead of Prince Amir! I went downstairs and talked to the guard. I handed over all the evidence and finally he freed the Prince when his innocence was proved. EASTER ISLAND, PACIFIC OCEAN Go to Tobias' hut and give him the small blue safe to open it. The combination is 5-1-7 .Use the safe to open it and get the key inside of it. DESERT FORT, ALGERIA Got to the fort and use the key I found in the safe on the jeep parked near the cells. Took the contents, being a drive belt and some flares. License plate is 517-462. Hey, wasn't 517 the safe combo? Entered the bazaar and heard the two crooks talk to eachother. Followed them as they walked through a door and heard them talk about a contract which they hid in the great safe. As they left, I opened the safe with the other half of the combo; 4-6-2. To open the safe, set each dial on the number acquired and pull the lever. Then take the contract out. Outside, I talked to the guard and gave him the rifle. Gave him the silencer as well. I told him about the plot and the contract. Finally he gave me the key to free Prince Amir and he gave me the magic words to the cave: "Open Sesame!". Wow, some point for creativity here! AHAGGAR MOUNTAIN, ALGERIA Gave the secret word to the old man and entered the inner cave. Heard the story about Gods falling from the sky. To be concluded next issue - o -