The Feeble Files - Part 2 3D Adventure by ADVENTURE SOFT A Solution by Lu Richardson (LuRichardson@compuserve.com) Concluded from last issue Metro Prime (again) There is another bit to watch here. At the end, leave in search of a ship. However, when you hit the Newsagents you realize you are wanted. Go back to the hideout, look at the Filing cabinet, pick up the dress and use it. Much more suitably dress, most becoming: leave again and walk all the way left to use the Teleport. At the upper level, go into the Arcade. Talk to the guy in the booth and ask for some tokens. Go up. Use the Arcade Machine and win the games to get more tokens - if you fail at the first attempt, use another token. I am afraid I cannot help you here because all the puzzles change each time you play them; so all I can tell you is that you must keep playing (and winning) till you have at least 500 tokens. I don't envy you the task. When you've done, have a look at the machine to the left, then go downstairs and use the tokens on the Grabber machine. Keep the flashing button pressed to move the hand to the left over the red fish. When you stop, the hand will be as far up as it can go - try moving it down as far as it can go. In fact, you should stop about the half way through and let go of the button so that the hand picks up the fish. You might have to do this several times till you get it right. The bad news is that you don't need the fish, you need the cat which is underneath - but at least you know how to get it! Now use the kiosk and ask the guy about the machine upstairs, then ask to use it. You go upstairs and play. I didn't seem to do anything, yet I won. Go downstairs, use the kiosk and you will get a ticket to the Zoo. Leave and enter the Zoo by using the door. Have a look around and move to the right. Talk to the tourist - he asks you to take a picture of him. When you have the camera, move the flash control to the left five times to get it to maximum power, then press the red button. While the tourist is blinded by the flash, run out of the Zoo with the camera. Go to your bike and use it. You'll find that it has been clamped - a guy will come along and tell you that you have to pay to get your bike back. Go to Delores in the hideout and tell her about the bike - she will tell you to go get Gardum. Pick up the newspaper on the wall. Leave and, at the Newsagent, pick up a paper. The vendor will tell you to pay or put it back. Use the newspaper on the pile, that way you get to keep the new one. As soon as you come out of the alley, use the paper and you'll get loads of ads, just as in real life. Go to the HQ and you will see Gardum very faintly, over the beast to the right of the door. Talk to him and he tells you about a ship called KICK A55. Go left and enter the Observation Dome. Keep going left (note the other vending machine) and through the door. Use the button to the left to pressurize the Airlock, open the door, go in and use the camera with the porthole. You'll see a ship coming in. Leave, close the door. Go to the docking area. You will see that strange creatures have come out of KICK A55 and are everywhere. Go to the bike and open the saddle to find one of them in there. Go down the stairs and all the way left to the office. Go in and open the cupboard to put the creature in. You might be interrupted, but make sure you also put the toy cat in and shut the door. Watch what happens. At the end, pick up the keys off the floor. Leave and go and use the keys on the bike to free it. Use it and go to the Ministry - you won't be able to go in because there is a Bounty Hunter guarding the entrance. Keep talking to him till he gives you the means to call him when you find Feeble. On yer bike! Find the Junk Ship and go there. You will see a chest on the foreground. Use it to get a space hopper and a bicycle pump. Use the pump to break it up into its component parts. Now head for the Broken Down Bike - talk to the salesman and he will ask you to tow him, giving you his tow cable. You take him to the Space Bar. After a long conversation, in which you ask him about the Mud, he will give you a jar. He sets his alarm and goes into the booth. Use his bike and the alarm will go off. Do this three times - he will then turn the alarm off and head for the bar. Look at his bike and you will see the tow chain. Get it. What next? Ah, yes. Use your bike. Go to the Omniclub and, to enter it, use the metal bar on the door. Step in and use the DJ console. Use the Master Control and keep pressing the blue light switch until the filter falls out. Then use the tube from the pump on the broken handle and use the new handle. Press the play button twice, once to get the light on and the other time to start the sequence - watch how the seats at the bar are lit. What you want to do is to click on the Stop button when the red light is on the second seat from the top. No doubt it will take a while, because it's not all that easy. Then, back off, examine the stool and if it says "Loose", pick it up and also the blue filter on the floor. Leave and get on the bike. Go to Metro Prime. Head for the Arcade, and before you come to the door you will see an Air Supply machine. Use the valve on the hopper and use the mud on the hopper. Then use the hopper on the air supply. Right, now go to the OmniBrain and use the Confessional, acknowledging who you are. Leave. Now comes a rather tiresome bit when you wander around not knowing what to do next until an announcement from OmniBrain tells you you've won a prize. However, it would hardly be a good idea to try to collect it, so move around some more till a second announcement tells you the prize has been collected. Now, this is interesting. Go into OmniBrain to find out what happened. Get the jumper. OK, I think we've got everything. Go to the Airlock (don't forget to pressurize it before you open the door), place the stool of the Stand Here Spot, put the hopper on it, put the prison suit on it, use the jumper on the hopper, use the newspaper with your photograph on the hopper, leave, close the door, press the button to depressurize the Airlock and use the blue filter on the porthole. Go to the telephone booth and use the card the Bounty Hunter gave you on the booth to call him. Watch. Now you can get your bike and go to the Ministry. Enter and use the HoloMail. Listen to the two messages. Get on your bike once more, and this time go to the Tomb. Use the coffin and your dead grandfather talks to you. At the end, open the drawer and get the can of paint and the paper. Go back to the hideout. Use all the ads to pile them up on the boxes outside. Then use the can on the symbol above. Finally, use the paper you got from the drawer on the symbol. Return to the Tomb and use the paper on the symbol on the floor. Watch. At the end of that, you get a screwdriver and a pass. Go to the Junk Ship, note the car, use the pass on the door. It won't work. However, make a note of the number above the door. Go to the Ministry and use the card key on the drawer, which will open. Pick up the coin and the photograph. Go to the Observation Dome and use the coin in the Vending machine to the left - you get a credit. Use it on the other Vending machine by the door, to get a Star Spotters Action Kit. Leave and go into HQ. You'll hear a voice. Use the intercom. Pick up the cup and combine the Mud with it. In order to get into the lift, give the Star Spotters kit to the guard. Go in and give the cup to the Minister. Watch. Now you can get at the encoder. Change the top line to 7829353, which was the number over the door at the Junk Ship, and the bottom line to 2130778 (which is the date backwards with the year forwards). Exit. You can now go to the Junk Ship. Use the tow rope with the red car. Use the card on the door and go in. Pull the lever to spot the magnet. Out, use the car. Go to the Space Bar. There, use the screwdriver on the number plate of the Salesman's bike and then use the plate on the car. The repair man will arrive and fix your car, thinking it's the vehicle he has been sent to repair. Watch the next scene. Towards the end you act as Del and have to shoot the guards. This is difficult because, by the time you've sorted the cursor and are pointing it in the right direction, you are dead. However, keep trying till you win. Another bit to watch and you are in... The Rebel Base Talk to everybody. Go to the left through the door and talk to the character standing there. Move on to the left and use the bed to sleep. You dream bad dreams. At the end, you will be in the central room, with SAM. Watch. Use the door to the right and it won't open, so SAM will shoot at it and the bullets get flattened. Watch. Pick up the disks off the floor, go left and use the disks on the red dispensing machine to get two cans of Omnicoke. Or whatever. Now you can go right and right again. Get in the car and you go to... CCCC When you arrive, go right - note the posts - and to the building you can see in the distance. Watch. Go to the left. Watch some more. One of the robots is very bored. When you are in charge again, go to the posts and use the cans on them both. Go back to the building. Eventually, one of the robots comes by and stops when it sees the cans for a bit of fun. Use the screwdriver on it (even though you are behind the door) and you will disable it. Look at it and get the dark green and blue circuits (just the two). Use the screwdriver on SAM, look at him and get his dark green and blue circuits. Now look at the other robot and put in the slots the circuits you took from SAM. Use the robot (now SAM, actually) and he will walk around to the back - when you are able, take control of him and enter the Turbolift. Go to the Maintenance room. Move the lever three times. Change to Feeble and go left and close all the vents you find. The last one, by the car, will blow up. Change to SAM and move the lever to the middle. Change to Feeble and use the hole. Inside, go forward, go forward, turn left, go forward until you are at a grill connecting with the Maintenance room. Watch. OK, now walk across the bridge and get the jacket on the floor to the right of the desk, and you'll get a security pass. Pick up some grenades. Go into the Turbolift and click on the Interrogation room. Move left till you see Delores being tortured and back off. Talk to your sticky mate on the right and he will tell you about Gardum and his cell companion, Mandrin. Talk to Mandrin, who is very thirsty. Go to the lift. This time, travel to the Brain room, go up the stairs and use the pink stuff. Watch. You get a chain and some brain slime. Go back to the Interrogation room and give the slime to Mandrin. He gives you a key. Go to the lift and this time travel to the Research room. Pick up the fire extinguisher, walk to the right, use the antimatter weight and then pick it up. Note the button. Go to the lift and travel to the Surface. Go back to the car and you will see Gardum. Talk to him and then go back to the rebel base in the car. Go to the left and use the key on the machine next to the drink dispenser. You pick up the bungee rope. OK, back to the car and to CCCC. Use the fire extinguisher on Gardum and then use him to block the hole on the ground. Go to the Turbolift and then to the Maintenance room. Go across the bridge, up the stairs and into the grill. Inside, look up, move up, turn around, go forwards till you are at the grill. Use the rope on the grill. Use the chain on the grill. Then go back, move forward, turn left, move forward till you are at the Maintenance room. Get the lift and go to the Brain room. Walk to the right and around the big vat to the left. You will see the rope and chain dangling. Combine them with the hook on the floor. Use the weight on the rope and chain. Use rope and then the weight. You shoot up, where you can use the lever. Go to Maintenance. Here, use the screwdriver on the Mangled robot to get a metal plate, and then move the lever right forward to "suck" (or is it right back? Can't remember, it's one or the other, anyway). Go to Research. Go to the right and push the button. Go left to the Firing Range and use the grenades on it - keep doing this till one of the grenades lets off a green gas. Go to Maintenance. Go across the bridge, up the stairs and through the grill. You'll have to move sharpish, now. Look up, move up, move forward, use the metal plate with the fan. Go back, turn right, go forward until you are in the Maintenance room. Go to the lever and move it to "blow". Watch. Now you can go to the Interrogation room, where everyone will be asleep. Go to the left and pick up the badge on one of the guys who are laying down on the job. Go to the lift and travel to the Temple. Pick up the book - you read it. Open the chest and grab the axe. Walk to the right and use the axe on the Omnibrain. The baddy comes in and, when you get the chance, "use" him to waste him with the axe. You smash the glass and then "use" the big brain. You end up in the Founder's room. Talk to the "body". At the end, use the computer. That's it. Watch the finale. Gosh, I thought this game would NEVER end! - o -