The Hobbit Written by Peter Clark Reviewed by Bev Truter Peter Clark decided to rewrite the old Melbourne House version of Tolkien's tale, with the easy-to-use text game utility ACE. He mentioned that someone once commented to him that this creaky old text adventure by Melbourne House would probably benefit greatly by being completely rewritten, so he took up the challenge, and 'The Hobbit' (sort of revisited and rewritten) was born. And what an improvement on the old version it turns out to be! Peter has retained many of the clunky old location descriptions, but has lengthened the game, added plenty of 'extras' here and there (keep an eye out for several really groan- inducing puns), and generally updated and modernized the old game into a far more playable and interesting version of 'The Hobbit'. Like the older version, you begin Peter's 'Hobbit' in your home at Bag End. From here on until you get captured by a goblin the two versions are fairly similar, but once you escape from the goblin's cell this version parts company with the original. There are many more tasks to perform and people to meet before you can confront the dragon, and probably making a map (ahhhhh! One of the great joys of text-adventuring...) is essential if you want to find your way swiftly about the gameworld. Since playing Peter's version, I quickly read through the solution to the old C64 version of 'The Hobbit', and found it similar in style to that other Melbourne House classic 'Lord of the Rings', which managed to turn Tolkien's splendid creation into a frustrating, plodding , nit-picking quest; where one trudges endlessly eastwards (I remember filling 4 foolscap pages with a single line of easterly-moving locations) from Frodo's house to the Inn at Bree. Although not quite as relentlessly plodding as LOTR, the MH version of 'The Hobbit' appeared to be similarly irritating in its lugubrious way of dealing with communication between you (as Bilbo) and the game characters. However, Peter moves speedily away from this type of ponderous gameplay, and turns his revamped 'Hobbit' into an amusing little game - no nail-biting or heavy angst here. As young Bilbo Baggins all you have to do is find the Dragon in his cave on Lonely Mountain, dispose of him, and return home to your little burrow at Bag End; with some help along the way from Thorin, the Bard, and a couple of obliging shopkeepers. In fact, I much prefer Peter's extended version of this game to the shorter Melbourne House version; and as a bonus Peter has ditched the cumbersome way of communicating with Thorin throughout the game, and given Thorin some snazzy new equipment to make life much easier for the player. Gone is the old "Say to Thorin, 'pick me up'. Say to Thorin, 'blah blah...'. Instead, Thorin rushes to your aid (on most occasions!) with a simple 2-word command from you, sizes up the situation, and provides assistance without any further hassles if you ASK THORIN ABOUT . Brilliant! There are a few in-jokes during the course of the game. For example, read the posters at the Theatre to discover what show is currently playing. Examine the scenery in all locations to get the most out of some puns, eg, the "sandy shore" is a hoot, as is the "empty place". There are several minor changes in name - for instance, the Dragon Smaug has become Snodgrass. Another surprise is that the ending of Peter's version veers off on a thoroughly unexpected tangent, which might upset some diehard Tolkien fans, and also some feminists! Peter's ACE version of 'The Hobbit' is exactly what a text game should be - it's a gentle, affectionate look at (and improvement on) the Melbourne House version, and deserves to be played by everyone who enjoyed Tolkien and/or classic old text games. - o -